Good Gadgets?


Advice


I'm looking into making an inventor who uses a lot of gadgets and I love the ones that were printed in G&G. However, I wonder which ones are best to pick up. Any advice on ones to definitely pick up and/or avoid?


Ope just found this guide: https://docs.google.com/document/d/1TRekzATFniY4ZRiCSWOYDvLAOaqefsBetqT_Kxf a71Q/edit

Still open to suggestions, though :)


OmegaZ wrote:

Ope just found this guide: https://docs.google.com/document/d/1TRekzATFniY4ZRiCSWOYDvLAOaqefsBetqT_Kxf a71Q/edit

Still open to suggestions, though :)

Link says "Sorry, the file you have requested does not exist."


graystone wrote:
OmegaZ wrote:

Ope just found this guide: https://docs.google.com/document/d/1TRekzATFniY4ZRiCSWOYDvLAOaqefsBetqT_Kxf a71Q/edit

Still open to suggestions, though :)

Link says "Sorry, the file you have requested does not exist."

Ope, it's the gadget one here: https://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-gu ides.html


OmegaZ wrote:
graystone wrote:
OmegaZ wrote:

Ope just found this guide: https://docs.google.com/document/d/1TRekzATFniY4ZRiCSWOYDvLAOaqefsBetqT_Kxf a71Q/edit

Still open to suggestions, though :)

Link says "Sorry, the file you have requested does not exist."
Ope, it's the gadget one here: https://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-gu ides.html

Check your links try this

This is the best we have.

Bottom line is the blast boots, clockwork googles, Chameleon Suit are good. Ablative Armor seems to work Ok as lot as your GM is reasonable about setting it up.

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