New magic book ideas


Pathfinder Second Edition General Discussion


2 people marked this as a favorite.

Divine mysteries will be replacing God's and magic to bridge the excising of alignment. Unicore previously pondered if there would similarly be a redo of secrets of magic to account for the excising of schools from the golarion magic system.

I wanted to make a thread for speculating narrative angles and making wishes for such a book's contents. Here are some of mine:

1) one or two new patrons since mosquito witch and baba yaga haven't gotten the remaster treatment (yet)

2) maybe a remastered magus? Idk it doesn't need much....summoner doesn't need much either

3) maybe a bloodrager instinct with subpar rage damage that gets moment of clarity as a free action

4) the narrative angle could be dragons from all the traditions of magic giving deep dives on their respective traditions....ACTUALLY, it could just be a dragon book that just HAPPENS to double as a new Secrets of Magic by bent of how the new paizo dragons are written


4 people marked this as a favorite.

I just want more wizard feats, they currently have less than a lot of other classes


3 people marked this as a favorite.

fewerstannisbaratheon.jpg


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

More schools! More feats for specific schools!

More guidance on GMs expanding existing schools!


I'd like to see some kind of system for blood magic. I think it's been talked about in a few other books but hasn't really been elaborated upon in PF2E yet. And to be clear, I'm referring to magic using blood, not magic in the blood, which is most sorcerers already.

I'd also like a few new eidolons, too.

Also, since the schools are gone, perhaps some class or feat archetypes that give someone the tools to specialize. A necromancer archetype is much more doable now, for example, or an illusionist.


1 person marked this as a favorite.
Perpdepog wrote:

I'd like to see some kind of system for blood magic. I think it's been talked about in a few other books but hasn't really been elaborated upon in PF2E yet. And to be clear, I'm referring to magic using blood, not magic in the blood, which is most sorcerers already.

I'd also like a few new eidolons, too.

Also, since the schools are gone, perhaps some class or feat archetypes that give someone the tools to specialize. A necromancer archetype is much more doable now, for example, or an illusionist.

That's a good point. Now that schools are gone we can have archetypes specializing in certain kinds of magic without stepping on the wizards toes


Perpdepog wrote:

I'd like to see some kind of system for blood magic. I think it's been talked about in a few other books but hasn't really been elaborated upon in PF2E yet. And to be clear, I'm referring to magic using blood, not magic in the blood, which is most sorcerers already.

I'd also like a few new eidolons, too.

Also, since the schools are gone, perhaps some class or feat archetypes that give someone the tools to specialize. A necromancer archetype is much more doable now, for example, or an illusionist.

I definitely want an eidolon that allows me to have a utahraptor. Specifically one that focuses on grappling and then kicking with it's feet. Currently I don't see a way to really do this

Dark Archive

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Xenocrat wrote:
fewerstannisbaratheon.jpg

For Wizard feats, both are accurate…


Now that schools are gone, I'd enjoy archetypes like captivator (enchantment) that helps you focus into a type of spellcasting. A tanky spellmage archetype. An archetype for adding spell shapes to your aoes. A transmutation archetype. You can have a lot of fun with it now without encroaching on wizard stuff bc that's not how schools are structured anymore

Dark Archive

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
WWHsmackdown wrote:
Now that schools are gone, I'd enjoy archetypes like captivator (enchantment) that helps you focus into a type of spellcasting. A tanky spellmage archetype. An archetype for adding spell shapes to your aoes. A transmutation archetype. You can have a lot of fun with it now without encroaching on wizard stuff bc that's not how schools are structured anymore

I’ve never felt this was a particularly compelling argument for why things couldn’t be made already.

There was nothing about the old school system or Wizards that prevented archetypes being made. The old Wizard school system wasn’t exactly a robust or all that fleshed out system. It’s not like each school had long lists of bespoke feats which encroached on the potential archetype design.

It was a restriction placed on a spell slot and some middling focus spells, most of which still exist.


