
Bizzare Beasts Boozer |

Look: Pathfinder 2e as an incredible bestiary. Between the core trio, sources like "Booke of the Dead" and "Monsters of Myth", plus the additions in the adventure paths, we are spoiled for choice.
But that doesn't mean we can't be greedy and wistful, right?
What are your favourite monsters from Pathfinder 1e that haven't been seen in 2nd edition (yet)?

Bizzare Beasts Boozer |
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What made me think of this was the Tophet from 1e's Bestiary 3 . A mobile prison/torture room with a pseudo-historical basis? Yes please!
But I'm also a big fan of the Akaname, the Buggane and the Colour Out Of Space.
And, thanks to my well documented love of Mystery Monsters Revisited, I adore the Death Worms. I want to have my players struggle to defeat a monster that can throw every type of damage at them, and then struggle even more to prove to anyone that is actually happened!

Perpdepog |
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One monster I'm a bit fond of, and that isn't in 2E yet is the winterwight. I thought that it would show up in Book of the Dead but it didn't.
It was a fun monster to run and I'd like to see how some of its abilities would be made a bit more fair to fit with 2E's paradigm.
There are also a ton of AP monsters I'd like to see make the transition, particularly from Strange Aeons.

Sibelius Eos Owm |
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Seconding thirst for more oni varieties and the Colour Out of Space. Up until recently it would have been the now-called darvakka but they've clearly come to join us already.
The manasaputras I find strangely compelling and would be interested to see how 2e decides to reconcile their slightly weird place in the cosmology as celestial natives of the cosmic forge who have undergone numerous reincarnations (in some cases, so numerous as to apparently have survived the previous multiverse!). Their story is interesting but also feels slightly at odds with the story of the cosmos as we know it, and I love learning things that make the multiverse feel even bigger and more mysterious than I thought while also managing to fit together with at least the sense of a greater whole--even when the picture is not totally filled in.
Also, if/when we get winterwights back, would it be too much to get a new name on them? I overlooked them for years because when I saw the name I thought they were just another one of those 'if this common monster were found in a colder region, it's likely to be this variant' monsters with a +0/+1 CR. When I realized that they had no real relation to either winter or wights and that they were about 13 CR higher than I'd expected, I got whiplash. I'd use hatewraith but it doesn't really roll off the tongue and hardly seems more accurate.
If everyone loves the name I'll take it, but just throwing this out there.

Bizzare Beasts Boozer |

I find Manasaputra interesting but never really "got" them- so another look from someone more insightful would be really useful!
Disenchanters and the rest of Misfit Monsters Redeemed (other than flumph) should always been around imo, but I was particularly upset to see Adhearers go away. They were so weird, so spooky and speak to such an interesting bit of world building!
I kinda like that xenopterids are relatively unknown because it is a trick I like to pull on parties who think they're too powerful to be frightened by anything...

Scarablob |
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I really need a conversion of the CR 20 Qlippoth, the Iathavos. That thing is simply awesome, and deserve more time into the limelight.
Appart from that, I'd like to see some stat block for the heralds, I know they were made to be a "top level plannar ally" for each deity (which doesn't really exist in 2e given how summonning work), but they also worked great as boss level foes for lower level party, or thematic ally in special circumstances. Not having them at all feel a bit lacking.

Perpdepog |
keftiu wrote:I'd gladly welcome some Numerian robots back.I've only read the first Iron Gods book at that was many years ago. Other than the aesthetic and story origin, what separates a clockwork from a robot?
Mechanically not a whole ton. Both are vulnerable to electricity and I think robots were vulnerable to crits too, like clockworks are. The most unique mechanic I recall robots having to themselves was a personal shield generator that gave them regenerating buffers of temporary hitpoints.
Really though, the aesthetic is what separates clockworks and robots. Robots can get away with stuff like personal shielding units, lasers, high-resolution scans, and other high-tech flavors to their abilities specifically because they are aesthetically high-tech entities. It's coded into their narrative makeup that they're "allowed" to have strange abilities like those, similarly to how clockworks are more likely to have steampunk-coded abilities like creating clouds of steam or being able to swap out parts of themselves on the fly to suit different situations. Robots can logically do that last one as well, and sometimes do, but at least for me that feels more like a clockwork ability because of the greater degree of technical complexity in a robot versus a clockwork.

BookBird |

I'm hoping we'll eventually get the Planar Dragons back (as well as most other weird Dragons), as well as more of those missing Agathions and Daemons. My other hope, which is quite a bit more far away, is to have stats for Demigods again (Demon Lords, Archdevils, Daemon Overlords etc.) to serve as big fights or antagonists in long/high level campaigns, probably alongside whichever way "mythic" rules make it into the game. Just being able to go against such foes adds the potential for some quite world-shaking events. Maybe as part of a book similar to "Monsters of Myth" or "Lost Omens Legends".

Totally Not Gorbacz |

Lusca. I would love to see this get statted up again in a hardcover. It's a frelling Sharktopus! One of my favorite 1E monsters
A Lusca is referenced in Dark Archive, so they are around still...
Also, have the xenopterids made a reappearance?
Lusca was started up in Agents of Edgewatch.

keftiu |
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I will die on the hill of wanting the annihilator robot I loved my big scorpion doom bot.
I'd love some Numerian robots, and in a similar vein, I really miss the PF1 Outer (Solar, Lunar, Time, Void, and Vortex) Dragons. A little bit more space stuff would go a long way... but they've gotten to everything else I can think to beg for, more of less :p
The special snowflake in me really wants to play a Void Dragon-focused character someday, the same part of me that wants the PF1 Nanite Sorcerer back.

Perpdepog |
The_Colonel wrote:I will die on the hill of wanting the annihilator robot I loved my big scorpion doom bot.I'd love some Numerian robots, and in a similar vein, I really miss the PF1 Outer (Solar, Lunar, Time, Void, and Vortex) Dragons. A little bit more space stuff would go a long way... but they've gotten to everything else I can think to beg for, more of less :p
The special snowflake in me really wants to play a Void Dragon-focused character someday, the same part of me that wants the PF1 Nanite Sorcerer back.
On that subject, can we get nanytes back as a monster, too?

Bizzare Beasts Boozer |
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I'd love some Numerian robots, annd in a similar vein, I really miss the PF1 Outer (Solar, Lunar, Time, Void, and Vortex) Dragons.
Oh I adore them! I feel like Lost Omens has been incredible, even more than first edition, at grounding its spacey stuff in a pulpy world (probably because Starfinder handles all the truly sci fi stuff). But I am greedy and I want more, more, more. If every AP has a chapter taking us to a different planet? Yes please!