Plastic Dragon's: Sunless Citadel ** Invitation Only **


Recruitment

1 to 50 of 175 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.

I apologize for any inconvience or irritation, but this is an INVITATION only game, based on an Interest Check I posted some time ago, and applications are only open to the players I contacted there.

A LONG TIME AGO IN A KINGDOM FAR, FAR AWAY
* Cue the Soundrack Music! *

Episode One:
The Sunless Citadel

It is a period of quiet unrest in between all too many civil wars.

Eldritch Knights, daring maidens, dashing scoundrels, heroic adventures, and righteous quests...These were once the legacies of old Taldor, a formerly-proud empire that has since fallen from its former glory.

Now rival nobles battle each other with bitter knights and proxy armies for personal power rather than honor. The Eldritch Legion that once fought for peace and justice is a lost and broken order. Taldor’s former region-states, now kingdoms of their very own, look down upon her with contempt. A fragile, smoldering truce with Qadira once again threatens to ignite the flames of war.

All this while worried rumors filter through the streets that dark cultists in Qadira, the Dark Jewel of the East, are creating a an airborne armada and a massive flying fortress with the firepower to destroy whole cities in its wake.

Meanwhile, far from the noble houses and stature of Oppara, the capital of Taldor, there are people living simple lives, far from the pain and fury of War. These common folk, going about their day to day lives, or who perhaps seek to remain out of sight of the local authorities, may soon find themselves thrust into the spotlight of history…

--------------------------------------

Evil Grows Beneath The Earth

Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer. Some whisper that the earth swallowed the dwarven fortress whole in retribution for foul rituals performed there.. Four brave adventurers resolved to discover the truth and find their fortunes set off down the Old Road weeks ago, but they never returned…Their townsfolk are worried. Will you answer the call?

The Requirements Will be:
Build: 20 point buy system OR 4d6, drop the lowest, for six stats.

RulesCore rulebook ONLY. Nothing "Unchained". No Elephant in the Room.

TraitEach character will be allowed (1) Trait. AP Traits will be considered on a case to case basis, but NOT automatically allowed. No Flaws.

Hit Points: Max at 1st, Rolled thereafter, minimum ½ HD per level.

Funds: Average starting gold for class

Posting Rate Post Daily if possible, min.5 posts per/week. Communicate if there will be absences if necessary. Life Happens.

The Party: 6 characters based on background and fit. Any characters not chosen will be first in line should other characters leave, and possibly offered NPC roles as the game progresses.

Alignments No evil. It’s up the the Players to explain why characters are staying.

Dieties: I will allow either Greyhawk or Golarion dieties for this game.

………………………………


Thank you for the invitation and for running the game GM Plastic Dragon - dotted!

And then lets roll:

4d6 ⇒ (1, 3, 3, 5) = 12: 11
4d6 ⇒ (5, 5, 5, 3) = 18: 15
4d6 ⇒ (5, 3, 4, 5) = 17: 14
4d6 ⇒ (5, 4, 4, 5) = 18: 14
4d6 ⇒ (6, 6, 2, 4) = 18: 16
4d6 ⇒ (3, 6, 6, 1) = 16: 15

I think I am sticking with my original concept - a melee half-orc Str based Bard. Hopefully he will be able to provide support, knowledge, and be decent in a scuffle.

I see him as an half-breed raised by a local family, but maybe he has been away for a while and now returned home(to atone for errors from the past?).

I see the character as gruff and grim, at least until others earn his trust - someone without any qualms in taking whatever odd jobs may come his way as long as the pay is decent, whether plowing the fields, or doing a side job for the militia.

More details to come and also some crunch.

@GM Plastic Dragon: Any plans on using Background skills?


Thanks for the invite!

Stat 1: 4d6 - 1 ⇒ (6, 5, 4, 1) - 1 = 15 7 points
Stat 2: 4d6 - 1 ⇒ (5, 4, 1, 3) - 1 = 12 2 points
Stat 3: 4d6 - 3 ⇒ (6, 3, 3, 3) - 3 = 12 2 points
Stat 4: 4d6 - 1 ⇒ (2, 1, 3, 1) - 1 = 6 -7 points
Stat 5: 4d6 - 1 ⇒ (2, 1, 4, 3) - 1 = 9 -1 points
Stat 6: 4d6 - 1 ⇒ (1, 3, 5, 4) - 1 = 12 2 points

A mighty 5-point buy!