1 person marked this as a favorite.
Old_Man_Robot wrote:
WWHsmackdown wrote:
Now that schools are gone, I'd enjoy archetypes like captivator (enchantment) that helps you focus into a type of spellcasting. A tanky spellmage archetype. An archetype for adding spell shapes to your aoes. A transmutation archetype. You can have a lot of fun with it now without encroaching on wizard stuff bc that's not how schools are structured anymore

I’ve never felt this was a particularly compelling argument for why things couldn’t be made already.

There was nothing about the old school system or Wizards that prevented archetypes being made. The old Wizard school system wasn’t exactly a robust or all that fleshed out system. It’s not like each school had long lists of bespoke feats which encroached on the potential archetype design.

It was a restriction placed on a spell slot and some middling focus spells, most of which still exist.

Yea, though the thesis mechanics were/are the most mechanically involved part of the wizard chassis. I was just trying to highlight an excuse to make more themed mage archetypes. Time mage, shadow caster, and captivator are some of the few themed options for casters that aren't class archetypes


I would love a dragon-centric book to delve into how different dragons and their magic are in Pathfinder's remastered world. An updated SoM to give a similar lore update on magic in general would very much appeal to me too.

I think one direction that could be worth exploring is that of covering each essence individually: for one, it could provide a much deeper dive into what it means to manipulate a certain essence than SoM's broad overview, but it could also really help reinforce the identity of certain magical traditions by adding lots of spells emblematic of that essence. In particular, I think we could use a revamped Book of the Dead that opens up plenty more necromancy options for both divine and primal casters, and properly ties necromancy to vital essence instead of bringing everything back to wizards. Rage of the Elements sort of does this for material essence with lots of elemental coverage, and I think there could also be a separate book about spiritual essence, the cycle of souls across the multiverse, and a whole slew of divine and occult spells to supplement that.


1 person marked this as a favorite.

Archetypes dealing with the 4 essences would be pretty cool too


4 people marked this as a favorite.

I've got 0 interest in the base Summoner and a lot of ideas for Synthesist Summoners, so finally seeing that Class Archetype would be quite a treat.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Partially inspired by Aaron expressing his love for it on Twitter the other day, but I wouldn't mind seeing a Paizo official take on Blood Magic, most of my thoughts on how to implement it at home are based around extrapolating from the Psychic's Strain Mind feat.


......if it were a dragon book based on the dragons and their varied magical traditions it wouldn't be a bad place to completely reimagine wyvarens (though if PC2 has a medium heritage for kobolds or a draconic versatile heritage the need drops a little).

Sovereign Court

2 people marked this as a favorite.

I'm interested in dragons post-alignment-removal. Just because you're "noble" doesn't mean you're nice or that you're gonna take kindly to people asking for charity from your hoard.

Dragons have always been tied in to "maaaagic" so the tradition-aspected dragons and a dragon book seem like a cool combo. Maybe more dragon-related character build options too.

Dark Archive

3 people marked this as a favorite.

Seriously, more schools.

Most of the extant ones borrow the focus spells from the old schools, but lose a ton of spell access.

Be nice to see new schools, from the ground up.


I remember an idea a while back about various ways that a caster could cash in spell slots and spells known for more persistent abilities (by, for example, feeding their spell slots to spirits in return for blessings). That was one of the ideas floating around the concept space that eventually precipitated out as Animist, but I'm still interested in it for its own sake. Admittedly, I'm not sure how much enthusiasm there would be for that. People who like spell slots tend to like their spell slots... and the weirdos like me who look at slot-caster classes and think "that actually looks like it could be pretty interesting if it weren't for all of the casting from spell slots" all have Kineticist to keep them (us) happy.

I also really wish they'd offer an evolution feat for the Summoner to let your eidolon function as a troop. Again, I'm not sure how much demand there is, but "I get to walk around with a small military unit worth of zombies/skeletons" is a classic for a reason.

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / New magic book ideas All Messageboards

Want to post a reply? Sign in.