Safe elements flavor


Pathfinder Second Edition General Discussion


Using the action to exclude your allies is fairly straightforward with flames or frost as you can logically say you swirl the elements around them. Or perhaps you create barricades to protect from a razor sharp metal debris.

I'm just wondering what your choices of logic would be for something like tremor or tumbling lumber. How do you exclude a piece of earth from a localized quake? Or exclude your allies from a bunch of logs without logically impeding their trajectory?

Verdant Wheel

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Pathfinder Lost Omens, Rulebook Subscriber
aobst128 wrote:

Using the action to exclude your allies is fairly straightforward with flames or frost as you can logically say you swirl the elements around them. Or perhaps you create barricades to protect from a razor sharp metal debris.

I'm just wondering what your choices of logic would be for something like tremor or tumbling lumber. How do you exclude a piece of earth from a localized quake? Or exclude your allies from a bunch of logs without logically impeding their trajectory?

Just extremely precise control. For tremors, the earth just happens to level-out as the ally takes each step, or the wood tumbles in just such a way as to roll *over* or *around* the ally in motion.


Yeah, for tremor it could just be "You create a little platform of earth under the person you're shielding which stays stable, and then drops back into the earth when the tremor subsides."

But you can flavor this however you want- be creative.


These are good. Everything else is fairly easy.

One odd thing I'm noticing about torrent in the blood is that you can exclude allies with safe elements but there's no way to exclude enemies lol.


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aobst128 wrote:

These are good. Everything else is fairly easy.

One odd thing I'm noticing about torrent in the blood is that you can exclude allies with safe elements but there's no way to exclude enemies lol.

Wym?

Quote:
If your next action is an impulse, it gains the nonlethal trait. If it has an area, you can exclude creatures you've designated with Safe Elements from its effects

You can exclude enemies as long as you've designated them with Safe elements.

You designate creatures when you channel or when you use a Stance. And you can always designate enemies "to not receive benefits" (regardless if the aura/stance has any).


shroudb wrote:
aobst128 wrote:

These are good. Everything else is fairly easy.

One odd thing I'm noticing about torrent in the blood is that you can exclude allies with safe elements but there's no way to exclude enemies lol.

Wym?

Quote:
If your next action is an impulse, it gains the nonlethal trait. If it has an area, you can exclude creatures you've designated with Safe Elements from its effects

You can exclude enemies as long as you've designated them with Safe elements.

You designate creatures when you channel or when you use a Stance. And you can always designate enemies "to not receive benefits" (regardless if the aura/stance has any).

Ah. I only remembered the part about allies. I think torrent in the blood is the only impulse that you would need to designate enemies for.

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