Hmm, too bad you're not allowing Kobolds or goblins. :P

A Gnome Sorcerer could work.


1 person marked this as a favorite.

Thanks for the invite! Happy gaming everyone!

Attribute Rolls:
4d6 ⇒ (2, 6, 6, 3) = 17 15
4d6 ⇒ (1, 6, 5, 2) = 14 13
4d6 ⇒ (2, 2, 1, 2) = 7 6
4d6 ⇒ (2, 2, 1, 3) = 8 7
4d6 ⇒ (5, 3, 3, 1) = 12 11
4d6 ⇒ (2, 3, 1, 3) = 9 8

Happier than me, I mean!

That might be a -1 Point Buy!


Ok, I will just post my stats under the spoiler.

Stats:

ull Name : Chestman Barrelhouse
Race: Dwarf

Classes/Levels Fighter 1(HP favored)

Gender M

Size M

Alignment: CG

Deity : Ale!

Location

Languages Common,Dwarf

Occupation :

Strength 14 (+2)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 10
Wisdom 14 (+2)
Charisma 8 (-1)
Height: 5' Weight: Hair: Brown Eyes: Brown
Favored Class: Fighter(hp)
EXP:
Hit Points: 14
Spd: 20
Init: +6
AC: 20( +5 armor +2 shield +1 Luck)/Touch 13/FF 18)
BAB: +1
CMB: +3
CMD: 15
Saves: Fort +5(+7 vs poison/spells/spell abilities) Ref +2(+4 vs poison/spells/spell abilities) Will +2(+4 vs poison/spells/spell abilities)

Weapons:
Dwarven waraxe +4 1d10+2 x3
Dagger +3 1d4+2 19-20/x2
Short bow +3 1d6 x3 60 feet

Skills: Climb (1+2+3)6,Swim (1+2+3)6

Feats: weapon focus-Dwarf waraxe,Improved Init(+4)
Traits: Armor Master (-1 acp)
Special Abilities:
+2Con +2 Wis -2 Cha
Speed is not modified by armor or encumbrance
Darkvision 60 feet
+4 dodge Ac against creatures with giant subtype
+2 appraise to determine price of nonmagical goods that contain precious metal/gemstones
+1 attack orc and goblin subtypes
+2 saves against poison/spells/spell-like abilities
+4 CMD to resist bull rush/trip on ground
+2 Perception to detect unusual stonework(doors/traps)receive check when passing within 10 feet
Proficient with battleaxe,heavy pick, warhammer. Dwarf weapons are treated as martial weapons

Equipment
Dwarven warxe(30)
Scale Mail (50)
Heavy wooden shield (7)
Shortbow (30 gp)
20 arrows (2)
Fighter's Kit (9)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin
46 gp


Albion, The Eye wrote:

@GM Plastic Dragon: Any plans on using Background skills?

I knew I was forgetting something. Yes, we'll be using Background skills. I like how they give a feeling of depth to characters.


1 person marked this as a favorite.
Djack Nymball wrote:

Thanks for the invite! Happy gaming everyone!

[dice=]4d6 15
[dice=]4d6 13
[dice=]4d6 6
[dice=]4d6 7
[dice=]4d6 11
[dice=]4d6 8

Happier than me, I mean!

That might be a -1 Point Buy!

I saw a rule that allows a reroll if your stats don't average 13. Seems fair. We'll go with that. Or you can do a straight 20 pt. Build.


GM Plastic Dragon wrote:
I saw a rule that allows a reroll if your stats don't average 13. Seems fair. We'll go with that. Or you can do a straight 20 pt. Build.

Thanks!

Attribute Rolls:
4d6 ⇒ (4, 6, 6, 5) = 21 17
4d6 ⇒ (6, 5, 2, 6) = 19 17
4d6 ⇒ (6, 1, 1, 5) = 13 12
4d6 ⇒ (6, 6, 5, 3) = 20 17
4d6 ⇒ (1, 3, 3, 4) = 11 10
4d6 ⇒ (4, 6, 3, 1) = 14 13

Oof!


Just a simple first draft of how my character may look like.

