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I use them also as background action... like when they explored old sycamore, the companions stayed outside and made sure that no one would catch the PC from behind.

Or use them to add to the story, bring informations or when a friend wants to play a one-shot game, he plays a companion!:)


Great now it works!:)


And the 4 PC's choose a skill to be trained in... Npc's invvested as no effect on that right?


Quick question just to be sure... I Have 4 PC in my game that each take a leadership role. and then they added amiri as a warden, valerie as a general, linzi as a counselor and octavia as a magister.

so when we fill the character sheet, we invest all 8 roles? Am I wrong? and what is the purpose on an invested role?

thank!


valdis43 wrote:
The last two AP's I ran, I ran from PDF's. So I just printed out the handouts and gave them to the players. This time I'm going back to books. I can probably try to copy them from the book, but are the handouts for the AP available in a PDF other than the AP PDF (which at $50 is too much to justify)? Is there a map and handout PDF or something like that available?

You could simply take a picture with your phone and print out the image afterwards. Is it perfect maybe not but still better than having to pay for the PDF.


Nicolas Paradise wrote:


Definitely cumulative to the group not per player. The whole point of the influence system is to have the whole party play in social encounters instead of just the character with max Cha and Diplomacy.

With 6 rounds and 4 players(average) that is 24 rolls vs 7 npcs. With average DC's being close to 15 so players have at best a 50% chance that a roll gets them a point of influence and that is ignoring discovery. If it were per player you could be tracking up to 28 seperate pools of points it would be very unlikely in that case to get more than 1 or 2 points on even 2 or 3 npcs.

They just would have to focus on a specific NPC and don't spread their influence. One player could use his first turn to discover the easiest way and then spend the last 5 rounds to influence him. With a bit of luck they could get the highest reward. With 4 players, probably 4 NPC would be helpful with maybe 1 or 2 gifts. That's why I thought that it might not be cumulative as a group.

But if the players want to use discovery, this reduce the total number of roll as it replace one of the influence roll, right?


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Quick question about the feast at the beginning, I am not very familiar with the influence system and I just want to be sure about this. The points the Pcs are earning, is it cumulative per npc per character or as a group?

If I impress amiri with a normal success I get 1 point, then if another character impress amiri also are we at 2 points as a group or we are both at 1 individually? As a group it is not too difficult to receive some gift from 1 or 2 NPC but alone it is quite a hard task to achieve.

Thanks!
An excited Dm to finally run Kingmaker!:)


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I don't know if someone is allowed to speak about this but what about the CRPG prologue? Is it included in this campaign or does it start like the 1e kingmaker edition on the way to oleg's trading post?

Personnally I hope the prologue is included!

thanks!


Great thanks for all those insight! As a DM I haven’t looked at all the player’s option! Maybe I should have but it is a bit time consuming!:)


So it is pretty hard for 7-8th level character to expoit those kind of weakness.

Thanks for the answers!:)


What is the most common way to strike a monster with a « good » attack? When should I add the 10 hit points from a good weakness to the damage roll?

Tx!


What is the most common way to strike a monster with a « good » attack? When should I add the 10 hit points from a good weakness to the damage roll?

Tx!


Speaking of all the upcoming release, any news about the kingmaker 2nd edition? Hope it is not blasplhemy to talk about this!:)