Claxon |
I understand Skill checks cannot get a 1 or a 20, but when you do Research you can get a 1 or a 20 on those skill check rolls.
Your question is confusing.
You can roll a 20, or even have a bonus that amounts to 20 or more.
You can roll a natural 20 (or a natural 1) on the die but it doesn't have any special effect. You just add 1 or 20 to your skill modifier for the roll. It doesn't cause you to fail or succeed, you simply add the die number to your modifier and compare to the DC to determine if you succeed.
Research is a skill check, so it doesn't do anything differently.
TxSam88 |
yonman17 wrote:I understand Skill checks cannot get a 1 or a 20, but when you do Research you can get a 1 or a 20 on those skill check rolls.Your question is confusing.
You can roll a 20, or even have a bonus that amounts to 20 or more.
You can roll a natural 20 (or a natural 1) on the die but it doesn't have any special effect. You just add 1 or 20 to your skill modifier for the roll. It doesn't cause you to fail or succeed, you simply add the die number to your modifier and compare to the DC to determine if you succeed.
Research is a skill check, so it doesn't do anything differently.
A couple of the AP's have you do research as part of the adventure - it's simply a skill check with some bonuses applied due to the story - all normal skill check rules apply.
willuwontu |
Rolling a natural 20 on a Research check acts like a critical threat. If the researcher confirms the critical hit by succeeding at a second Research check with all the same modifiers (this takes no additional time), the resulting knowledge point reduction is doubled. Conversely, rolling a natural 1 on a Research check automatically results in failure, and the library’s knowledge points increase by 1/4 of the library’s maximum knowledge points as the library’s complexity causes a researcher to follow a wrong avenue of investigation.
These are rules specific to the research subsystem and differ from the normal rules for skill checks.
If you look at the rules for Occult Rituals, you can see that there is nothing listed for rolling a 20 or a 1, which means it defaults to the normal rules of skill checks in that scenario (e.g. nothing changes).
VoodistMonk |
Rituals require skill checks in order to cast/complete the ritual... those aforementioned skill checks are still just skill checks, regardless of being part of a ritual. Said skill checks are handled exactly as any other skill check, and follow the general rules associated with basic skill checks. Nothing in the ritual rules changes how the skill checks are handled... only limits which bonuses apply to the skill checks... no specific mention of 1's being automatic failure or 20's being automatic success, so they aren't.
yonman17 |
Quote:Rolling a natural 20 on a Research check acts like a critical threat. If the researcher confirms the critical hit by succeeding at a second Research check with all the same modifiers (this takes no additional time), the resulting knowledge point reduction is doubled. Conversely, rolling a natural 1 on a Research check automatically results in failure, and the library’s knowledge points increase by 1/4 of the library’s maximum knowledge points as the library’s complexity causes a researcher to follow a wrong avenue of investigation.These are rules specific to the research subsystem and differ from the normal rules for skill checks.
If you look at the rules for Occult Rituals, you can see that there is nothing listed for rolling a 20 or a 1, which means it defaults to the normal rules of skill checks in that scenario (e.g. nothing changes).
Thank you for the clarification