Reknar:

Reknar
Half-orc bard 1
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +2
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron longspear +3 (1d8+4/×3) or
. . cold iron morningstar +3 (1d8+3)
Ranged sling +3 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron longspear)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1)
Bard Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, feather fall
. . 0 (at will)—detect magic, light, mending, message
--------------------
Statistics
--------------------
Str 17, Dex 16, Con 14, Int 14, Wis 11, Cha 15
Base Atk +0; CMB +3; CMD 16
Feats Arcane Strike
Traits poverty-stricken
Skills Acrobatics +6, Climb +6, Intimidate +8, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +7, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +4, Perform (oratory) +6, Profession (soldier) +4, Survival +5, Swim +3, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Goblin, Orc
SQ bardic knowledge +1, orc blood
Other Gear studded leather, heavy wooden shield, cold iron longspear, cold iron morningstar, sling, sling bullets (10)
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

GM Plastic Dragon wrote:
Albion, The Eye wrote:

@GM Plastic Dragon: Any plans on using Background skills?

I knew I was forgetting something. Yes, we'll be using Background skills. I like how they give a feeling of depth to characters.

Agreed!

Another question - I think Core does not allow for any FCB apart from either +1HP or +1skill point. Correct?


Albion, The Eye wrote:
Another question - I think Core does not allow for any FCB apart from either +1HP or +1skill point. Correct?

Correct.


Oh, and deadline for submissions will be 9 pm EST on September 30th.


Hello All!

Happy to be included in this Closed/Invited Recruitment for a classic.

Since, this is Core only there will be many Class/Concepts that may mirror each other. Happens. I will apologize in advance.

My PFS1e home group all made Wizard's for a Season. That was really cool.

Let the researching begin....

Thank you for running!


AdamWarnock wrote:

Thanks for the invite!

A mighty 5-point buy!

Hmm, too bad you're not allowing Kobolds or goblins. :P

A Gnome Sorcerer could work.

Quote:


GM Plastic Dragon wrote:
I saw a rule that allows a reroll if your stats don't average 13. Seems fair. We'll go with that. Or you can do a straight 20 pt. Build.

Just making sure you saw this too, Adam.

Grand Lodge

Lets roll and see what I get first.

stat: 4d6 ⇒ (5, 3, 3, 6) = 1714
stat: 4d6 ⇒ (6, 3, 5, 4) = 1815
stat: 4d6 ⇒ (2, 5, 3, 2) = 1210
stat: 4d6 ⇒ (2, 1, 6, 3) = 1211
stat: 4d6 ⇒ (1, 6, 1, 1) = 98
Stat: 4d6 ⇒ (5, 2, 5, 2) = 1412

Hmmm I think Ill go the 20 pt buy.

My idea is a cleric of Wee Jas. A noble born woman whose mother rold her to see the world. Especially before her arranged marriage.

If Wee Jas inst an option I have an idea for Serenrea


Ok, so to be totally transparent, I've had one game die and another is baredly on life support. I was thinking I may add a game or two. But right now I'm in four recruitments. I'm trying to weight out what I do if I get in too many. Honestly Plastic, you've got several great players on your list. So, if I get in a couple other games, I will probably drop out of here.

But I will definitely let you know. In the meantime, I'm going to roll :)

stats: 4d6 - 2 ⇒ (4, 3, 5, 2) - 2 = 12
stats: 4d6 - 1 ⇒ (1, 5, 1, 6) - 1 = 12
stats: 4d6 - 1 ⇒ (5, 4, 1, 2) - 1 = 11
stats: 4d6 - 1 ⇒ (2, 1, 3, 4) - 1 = 9
stats: 4d6 - 2 ⇒ (4, 3, 2, 5) - 2 = 12
stats: 4d6 - 1 ⇒ (6, 2, 6, 1) - 1 = 14

mmmm, an eleven point roll, maybe I'll go with the 20 pt buy.


Critzible wrote:

Lets roll and see what I get first.

[Dice=stat]4d614
[Dice=stat]4d615
[Dice=stat]4d610
[Dice=stat]4d611
[Dice=stat]4d68
[Dice=Stat]4d612

Hmmm I think Ill go the 20 pt buy.

My idea is a cleric of Wee Jas. A noble born woman whose mother rold her to see the world. Especially before her arranged marriage.

If Wee Jas inst an option I have an idea for Serenrea

Wee Jas is acceptable so long as you remember, no Evil characters. :)


"GM Plastic Dragon wrote:
I saw a rule that allows a reroll if your stats don't average 13. Seems fair. We'll go with that. Or you can do a straight 20 pt. Build."

:)

I hope you stay, but I'd definitely understand, RH.


Going to drop out folx. Have fun!


Can't say Im I'm happy to see you go. Have fun.Cya around the boards, OSW.

