Kingdom rules: invested role


Kingmaker Second Edition


Quick question just to be sure... I Have 4 PC in my game that each take a leadership role. and then they added amiri as a warden, valerie as a general, linzi as a counselor and octavia as a magister.

so when we fill the character sheet, we invest all 8 roles? Am I wrong? and what is the purpose on an invested role?

thank!


Negative -- you invest up to four (4) roles.

Sovereign Court

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That is not correct.

Kingmaker Player's Guide page 18:
"Note that when certain companions detailed in the Kingmaker Companion Guide hold the leadership roles listed in their entry in that book, those roles are automatically invested; this is in addition to the four roles the players choose to invest."

That said, assuming the Party chose 4 roles that cover each of the 4 Ability Scores, having more Roles invested doesn't actually do anything. The Status Bonuses from two invested roles targeting the same Ability Score don't stack.

So really, the only affect of NPCs being invested in their Leadership role is freeing up the Party to choose Roles they like better thematically.


VanceMadrox wrote:

Kingmaker Player's Guide page 18:

"Note that when certain companions detailed in the Kingmaker Companion Guide hold the leadership roles listed in their entry in that book, those roles are automatically invested; this is in addition to the four roles the players choose to invest."

You're right; I forgot about that. ;-)


And the 4 PC's choose a skill to be trained in... Npc's invvested as no effect on that right?

Sovereign Court

NPCs in invested leadership only have an effect if they're in a Role that's associated with an ability score that isn't already associated with a Role that has a PC in it.

EX. NPC L wants the Counselor role (which has Culture as its Key Ability), and will cause Counselor to be invested if they are assigned to that Role.

If there is already a PC in the Ruler Role, then Counselor being Invested has no mechanical effect.


VanceMadrox wrote:
If there is already a PC in the Ruler Role, then Counselor being Invested has no mechanical effect.

It is, however, the perfect opportunity to have some role-playing scenes dealing with people stepping onto each other's toes when dealing with their respective areas of responsibility (here: Culture).

Sovereign Court

Of course!
Plenty of RP opportunities there.

I was just clarifying the mechanics.


My understanding is that

a) Roles are filled, either by PCs or NPCs.
b) 4 roles are invested, which determine bonuses and proficiencies.

I don't see anything anywhere that says you invest roles based on how many are filled. It's a static number of 4.

Sovereign Court

A Max of 4 roles can be invested by the PCs.

NPC Companions in their preferred role can cause additional Leadership Roles to be invested.


There was one thing not mentioned; the vacancy penalty associated with each leadership role that is left "empty".

There are (8) leadership roles, each with an associated vacancy penalty.

Players will typically only fill (4) of those roles, leaving half of them with vacancy penalties.

NPCs or companions can fill the remaining leadership positions, negating their associated vacancy penalties.

As a bonus, if the role is the "desired one" for a companion, the leadership position counts as "vested" (just like by a PC).


I've been meaning to ask...

Other than the default status bonus for skills using the attribute associated with the Role, are there any _other_ benefits for investing a Role??

Meaning, if I implement a "house rule" granting a de facto minimum status bonus equal to whatever they would otherwise be granted from investing Roles, would I be breaking any other rules by doing so? I have not yet found any such other rules, so I wanted to ask the rest of you if you have seen something I missed, please.

Thanks,
Franklin

Sovereign Court

That's the only bonus. Your house rule won't break anything.


It turns out, Vested also comes into play when trying to resolve Kingdom Events ...

If the leadership role associated to the Event is Vested, it grants the Kingdom a +1 bonus to attempt to resolve the event, which increases to +2 or +3 at higher levels.

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