
ElementalofCuteness |

What is your take on this general feat? I feel it can help make some Recall Knowledge checks easier if you are not trained in that specific lore of that creature. Since Specific lore is generally a -3 to the DC then a broad lore which actually makes it stronger by +1 point compared to Bardic lore or Lo remaster lore, till level 15 and that if you are building to raise it to Expert proficiency. Not to mention that I think this greatly helps Martials and other less skilled classes to get mileage from some untrained skill actions outside of Recall Knowledge.

ElementalofCuteness |
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But that is what Untrained Improviser does however, allows you to roll every skill and every lore is simply a skill. If you do not allow this then the feat becomes interesting and sorta weak. Since Lore is a named skill, it just says that every lore your GM will allow is a named skill. Unless you don't want to use the example of lores that Paizo suggests as named skills
But if you do this, that weakens just one of the most OP general feets. Yet leaves, Fleet in it's stupid stat.

gesalt |

Untrained Improvisation doesn't give you any skill, it allows you to roll any check. So if the GM asks for Arcana you roll Arcana. You can't try to sell any other skill as you don't have any of them.
And yet if a character had lore: dragons they'd be able to use it instead of arcana if the check were in regards to recalling knowledge about dragons no? The text of UI says you can make untrained skill checks for any skill and lore: [thing] is a skill.
This is an old argument that's been around since the edition launched. Mostly it comes down to
1) GMs refuse to allow lore as an available skill check to roll
2) GMs start to explicitly proficiency gate RK checks so that untrained lore auto-fails
3) GMs don't care and let it through with varying DC reductions because of specific lore

The Gleeful Grognard |

But that is what Untrained Improviser does however, allows you to roll every skill and every lore is simply a skill. If you do not allow this then the feat becomes interesting and sorta weak. Since Lore is a named skill, it just says that every lore your GM will allow is a named skill. Unless you don't want to use the example of lores that Paizo suggests as named skills
But if you do this, that weakens just one of the most OP general feets. Yet leaves, Fleet in it's stupid stat.
Untrained improvisation was useful for both the alchemist and barbarian in my AoA campaign at high levels. Just being able to roll on most of and have a chance can be make or break even if it isn't as good as if they actually had proficiency.
But having one feat give you a functional one lower than master on all recall knowledge checks is a bit much and I would rule an oversight.
Fleet being powerful isn't reason enough for me to have this be THAT powerful under a technicality. It goes against the flavour of what untrained improvisation is and why lores and specific lores get a dc adjustment in the first place.
If you want to get snippy with me and argue technicalities in the language I used when making it clear how I would personally run it at my table. The DC adjustments for recalling knowledge aren't guaranteed and are explicitly at the purview of the GM as specified where they are mentioned.
But that isn't my point, this just feels like trying to exploit a rules loophole to me and an interaction that the devs almost certainly didn't think of.

SuperBidi |
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And yet if a character had lore: dragons they'd be able to use it instead of arcana if the check were in regards to recalling knowledge about dragons no?
Untrained Improvisation raises the same question than using an Untrained Lore skill at level one to get the DC reduction as it is higher than the bonus from proficiency. And the answer is no: You can't use a skill you don't have. So if the GM specifically asks a Dragon Lore check and only a Dragon Lore check then yes, you can use Untrained Improvisation and get the normal DC. But if the GM asks for multiple skills, you can't "choose" your DC by choosing your skill, you just roll the check and get neither a DC reduction nor increase as you can't chosse a relevant or irrelevant skill with Untrained Improvisation.