Grand Lodge

Ill reroll

And My ideal is more doing Nobility and Law as Domains or Nobility and Magic. With her focusing on law and contracts as she hopes to open a new temple for Wee Jas.

stats: 4d6 ⇒ (4, 3, 1, 3) = 1110
stats: 4d6 ⇒ (5, 3, 3, 3) = 1411
stats: 4d6 ⇒ (1, 2, 2, 6) = 1110
stats: 4d6 ⇒ (1, 1, 4, 3) = 98
stats: 4d6 ⇒ (6, 2, 6, 6) = 2018
stats: 4d6 ⇒ (4, 6, 3, 6) = 1916

Better and more intriguing Ill do the math


@Plastic Dragon: Thanks for the reroll!

@Djack: I did the math, that's a -2 point buy, and I thought my first roll was bad. Seems like the reroll made up for it, though.

Rollin' some bones:

4d6 - 1 ⇒ (1, 5, 3, 3) - 1 = 11 1 point
4d6 - 1 ⇒ (1, 2, 6, 5) - 1 = 13 3 points
4d6 - 2 ⇒ (2, 5, 5, 5) - 2 = 15 7 points
4d6 - 2 ⇒ (2, 3, 3, 4) - 2 = 10 0 points
4d6 - 2 ⇒ (2, 4, 5, 3) - 2 = 12 2 points
4d6 - 3 ⇒ (3, 3, 3, 4) - 3 = 10 0 points

Hmmm, better, but that's a 13 point buy.
And the average is 11.83. That's grounds for another reroll, right?

4d6 - 4 ⇒ (6, 4, 5, 6) - 4 = 17 Whoa momma! That's 13 points.
4d6 - 2 ⇒ (2, 2, 5, 5) - 2 = 12 2 points
4d6 - 1 ⇒ (5, 3, 1, 5) - 1 = 13 3 points
4d6 - 1 ⇒ (6, 2, 1, 4) - 1 = 12 2 points
4d6 - 2 ⇒ (3, 3, 6, 2) - 2 = 12 2 points
4d6 - 1 ⇒ (3, 2, 3, 1) - 1 = 8 -2 points

Okay, I'm happy with that one. :D

Hmm, the question is gnome sorceress or dwarf barbarian.

Actually, better question might be what kind of tone are you looking for, GM? That will probably influence my choices.


Tone: Heroic and Fun, guided by the characters submitted. Basically, not as silly as the latest D&D movie (which I enjoyed), but humor is encouraged. Adventurous and challenging, dark moments, and all throughout, memorable.

Character Backstories will all matter on some level, especially if we all have fun and continue past this adventure to...more.

Think of the best tabletop campaign you played with friends in-person. THAT'S the feel I'm shooting for. I may not succeed, but by God, I'm gonna try.


Stats: 4d6 ⇒ (5, 1, 4, 4) = 14 13
Stats: 4d6 ⇒ (5, 4, 6, 5) = 20 16
Stats: 4d6 ⇒ (2, 3, 1, 4) = 10 9
Stats: 4d6 ⇒ (2, 5, 1, 6) = 14 13
Stats: 4d6 ⇒ (3, 5, 3, 6) = 17 14
Stats: 4d6 ⇒ (1, 5, 1, 2) = 9 8

18 point buy. I may go with the 20 point buy if still allowed. I'm going to go with a wizard.

Edited: Second roll since less than 13 stat average

Stats: 4d6 ⇒ (1, 2, 1, 4) = 8 7
Stats: 4d6 ⇒ (2, 5, 6, 3) = 16 14
Stats: 4d6 ⇒ (6, 6, 5, 5) = 22 17
Stats: 4d6 ⇒ (6, 6, 3, 3) = 18 15
Stats: 4d6 ⇒ (2, 6, 4, 4) = 16 14
Stats: 4d6 ⇒ (6, 6, 2, 1) = 15 14


Happy to see this Recruitment thread!

