The Grandfather |
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Hello wonderful Pathfinder lovers,
In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it.
I AM MAKING A PATHFINDER 1e REMASTERED!
I call the new game Avern Fantasy RPG and am taking what I find to be the best parts of Pathfinder and trim it down to make it a more smooth game. In addition, I am throwing in some new rules that I find enhance the game and add elements of early D&D/AD&D editions that give the game what to me is a better classic flavor.
Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience.
I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY.
I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system.
I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
If any of you want to participate in an actual organized playtest, please write me a direct message here, and I will get back to you.
My current videos are:
ep.0 - The Design Philosophy.
ep.1 - Ability Scores.
ep.2 - Races.
ep.3 - The Cleric & The Scoundrel.
ep.4 - The Warrior and The Wizard.
ep.5 - The Barbarian & The Bard.
Best regards,
The Grandfather (aka. Diego)
R3st8 |
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Interesting, with first edition no longer being supported the idea of homebrew versions of pathfinder being created could be quite interesting? I just hope that i wont lose too many options in this unofficial remaster because I really hope it will succeed but there is a limit to how much options I'm willing to lose, after all the whole point of first edition is the massive number of options.
Christopher Van Horn |
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There is 1 other company actually looking at doing this. Legendary games is working on their Core Finder project to update and clarify the rules as well and are looking to generate more interest in it. I also prefer first edition style rules to the newer sets that have come out and am hoping one of these projects works out!
The Grandfather |
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I might be interested in your project, but I am very much not interested in sitting through videos. If you want me to check out your game, provide feedback, maybe eventually buy it etc, give me something I can read.
I doubt I am alone in that respect.
I am currently done with ability scores, races, classes (mostly), skills, feats, Fate!, armor and weapons, as well as combat end the magic system.
When I am done with spells (hard at work), I will have something I am ready to share. I expect in a couple of weeks.As mentioned earlier, if you are interested, I can send something in writing, if you write me directly. I will need an email to send you a pdf. :)
The Grandfather |
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I checked out the videos and I really dig what you're working on, but like glass above I'd like to be able to read over what you have, as well. And thanks for taking on a project like this!
As i said to glass, write me directly, and I will be able to send you a pdf. in a couple of weeks. :)
The Grandfather |
1 person marked this as a favorite. |
Interesting, with first edition no longer being supported the idea of homebrew versions of pathfinder being created could be quite interesting? I just hope that i wont lose too many options in this unofficial remaster because I really hope it will succeed but there is a limit to how much options I'm willing to lose, after all the whole point of first edition is the massive number of options.
What I am making is mostly thought to be selfcontained. With that said, the Avern Fantasy RPG has is built around the framework of D&D3.5/Pathfinder. While Avern seeks to do away with the huge backlog of archetypes, feats are thought to make up the core of the customizability in the system. Still, you will be able to mix and match very easily. incorporating Pathfinder 1e monsters, adventures, feats, spells, treasure etc. will require none to minimum work.
The greatest changes are probably with regard to ability scores, the combat system (and turn economy), and the magic system.
The Grandfather |
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glass wrote:I might be interested in your project, but I am very much not interested in sitting through videos. If you want me to check out your game, provide feedback, maybe eventually buy it etc, give me something I can read.
I doubt I am alone in that respect.
I am currently done with ability scores, races, classes (mostly), skills, feats, Fate!, armor and weapons, as well as combat end the magic system.
When I am done with spells (hard at work), I will have something I am ready to share. I expect in a couple of weeks.As mentioned earlier, if you are interested, I can send something in writing, if you write me directly. I will need an email to send you a pdf. :)
I have not heard anything concrete about Core Finder, but suspect that it may have some areas, where it can fuse well with Avern Fantasy, but others, where you will have to make a choice of paradigme. For instance, Avern simplifies action economy with three categories double-actions, single-actions and free-actions, does away with both attacks of opportunity and gridded combat, and introduces a magic system, where spell power is determined by caster power checks.
This far I have only been able to make playtests with one group, but the system holds up pretty well and is bringing a lot of fun challenges to the table :)Joynt Jezebel |
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I support the idea of doing away with AoO for a couple of reasons.
Firstly it complicates the game.
Second, I am a long term martial artist and I think the AoO rules are supposed to be realistic. Realism in Pathfinder or D&D, really? I would say if somebody wanders past then something like an AoO would take place, but you are just as likely to AoO allies as foes and people who are moved or tripped into going past are also going to suffer AoO.
The Grandfather |
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I support the idea of doing away with AoO for a couple of reasons.
Firstly it complicates the game.
Second, I am a long term martial artist and I think the AoO rules are supposed to be realistic. Realism in Pathfinder or D&D, really? I would say if somebody wanders past then something like an AoO would take place, but you are just as likely to AoO allies as foes and people who are moved or tripped into going past are also going to suffer AoO.
