Priest of Pharasma

sgtwhy's page

4 posts. Alias of Zor D'Lan.


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Thanks, I definitely agree that "an army lives off its stomach" :D

Does this sound like a fair resolution ?

4/10 armies not fed.

the following happens
(1) all armies get 1 weary and 1 shaken
(2) each unfed army gets double the penalty (so +2 shaken/weary)

my rationale is: you get (1) month "warning", by second month those unfed armies disband - each causing 1d4 Unrest and 1 Ruin.

Leaving the other (6) armies close to disbanding as well -- unless the kingdom prioritizes feeding them and works to remove the accumulated shaken/weary conditions.

This opens up the roleplay possibility to force an enemy to surrender by occupying their farms -- forcing their nation to use resource points to feed the armies or risk all the armies disbanding.


When you fail to pay "food consumption" for an army, it states "all your armies increase their shaken and weary conditions by 1".

And any army exceeding 4 shaken or 4 weary is bad -- as it immediately disbands and causes the kingdom 1d4 Unrest as well as 1 RUIN. which is per army that disbands, not just the first each turn.

Is this PER ARMY (not fed) ?
Or simply (if any army is not Fed) ?

In other words, we have 10 armies but can only feed the first 6.

The last (4) go unfed -- what is the result?

(a) All (10) armies disband due to 4+ weary/shaken.
or ?
(b) All armies simply gain a single point of shaken and weary.

While I realize food is critical to morale, logic suggests the penalty would be limited to those units not fed - or at the least, worse for them specifically.

In either case, it suggests the Nation leaders are better off feeding their armies first - before their citizens, to avoid the possibly worse impact to their military forces.


There was one thing not mentioned; the vacancy penalty associated with each leadership role that is left "empty".

There are (8) leadership roles, each with an associated vacancy penalty.

Players will typically only fill (4) of those roles, leaving half of them with vacancy penalties.

NPCs or companions can fill the remaining leadership positions, negating their associated vacancy penalties.

As a bonus, if the role is the "desired one" for a companion, the leadership position counts as "vested" (just like by a PC).


This is an interesting approach, what happens to additional actions over what the (possible) 8 courtiers can do? if some are disposed of, etc? like if you instead use some to build specific structures. Or when the kingdoms get (3 per PC) 12 actions a month due to a Town Hall.

I'm assuming they would simply make kingdom actions ("as normal") without benefit of a courtiers skill set.

regardless, these are great ideas which could improve gameplay and has lots of potential.