Rolling stats for my archer cleric:

4d6 ⇒ (6, 1, 5, 1) = 13 12 (2 pts)
4d6 ⇒ (2, 2, 4, 4) = 12 10 (0 pts)
4d6 ⇒ (2, 2, 6, 4) = 14 12 (2 pts)
4d6 ⇒ (6, 4, 2, 1) = 13 12 (2 pts)
4d6 ⇒ (4, 5, 5, 6) = 20 16 (10 pts)
4d6 ⇒ (5, 2, 2, 4) = 13 11 (1 pt)

Okay, that averages 12.16 (repeating!), so I'll take the offered re-roll:

4d6 ⇒ (1, 1, 3, 5) = 10 9 (-1 pts)
4d6 ⇒ (5, 2, 4, 5) = 16 14 (5 pts)
4d6 ⇒ (5, 4, 1, 5) = 15 14 (5 pts)
4d6 ⇒ (4, 5, 4, 6) = 19 16 (10 pts)
4d6 ⇒ (4, 1, 6, 6) = 17 16 (10 pts)
4d6 ⇒ (6, 4, 5, 2) = 17 15 (7 pts)

I like those stats, but... is that too high? It seems the RNG over-corrected. GM, if you give me the go ahead for that second set, great, but if not, I'd understand. That's much higher than the 20 point buy level you were aiming for.


1 person marked this as a favorite.

No worries, Androste. Fair rolls, and I offered the reroll rule.

And there's always the chance of an all 18 stat character when there are dice involved. Right?

If you guys end up being too OP, I'll simply adjust your opponents. ;)


I need to get to bed, so I'll try to keep this quick.

I'm mulling over doing a redux of two of my oldest characters, Brask Alpsbane and Ping Ibbleting.

Brask is a dwarf that is so much a dwarf the other dwarves kicked him out. Alpsbane isn't just for show either, he hates elves with a passion. He's a fighting, drinking, cursing machine that doesn't have a lot of depth. Backstory? He likes to fight too much and the other dwarves got tired of paying for repairs to the taverns. He wandered around before eventually finding the starting town and deciding hanging around the party would be a good way to find some fun. Mechanically, I'd probably make him a fighter or a barbarian, and leaning towards the latter.

Ping is a gnome sorceress that is a prankster and has an ice dragon's blood in her veins. Cold evocations, illusions, and anything that could be used to pull a prank would be her forte. Personality wise, she's a goofball that takes her lumps with good cheer. Backstory, I was thinking that she did something in Varisia that lead to her being chased to Taldor, I'm thinking something about a Chelaxian Asmodean priest(ess) and unraveling robes.

So, thoughts? I know it's not a lot to go off of, but I'm kinda having trouble picking.

RPG Superstar 2012 Top 16

Thank you for running this and for the invitation, GM Plastic Dragon.

Lets roll and see what happens:

4d6 ⇒ (3, 5, 4, 5) = 17 = 14
4d6 ⇒ (5, 5, 2, 4) = 16 = 14
4d6 ⇒ (3, 4, 1, 5) = 13 = 12
4d6 ⇒ (6, 5, 6, 2) = 19 = 17
4d6 ⇒ (2, 1, 1, 1) = 5 = 4 (!!)
4d6 ⇒ (2, 3, 1, 6) = 12 = 11

Okaaaay…overall very balanced stats, but that 4 really does make things tricky. With racial adjustments, it could be bumped up to a 6, which is still not great, especially since I’m not a fan of dump stats.

I’d be fine with dropping some of the other rolls a bit to raise the 4, but if I mess around too much, I might as well do the 20 point buy (which is fine).

GM, what do you think?

Grand Lodge

Heroic tone is the. Muly other idea. A Sarenrae priest of hope!


Jacob Trier wrote:

Thank you for running this and for the invitation, GM Plastic Dragon.

Lets roll and see what happens:

4d6 = 14
4d6 = 14
4d6 = 12
4d6 = 17
4d6 = 4 (!!)
4d6 = 11

Okaaaay…overall very balanced stats, but that 4 really does make things tricky. With racial adjustments, it could be bumped up to a 6, which is still not great, especially since I’m not a fan of dump stats.

I’d be fine with dropping some of the other rolls a bit to raise the 4, but if I mess around too much, I might as well do the 20 point buy (which is fine).

GM, what do you think?

So, I'm sorry to say that this time I have to be the bearer of bad news. Not THAT bad, but...the rolls overall average a 12. You can reroll, keep em, or go 20pt build. Sorry, no other options for shifting stat scores beyond racial bonuses and whatnot.

Personally, I'd either use my racial bonus to make it a 6, and have a cool rp'ing disability, or go 20 pt buy. Though if you're a gambling man, you can reroll. Up to you.

RPG Superstar 2012 Top 16

GM Plastic Dragon wrote:
Jacob Trier wrote:

Thank you for running this and for the invitation, GM Plastic Dragon.

