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To elaborate a bit: Evocation
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You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.
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A worshiper of a Chaotic Neutral deity only do Chaotic damage with this spell (the deity itself is not 'Good'), which means it will only be really effective against Lawful creatures...

breithauptclan |

Thanks guys. So for all these alignment spells, my own personal alignment doesn't matter at all?
Correct.
At least by RAW. Often in home games that is changed to be based on something else - especially for characters, campaigns, or players at the table that don't really want to interact as much with deities for various reasons.
Other common alternatives are to base the damage type on the Bloodline(Sorcerer) or Patron(Witch), or to base the damage type on your own alignment. Or even more exotic is to change the spell to deal a different damage type entirely like positive/negative or another energy type.