aobst128 |
Using the action to exclude your allies is fairly straightforward with flames or frost as you can logically say you swirl the elements around them. Or perhaps you create barricades to protect from a razor sharp metal debris.
I'm just wondering what your choices of logic would be for something like tremor or tumbling lumber. How do you exclude a piece of earth from a localized quake? Or exclude your allies from a bunch of logs without logically impeding their trajectory?
Magis |
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Using the action to exclude your allies is fairly straightforward with flames or frost as you can logically say you swirl the elements around them. Or perhaps you create barricades to protect from a razor sharp metal debris.
I'm just wondering what your choices of logic would be for something like tremor or tumbling lumber. How do you exclude a piece of earth from a localized quake? Or exclude your allies from a bunch of logs without logically impeding their trajectory?
Just extremely precise control. For tremors, the earth just happens to level-out as the ally takes each step, or the wood tumbles in just such a way as to roll *over* or *around* the ally in motion.
shroudb |
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These are good. Everything else is fairly easy.
One odd thing I'm noticing about torrent in the blood is that you can exclude allies with safe elements but there's no way to exclude enemies lol.
Wym?
If your next action is an impulse, it gains the nonlethal trait. If it has an area, you can exclude creatures you've designated with Safe Elements from its effects
You can exclude enemies as long as you've designated them with Safe elements.
You designate creatures when you channel or when you use a Stance. And you can always designate enemies "to not receive benefits" (regardless if the aura/stance has any).
aobst128 |
aobst128 wrote:These are good. Everything else is fairly easy.
One odd thing I'm noticing about torrent in the blood is that you can exclude allies with safe elements but there's no way to exclude enemies lol.
Wym?
Quote:If your next action is an impulse, it gains the nonlethal trait. If it has an area, you can exclude creatures you've designated with Safe Elements from its effectsYou can exclude enemies as long as you've designated them with Safe elements.
You designate creatures when you channel or when you use a Stance. And you can always designate enemies "to not receive benefits" (regardless if the aura/stance has any).
Ah. I only remembered the part about allies. I think torrent in the blood is the only impulse that you would need to designate enemies for.