Lets roll and see what happens:

4d6 = 14
4d6 = 14
4d6 = 12
4d6 = 17
4d6 = 4 (!!)
4d6 = 11

Okaaaay…overall very balanced stats, but that 4 really does make things tricky. With racial adjustments, it could be bumped up to a 6, which is still not great, especially since I’m not a fan of dump stats.

I’d be fine with dropping some of the other rolls a bit to raise the 4, but if I mess around too much, I might as well do the 20 point buy (which is fine).

GM, what do you think?

So, I'm sorry to say that this time I have to be the bearer of bad news. Not THAT bad, but...the rolls overall average a 12. You can reroll, keep em, or go 20pt build. Sorry, no other options for shifting stat scores beyond racial bonuses and whatnot.

Personally, I'd either use my racial bonus to make it a 6, and have a cool rp'ing disability, or go 20 pt buy. Though if you're a gambling man, you can reroll. Up to you.

Roger that - I'll see what crazy ideas I can cook up.

RPG Superstar 2012 Top 16

Jacob Trier wrote:
Roger that - I'll see what crazy ideas I can cook up.

I've taken your advice and run with the low stat as a roleplaying cue. I've sketched up a human wizard, Balthazar the Blind, who is brilliant, but rather befuddled and unaware of his surroundings (dump stat to wis, boosted to 6 through racial mod).

Years of studying dusty tomes by candlelight coupled with a genetic defect has made him nearsighted to the point of effective blindness at longer distances. He uses a quaterstaff to navigate and has an Owl familiar to give him a stat boost in murky surroundings.

Full bio, crunch and background incoming.


I like it!

Familiar's Eyes Feat Just something to consider, possibly for the future.
(Yes, I know it's for the Witch class, but I could probably make an exception for a cool story thing like this.)

RPG Superstar 2012 Top 16

GM Plastic Dragon wrote:

I like it!

Familiar's Eyes Feat Just something to consider, possibly for the future.
(Yes, I know it's for the Witch class, but I could probably make an exception for a cool story thing like this.)

You've linked to the PF2e version of the feat (which is also from the APG, so a double no-no). You are probably thinking of Beast Eye, a major Witch Hex. In any event, something like that would be way down the line. For now, I'm happy to lean into his disability.

Just to be sure: We ARE playing PF1 core for this, right? Otherwise, it's a whole new ballgame.


2 people marked this as a favorite.

* facepalm *

Yeah, PF1 Core. Obviously I should have gotten coffee before posting anything this morning. LOL


This should be a coffee-safe question... is multi-classing allowed?


1 person marked this as a favorite.
Djack Nymball wrote:
This should be a coffee-safe question... is multi-classing allowed?

One would think that would be true wouldn't one...

Just for fun:
Folks who have been invited:
Dorian 'Grey': Wizard's...That was really cool.
Oceanshieldwolf dropping out
Aldizog: Rogue from interest check
DeJoker
Black Dow: Dwarf Barbarian from interest check

Folks who have rolled the bones: Or just taken the 20 pt buy apparently
Albion, the Eye: Reknar half-orc Bard
AdamWarnock: gnome sorceress or dwarf barbarian.
Djack Nymball
Phillip Gaston: Chestman Barrelhouse Male Dwarf Fighter
Critzible: cleric of Wee Jas/Sarenrae priest of hope
Robert Henry: not a frickin' clue
Trawets71: Wizard
Andostre: archer cleric
Jacob Trier: a human wizard

If I've missed anyone or gotten something wrong, please let me know.


Okay, I will attempt a set of rolls.

4d6 ⇒ (5, 1, 6, 1) = 13 12
4d6 ⇒ (5, 5, 5, 6) = 21 16
4d6 ⇒ (5, 2, 2, 1) = 10 9
4d6 ⇒ (1, 3, 1, 2) = 7 6
4d6 ⇒ (6, 2, 3, 6) = 17 15
4d6 ⇒ (5, 1, 5, 1) = 12 11

That is not terrible, but I believe the average stat is an 11.5. That 6 is pretty low and I am not sure where I would put it. I hate dumping Cha that low. Most campaigns don't really benefit from a surfeit of surly/obnoxious/wallflower PCs.

Now, I could choose to reroll, but only once? So that if I get a worse set of rolls I am stuck with them? I think I will use point buy.

