AceofMoxen |
I would not create a system for romance. There's so many traps to fall into. I see three options:
1) tell players you aren't comfortable with that in the game.
2) roleplay it out with them.
3) let the player take over roleplaying the character they want to romance.
There's also a sliding scale of detail.
Furansisuco |
Yes, but the game tells you that there can be romance with companions, in fact, it can be key for some of them not to leave, as in the case of Ekun.
What I don't feel comfortable with is Roleplaying scenes, I don't care if there is romance. That's why I was asking for a system similar to the Jade Regent.
James Jacobs Creative Director |
Chris_Fougere |
Since there is already an influence system, I had thought of combining it with a victory Points system with the same checks but higher DCs only for those who reached maximum influence, or a system separated.
The Influence system IS a Victory Point system. They lay out the Victory Point system and then give specific, concrete examples of using different permutations of it. You could cobble together a Romance system from scratch and could probably be done in like 5 minutes flat with the tools.
Furansisuco |
Maybe, I'm thinking about it.
I'm thinking about how to start, I was thinking of making a romance system once the PJs reach the Helpful level, with the Influence DCs a bit more influence as it happened in the Jade Regent.
Unfortunately, the campaign was cancelled when we were at the end of chapter 3, but a couple of players have agreed to start again with other players to retry the campaign.
Goblin Slayer in Brevoy |
Helpful, something needed that then impresses them, roll for their interest in the pc (d20, rolled a 2, "I just see you as a friend"), and modify the check needed (whatever you go for), then they shoot their shot and win or die.
Try for a, less is more approach. A sly wink, staying together at the inn, roll for heirs (someone has to get all these hexes some day).