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Everything sounds amazing for the revision, even the few things I was a bit uncertain about I quickly warmed up to as they were explained. More flavorful wizard schools, rebalanced alchemist, underground serpentfolk empire leaning hard into pulp fantasy, I am all on board. My only unaddressed change I would like to see for the revision is extra room for languages and lores on the official character sheet, linguists and lore heavy characters have it rough right now :)
Not sure if I'd expect this to to change in the remaster, but I think they could always do it later. A new version of the character sheet doesn't seem like it would require new errata or a massive reorganization of the book.
Technically, they are freeing up a small amount of space by ditching alignment but they will probably take up more space with edicts and anathema.
|Michael Sayre Design Manager
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Erik Mona did mention on Reddit that they were working on a new version of the character sheet. Hopefully they will address the not-so-great color scheme (and how unfriendly it was for printers).
The new character sheet is both somewhat more spacious (since not having things like extraneous ability scores opens up the page a bit) and less ink-intensive, with a cleaner presentation.
Some of that extra space has gone to just giving things a little more room to breathe, so it's not a huge increase in real estate for additional text, but it's not nothin'.
Hadn't considered the new sheets. Haven't used one of those in years. (Pathbuilder is too good). Most annoying thing was rewriting all the skill modifiers every level but that doesn't seem like something that might change. I probably should have just kept the proficiency on the page and ignored level in hindsight.