
yellowpete |
2 people marked this as a favorite. |
I theory crafted a Monk using the Armor in Earth impulse. They have a higher AC than a Champion until later levels.
Basically any impulse that buffs you is a good pick. Ocean's Balm from Water is also really nice to have on hand since impulses still scale based on your full level.
Armor in Earth doesn't work for the monk since their highest armor proficiency is untrained.
Healing options like Ocean's Balm and maybe Fresh Produce are fine, but I think Timber Sentinel is the obvious power pick. Works with any martial that is beefy and doesn't have constant action taxes throughout an encounter, monk especially.
The Blasts are not really worth investing in for anyone I think. At best they're a replacement for ancestry weapon feats for casters early on

shroudb |
1 person marked this as a favorite. |
Cordell Kintner wrote:I theory crafted a Monk using the Armor in Earth impulse. They have a higher AC than a Champion until later levels.
Basically any impulse that buffs you is a good pick. Ocean's Balm from Water is also really nice to have on hand since impulses still scale based on your full level.
Armor in Earth doesn't work for the monk since their highest armor proficiency is untrained.
Healing options like Ocean's Balm and maybe Fresh Produce are fine, but I think Timber Sentinel is the obvious power pick. Works with any martial that is beefy and doesn't have constant action taxes throughout an encounter, monk especially.
The Blasts are not really worth investing in for anyone I think. At best they're a replacement for ancestry weapon feats for casters early on
Timber sentinel is only for Allies, not self.

![]() |
2 people marked this as a favorite. |

shroudb wrote:So it has been argued.yellowpete wrote:...but I think Timber Sentinel is the obvious power pick. Works with any martial that is beefy and doesn't have constant action taxes throughout an encounter, monk especially.Timber sentinel is only for Allies, not self.
"Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first."
And you never count as your own ally in PF2.
Dura RAW sed RAW.

![]() |
1 person marked this as a favorite. |

Kineticist is an amazing archetype imo. Early game the good utility impulses for combat... (there are tons of out of combat ones)
Armors: A lot of armors that can be useful (Earth/Wood Metal).
Air
Four Winds: Great utility, can get everyone into better positions.
Earth
Stepping Stones: Could be used to help your allies get to where they need.
Geologic Attunement: 10 ft tremor sense could be okay.
Fire
Burning Jet: Probably wouldn't take Kineticist just for this. It can be okay.
Water
Deflecting Wave: Amazing if you aren't using your reaction often.
Ocean's Balm: Nice little heal
Winter's Clutch: On demand 10 foot burst of difficulty terran + small damage is really nice.
Wood
Fresh produce: Decent if your party has all free hands.
Timber sentinel: Great support option.
One thing to note, Impulses need a free hand. So for combat abilities they will be rough while dual wielding. Should work for bows easily though.
When you get to high levels of 8+ there are just too many options to go through :). At level 16 you can pick up permanent flight for the whole team though...

![]() |

The Raven Black wrote:That's not the crux of the disagreement and you know it."Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first."
And you never count as your own ally in PF2.
Dura RAW sed RAW.
Maybe I misremember then. I had in mind the posts trying to say the caster counted as an ally of the tree.