Compilation of abilities compatible with Familiar of Ongoing Misery


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I figured I would share this here. I have compiled a big list of abilities that work with Familiar of Ongoing Misery, from spells to feats of all kind. I hope it can be helpful for those of you out there playing a Resentment witch, or playing with one and looking for ways to synergise.

Here's the link

While it started out as a list only, there is some advice from my brief experience playing this kind of witch, and my own interpretation of the ability, which may differ from some people (I don't include frightened, or afflictions, for example). You're welcome to discuss different interpretations, but I don't plan on engaging in too much discussion, this is mostly a resource I hope can be helpful.

If you find any synergies missing from this, especially noteworthy items which is an area I admittedly didn't review super thoroughly, then please post them here and they may be added.


This is terrific, your the real MVP.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Regarding poisons and similar afflictions: You may not be able to extend the individual rounds, but I see no reason why you couldn't extend the maximum duration of the overall poisoned condition. Changing an injury poison with a max duration of 6 rounds to 7+ rounds, for example.

This is unlikely to actually extend the effects of most poisons (or similar afflictions) unless the target victim fails numerous saves though.

Also, you may want to consider adding another font color or symbol to those effects with long condition durations (a minute or more) to denote that they are unlikely to get much use from Ongoing Misery before an encounter ends.


Ravingdork wrote:

Regarding poisons and similar afflictions: You may not be able to extend the individual rounds, but I see no reason why you couldn't extend the maximum duration of the overall poisoned condition. Changing an injury poison with a max duration of 6 rounds to 7+ rounds, for example.

This is unlikely to actually extend the effects of most poisons (or similar afflictions) unless the target victim fails numerous saves though.

"Poisoned" is not a condition, so no dice on that front. I'm using the list of them found in Player Core pg. 427, or this equivalent Nethys page

Ravingdork wrote:
Also, you may want to consider adding another font color or symbol to those effects with long condition durations (a minute or more) to denote that they are unlikely to get much use from Ongoing Misery before an encounter ends.

Everything covered has at least a degree of success with a condition that's listed in terms of rounds. I will actually go ahead and make that clear in the document itself.


Thanks. The Ongoing Misery familiar has a great ability. Just as an aside there is another similar ability in the game in Razzle Dazzle It has a lot of restrictions. But if you can inflict the blinded condition and make it last another round it is really effective. Especially if it is something like until the start of their turn. I've always liked it.


Gortle wrote:
Thanks. The Ongoing Misery familiar has a great ability. Just as an aside there is another similar ability in the game in Razzle Dazzle It has a lot of restrictions. But if you can inflict the blinded condition and make it last another round it is really effective. Especially if it is something like until the start of their turn. I've always liked it.

Huh, I can't believe I overlooked ancestry feats completely. I will go over them tonight, I just checked with my filter and it's only about 27 or so that could potentially work. Thanks!


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I have added all synergising ancestry feats I could find. Let me know if I missed anything!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

A minor quibble: Grammatically, I believe almost every time you use the word, "respectively," the way you do in your document, you should put a comma in front of it.

For example, schadenfreude should read as follows:
Schadenfreude (arcane, divine, occult): Stupefied 1 or 2 for 1 round on a failed or critically failed Will save, respectively. It’s a reaction, but the effect lasts for a round, so you’ll always have a chance to extend it.


This is incredible!


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Thank you. I think I shall find this resource most useful.


Hama the Wandering Witch wrote:
Thank you. I think I shall find this resource most useful.

I was thinking about you about 3 hours ago, this thread reminded me of you. Welcome.


Also certain Crit specialization abilities Ongoing Misery should apply ie. The target is clumsy 1 until the start of your next turn (Spear)


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Atalius wrote:
Also certain Crit specialization abilities Ongoing Misery should apply ie. The target is clumsy 1 until the start of your next turn (Spear)

Yes, I covered them in the miscellaneous section, and mentioned when talking about the fighter too. Sword, spear and brawling groups all work!

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