Exactly!
After removing AoO play has sped up a lot. No need to sit and spend time figuring out how to get from A to B without getting hit. As an experienced player I will rarely not be able to find a path, but I don’t think it adds a lot of quality to the game.
And even allowing reload, ranged attacks and spells to not provokere AoO does not fundamentally change game balance. Believe it or not… but once, there were no AoO
The Grandfather |
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D&D and Pathfinder 1/2 combat rules are abstractions of combat. AC, hp, and the combat round with alternating initiative are all unrealistic.
I do not play the game because it is realistic but because it is fun, and in my experience, while AoO is an interesting mechanic it slows down the game unnecesarily. Most experienced players know how to avoid AoO with 5’ steps and cover. I for one do not have the patience or inclination to watch players that are not as experienced as I am sit at the table, loudly counting squares, doing and redoing their movement - that is simply not something that I find funny and it is an aspect of combat best left out of the abstract equation.
In addition I want to move away from the grid, that makes the game rather game-boardy, and AoO simply becomes to difficult to adjudicate in a gridless game, if you are not forcing everyone to move a single inch at a time.
My conclussion: AoO are a fun rule, that detracts from the fun of the game.
The Grandfather |
I tend to agree with that conclusion.
I much preferred the idea of making AoOs a Combat feat. This will speed up most things because outside of making a build around it it's not likely to pop up much but it's still there for those who want it.
That is exactly one of the changes in these new rules. When you take Combat Reflexes in Avern Fantasy you get the ability to make free attacks against enemies who expose themselves.
The Grandfather |
DM_aka_Dudemeister |
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R3st8 wrote:By the way did you remember to make sure with the paizo team that this is legal with the ORC License and everything?This would fall under the purview of the OGL 1.1 :)
And as I understand it not even Paizo are going to use the ORC license.
Paizo use the ORC licence for PF2E Remastered.
The Grandfather |
This week I put out a video on the Avern Fantasy RPG combat rules. I would appreciate your feedback on it. Both form and substance
You will find that many of the rules are very adjacent PF/D&D3.5. And then some are rather different.
Have a great weekend!
glass |
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This would fall under the purview of the OGL 1.1 :)
I do not believe there is any such thing (there might have been a draft 1.1 during the OGL debacle, but it was not promulgated for actual use and even if it had been you probably wouldn't want to).
And as I understand it not even Paizo are going to use the ORC license.
They are absolutely using ORC going forward, but they are not releasing PF1 stuff under it (largely because they cannot - too reliant on OGL content).
IANAL, TINLA.
The Grandfather |
The Grandfather wrote:This would fall under the purview of the OGL 1.1 :)I do not believe there is any such thing (there might have been a draft 1.1 during the OGL debacle, but it was not promulgated for actual use and even if it had been you probably wouldn't want to).
The Grandfather wrote:And as I understand it not even Paizo are going to use the ORC license.They are absolutely using ORC going forward, but they are not releasing PF1 stuff under it (largely because they cannot - too reliant on OGL content).
IANAL, TINLA.
Thanks :)
The Grandfather |
I'm curious have you moved away from vancian casting or is that still in play?
I have not disclosed the magic system yet. I will like be making a video about it.
But no. I have not moved away from vancian magic. I have made a magic system that resembles mor that of DCC. Casters prepare spells and when they cast spells the roll a spell power check. The result of the spell power check determines if the spell remains in memory or is no loger usable. In addition the result of the spell power check is the spells saving throw DC.Certain actions or choices of the caster may in addition cause the character to manifest permanent arcane taint.
The Grandfather |
Taint definitely makes arcane spellcasting a gamble, if the wizard attempts to force the limits of spells through what is called eldritch surges and eldritch spellcasting. It gives wizards the option to make their spells go beyond their normal limit, but entails a risk.
If a wizard always follows “the rules of magic” and play by the book, taint is not a true risk.
It adds an element of push your luck into the wizard class.
Senko |
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Taint definitely makes arcane spellcasting a gamble, if the wizard attempts to force the limits of spells through what is called eldritch surges and eldritch spellcasting. It gives wizards the option to make their spells go beyond their normal limit, but entails a risk.
If a wizard always follows “the rules of magic” and play by the book, taint is not a true risk.
It adds an element of push your luck into the wizard class.
It'd depend on the limits but I've never been a fan of the "magic is unnatural" approach to things.
The Grandfather |
Today I posted this shorts video that presents the initiative rules for Avern Fantasy:
Initiative rules in less than 1 minute
All the tactical options, with no need to track initiative or waste time with delay or ready actions!
The Grandfather |
The Grandfather |