
GM SuperTumbler |
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I have run Pathfinder Adventure Paths in Golarion since Pathfinder was a thing. Was a subscriber all through 1E to everything Paizo was putting out.
I have run several adventure paths and some homebrew games focused in Korvosa and surrounding environs. Also run many of the other Adventure Paths.
I hoped to set this AP up as a conclusion to those many years of games. I even wrote out and played through the adventure of the Sihedron heroes using characters from previous campaigns.
Now I'm heading into book 5 of Return of the Runelords, with the party about to reach the city within Crystalan.
I can't believe we have brought the Runelords back to have each of them facing the PCs in their various refuges.
What makes me sad is that we are facing all of these powerful Runelords hiding in their respective basements. It made some sense when we faced Karzoug all those years ago in his redoubt. But having all of these powerful ancient wizards just waiting for the PCs to come kill them. It is boring. I'm pulling off the bandage, tossing the rest of the adventure path and only using the stat blocks for the rest.
Once the Players return Crystalan to the normal timeframe, we are going to have the remaining Runelords moving in the world and vying for a new place. It is going to be a truly epic situation.

Majuba |
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For the OP: you don't need to apologize for having a wrong opinion ;)
This turned out to be my absolute favorite AP to run. Part of it was a great group, but that built on a very strong foundation. There's very few ways of *scripting* phenomenally powerful foes actively hunting the party (that mostly comes from the Dimension of Time foes). There's just too many different ways that could work out and interact with a near infinite variety of PC/Player groups.
Breaking AP volume 6 wide-open, when the PCs are high enough to handle such things, is a great approach for your individual group if you want to put the work in. For anyone wanting to explore ways to do that, this Discord for DMs of Return is a great resource.

Azothath |
ahh sequels... methinks it was just a business decision to produce based on sales. Creatively they got to wrap up a veritable string curtain of loose ends and background villains.
It's predecessor RotR, every NPC caster needed some serious 'tweaking' along with some sensible background interaction/planning/setup. The characterization was very good.
What can I say, for Sorshen - love wins. <evil grin> one of them had to