Going with a half-elf Rogue, likely to pick up the Armor Expert trait if allowed. He would mostly likely be a Taldan, from the gentry with some degree of martial training (explaining the Armor Expert trait and setting him up for a Fighter multiclass down the road).

I will work on fleshing him out today and tomorrow.


Hey gang, it can be fun to dump Intelligence to the bottom of the ocean. Depending on the class. Just saying!


Aldizog wrote:

Okay, I will attempt a set of rolls.

Now, I could choose to reroll, but only once? So that if I get a worse set of rolls I am stuck with them? I think I will use point buy.

The average of 13 rule would still apply. You could roll again. I'm fine with you going with the 20 pt build, as well. Your choice.


1 person marked this as a favorite.
Andostre wrote:
Hey gang, it can be fun to dump Intelligence to the bottom of the ocean. Depending on the class. Just saying!

Once made a fighter/barbarian that dumped both Wis and Int to 7. To be honest, I probably played him too smart, but still, a lot of fun.

I think I'm going to with the gnome sorceress. We need at least one party face. :P


ninjka'd by AdamWarnock
With Aldizog going rogue and Andostre doing a 'ranged' character, I'll go either Paladin or Barbarian. (might wait and see what AdamWarnock does before I decide)

GM Plastic Dragon wrote:
The average of 13 rule would still apply.

I keep forgetting about that.

stat: 4d6 - 2 ⇒ (5, 3, 2, 5) - 2 = 13
stat: 4d6 - 4 ⇒ (4, 6, 6, 6) - 4 = 18
stat: 4d6 - 1 ⇒ (2, 3, 1, 2) - 1 = 7
stat: 4d6 - 1 ⇒ (5, 1, 4, 6) - 1 = 15
stat: 4d6 - 2 ⇒ (2, 4, 5, 2) - 2 = 11
stat: 4d6 - 1 ⇒ (1, 3, 5, 1) - 1 = 9

An interesting 23 point roll, almost perfect for a barbarian, might go with a 20 point buy for a Paladin, just not sure.

Barbarian it is, I'll get Ivar suited up.


Robert Henry wrote:
Barbarian it is, I'll get Ivar suited up.

Still at 12.25 avg. But, that 18 is niiiice.


Djack Nymball wrote:
Robert Henry wrote:
Barbarian it is, I'll get Ivar suited up.
Still at 12.25 avg. But, that 18 is niiiice.

I think you can only re-roll once (or take the 20pt buy), but I'll let GM PD weigh in.


Albion, The Eye wrote:
I think you can only re-roll once (or take the 20pt buy), but I'll let GM PD weigh in.

Sounds fair.


I'd allow a couple of rerolls, so long as the average remains under 13. Keep in mind, you can always just go with a 20 pt build, if you have a specific idea you're aiming for. I'm reasonable. :D


Djack Nymball wrote:
Robert Henry wrote:
Barbarian it is, I'll get Ivar suited up.
Still at 12.25 avg. But, that 18 is niiiice.

So if I was doing a 20 pt buy the Human barbarian's stats would be, 18, 14, 14, 10, 12 8 I think in honor of the old school feel I'll go with the roll: 20, 13, 15, 9, 11, 7.

Still working on the bits and pieces :)


This is RH's barbarian Ivar, I'd love to play him to a level where he feels like he can retire. He's been around long enough some of you may have actually been in a game with him.

Another 'core' question, I've got a prefab kit listed, can he keep it or does he need to pick them out all separate like?

Kit, Barbarian’s: 9 gp. 26 lbs. includes: backpack, belt pouch, blanket, flint & steel, iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.


I'm cool with you guys buying kits.


Ach. Late to the party :) - thanks for the invite to pitch PD...

Right let's get to rolling some (virtual bones)...

4d6 - 1 ⇒ (1, 2, 6, 4) - 1 = 12
4d6 - 2 ⇒ (3, 3, 2, 4) - 2 = 10
4d6 - 1 ⇒ (5, 2, 1, 6) - 1 = 13
4d6 - 5 ⇒ (5, 5, 6, 6) - 5 = 17
4d6 - 4 ⇒ (5, 6, 5, 4) - 4 = 16
4d6 - 4 ⇒ (4, 4, 5, 4) - 4 = 13

Very nice array to work with... let me mull and see what direction I go in.


Aldizog's submission here.

Brathas is ready to go, with 20-point buy.

1 to 50 of 175 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Plastic Dragon's: Sunless Citadel ** Invitation Only ** All Messageboards

Want to post a reply? Sign in.