
aobst128 |
I've had decent success with switch hitting with and without abp. A flexible combat approach is often rewarded in my experience. I've seen drifters at play in my games and they've filled that role reasonably well. The premise of the thread though I do tend to agree with. Gunslinger could use some help but I don't think it's as abysmal as people tend to think.

Karmagator |

I've had decent success with switch hitting with and without abp. A flexible combat approach is often rewarded in my experience. I've seen drifters at play in my games and they've filled that role reasonably well. The premise of the thread though I do tend to agree with. Gunslinger could use some help but I don't think it's as abysmal as people tend to think.
Funnily enough, I've had the exact opposite experience both personally and watching others attempt it.
The closest I've come personally was a MM Rogue, adjusted so that repeated RK checks still used the base RK DC for the purposes of my ability. Early on I ran a thrown weapon/melee hybrid build, but eventually I just went full ranged, because using a bow ended up being just better, as I was the only character with any ranged potential. Full Rogue parties are wild.
If we hadn't decided on playing the same class or would've had to play vanilla MM (yikes), though, I just wouldn't have used the MM. I would have used an actual ranged class, because my relatively small added melee contribution as a MM would be worth less than the increased ranged contribution of a specialist.
And that is how it always goes in my eyes, at least when you have the opportunity to build a well-rounded party. The occasional increased contribution in edge situations isn't worth the switch hitter doing less than a specialist most of the time. Often substantially so, even. Being able to switch hit always involves heavy compromises that others simply don't have to make.
Having a backup weapon in case of shenanigans is useful (especially a ranged weapon as a melee specialist), but that isn't really switch hitting.

aobst128 |
There's definitely a cost to having that versatility but I find its not debilitating in most cases. If your choice of switch hitting happens to be a combo weapon and you're not a triggerbrand it's notably rougher, which is unfortunate since switch hitting seems to be their goal.
I'm currently playing a soul forger barbarian switch hitter with a thrown nodachi that's been a lot of fun. Falcata and chakram (with abp) as backup after I use my essence power. I find plenty of opportunities to make ranged strikes even when melee is my priority

Gobhaggo |
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What I'd like to see would be a fix to dual weapon reload to make it a passive so you can use other special reloads. I like the idea of having singular expertise scale. I'd also appreciate a d8 kickback 1 handed gun. Would round out high strength drifters. They're missing that option.
I've come to the point where I think Reload should just not require a free-hand at all. Crossbow/GunxSword or dual wielding guns should just be an easy archetype to do, and a shield gunner is much less weird than Shield Monks being optimal.
I think Paizo didn't quite realize how debilitating reload was at first and the free-hand requirement is just salt on the wound

aobst128 |
That's probably the right move. I kinda like the balance point of capacity though. It would be a more balanced choice if dual weapon reload was a passive instead of being pretty much the only choice for drifters and the like. Right now, you have to have either a capacity weapon or a bladed gauntlet to support risky reload and running reload which are fairly essential in keeping up efficiency.

Gobhaggo |
That's probably the right move. I kinda like the balance point of capacity though. It would be a more balanced choice if dual weapon reload was a passive instead of being pretty much the only choice for drifters and the like. Right now, you have to have either a capacity weapon or a bladed gauntlet to support risky reload and running reload which are fairly essential in keeping up efficiency.
I don't thats why I'm just gonna make guns capacity by default.
Like I was thinking through what's the point of the general firearm, no capacity,no repeating--well they can be used 1h, wait no they dont, they're just secretly 1h+ like bows!
And then I my disappointment turned into sneering contempty

aobst128 |
I'd really like some more options in general too. More advanced firearms. As of now, advanced shooter just helps with the repeating crossbows since the firearms are all ancestry linked and you don't have access by default and the way to access them makes advanced shooter unnecessary. Need an advanced one handed gun of some kind.

Darth Grall |

Funnily enough, I've had the exact opposite experience both personally and watching others attempt it.
Probably the best Switch Hitter build in 2e I've played was a 6th level Human Ranger. They were a guest PC (the party got split cause of portal-eqsue shennigans) and they had an Arquebus for some crazy high damage spikes (Pretty sure they still have the most damage dealt by a character in my group w/ 72 thanks to GB, Fatal & Precision and we're level 8 now) as well a Bastard Sword & a Steel Shield for Melee. Both the Sword & Gun had +1 Striking runes. Their feats were something like:
H - Gravity Weapon (targets you so it increases the damage on both weapons even when you switch)
1 - Animal Companion (To keep enemies at bay and help flank when I swapped to melee)
2 - Quick Draw (This was pre-remaster so swapping wasn't an option, but I could drop a weapon and then quick draw)
4 - Running Reload
6 - Mature Companion (To keep up with PCs)
They also had a bunch of alchemical ammo (Life Shot for one literally saved a real PCs life) and some random elemental ones. Once set up, they would usually try to get above enemies and the economy basically was a mix of strike, running reload, command the Animal until they got into Melee then quickdraw either Sword & Board or 2H the Bastard Sword if I had the extra economy for it. Or Reverse the order if they started in Melee and I found an opportunity to swap to Ranged.
All the above is to say that this is what I'd call fun still, since I felt just as effective in melee as in ranged, even if it doesn't meet your definition of Switch Hitting. Though I'd point out it'd probably be even better now with the new interact rules to swap weapons since I'd have an easier time switching back (no picking up weapons). Also that my current Fighter w/ Gunslinger Dedication is much more in line with the above play loop, save his Gun Sword is no longer his main weapon these (it's his backup).