Adding more planes...


Gatewalkers


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As I'm in the middle of prepping book two, I'm considering moving some of the encounters to different planes.

Book one is great, since you hop to two completely new locations (not counting a certain encounter). Book two just has you chilling on the Material plane though, which is a bit disappointing, especially since I like the plot.

I think Skywatch could work well as a reflection of Skywatch in the Shadow Plane, with the denizens being people stuck there due to some Missing Moment Nonsense. The "escape" isn't just getting out of the city: It's figuring out how to get back to the Material Plane.

Thoughts? I have some time before my crew makes it there.


The people left Skywatch because their queen was subsumed by the missing moment and has been summoned by the whale. She uses her Super Charisma to bring ALL HER PEOPLE with her, they become all the monsters in the end part of book 3.

The twisty nonsense with the streets being magically f-ed makes sense, but then the hobgoblins and plants and thieves and mercenaries, the REASON for doing the Skywatch chapter, don't make sense. Almost all the skywatch encounters become nonsensical.

Mercenaries and Hobgoblins and Thieves are there for loot, the armoire, the plants, and the dragon wouldn't exist in the shadow plane.

Plus you did shadowplane nonsense with Kaneepo, are you sure you want to revisit that?

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