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Hey guys, I'm trying to make a very specific build for entirely theoretical reasons. Not planning on playing the character, I just need some help to see if I'm missing something.
I'm trying to make a rogue Eldritch trickster that is ranged based. Also the ancestry cannot be human. Also not using the free archetype rules
I know, I know, that's hard to do. If it was easy I wouldn't be asking on the boards.
So far, I've basically got two ideas:
1) Have them drop prone, take cover, hide, then sneak attack. Since you can take cover while prone, that's enough to let you hide (stupidly) so you can fire off your sneak attacks every round. Downside of it giving you a -2 to hit no matter what that I can't seem to get rid of.
2) Eventually at level 10, you get the ability to do it if you go into eldritch trickster dedication, then archer dedication. Problem is that uses up all your class feats and doesn't come online until level 10
It goes:
1)Eldrich trickster racket-let's say wizard dedication
2) Any class feat
4) Basic wizard spellcasting
6) Wizard arcana-Any 1 wizard feat (You now have three wizard feats and can choose a new archetype)
8) Archer Archetype
10) Parting Shot (Two action activity, lets you fire and jump back and the target is flat-footed against the attack)
I considered other builds, like intimidation+Dread Striker, but that requires intimidation checks, and several creatures are immune to it . . .plus it only works 1/enemy/10 minutes so . . . y'know . . . not really reliable or repeatable.
Am I missing something? Is there another option here I'm not seeing?

breithauptclan |

Am I missing something? Is there another option here I'm not seeing?
Not that I am aware of. Getting sneak attack at range has always been a bit fiddly. I think by design.
It usually involves teamwork. Play alongside a Gymnast Swashbuckler and you won't have many problems.
1) Have them drop prone, take cover, hide, then sneak attack. Since you can take cover while prone, that's enough to let you hide (stupidly) so you can fire off your sneak attacks every round. Downside of it giving you a -2 to hit no matter what that I can't seem to get rid of.
That is very rules questionable. It works based on a rules technicality. One that I expect a large number of GMs are going to shut down simply for balance reasons. So if you theorycraft your character with this as their main gimmick, the build is not going to be very usable as an example of what is generally possible.

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Unless it has been changed in the Remaster, Hide and Sneak checks technically don't actually work well with spell casting because spell attacks aren't actually strike actions: Secret
ou huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you’re observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.
Success If the creature could see you, you’re now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.
If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.
If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.

breithauptclan |

Yeah, you need Magical Trickster.
Edit: And a GM willing to 'determine otherwise' so that Magical Trickster's spellcasting works with Hide and Sneak the same as Strike does.

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Also, a halfling with Distracting Shadows (Feat 1) might work better than dropping prone every fight (group composition depending, of course)..

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Unless it has been changed in the Remaster, Hide and Sneak checks technically don't actually work well with spell casting because spell attacks aren't actually strike actions:Hide (one-action) wrote:Source Core Rulebook pg. 251 4.0YSecret
ou huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you’re observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.Success If the creature could see you, you’re now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.
If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.
If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.
It is a weird build, spells are mostly for support, not combat.

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Also, a halfling with Distracting Shadows (Feat 1) might work better than dropping prone every fight (group composition depending, of course)..
oh, that actually works out great.

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Illusion spells to provide cover. I have not looked at duration/sustaining rules on these recently so there might be an action economy problem with that.
Helpful Steps to pop you up a square of cover/sniper tower. It lasts for 10 minutes, so if you have even a little time to prepare you can set up screens for cover/concealment. (My rogue hasn't pulled this exact trick off yet, but has used just the standard pocket ladder to great effect. This is my new favorite niche spell.)

gesalt |

Illusion spells to provide cover. I have not looked at duration/sustaining rules on these recently so there might be an action economy problem with that.
Now there's an interesting idea. Set a low dc illusion around yourself so that you're Hidden from enemies, beat your own dc so that you can see through it and fire/cast while the enemy can't see you unless they blow an action to see through your illusion.