Build Advice for a Alchemist / Gunslinger. Crossbow toting combat doctor.


Advice


Just looking for some suggestions or ideas how to optimize or flesh out this concept.

I'm thinking of playing a ratfolk, both for the skill bumps, but also the aesthetic is nice.

My concept so far is a Bolt Ace/(crossbow gunslinger) and a perfumer alchemist.

Gunslinger opens up my primary attack, and gets you ability to spend a grit to get either ignoring of cover/concealment, or attacking at touch.

Crossbow is important for because of Focused shot, which is a standard action adds my Int mod to damgage on a single attack. (requires bow or crossbow)
Build towards Kirin Strike, which is DOUBLE Int to my damage for a single attack with a swift action. Meaning a combined x3 Int mod to damage with mutagens and such.

Still talking it out with group to see if I'll be allowed, but the double crossbow shoots two bolts with a single attack, which applies on hit effects an each, so far as the wording implies. (except crits, precision and sneak attacks) But my int bonus x3 would work stack, enhancements, magical effects, feats, etc.

Kirin Strike may even affect bombs, making single bombs +3x int again.

Perfumer is fun because you get to spray your extracts at people to buff them without them having to take the item from you and use it themselves, as with an infusion. Plus the dot version of your bombs are pretty cool. Allows a few tactical area options.

Any suggestions appreciated!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For most alchemist/gunslinger multiclass characters (as long as the alchemist isn't an archetype that trades away the bombs for something else), the Explosive Missile discovery is pretty standard.

The biggest decision will probably be how many levels of gunslinger to take (and when). It will be up to you whether the additional deeds at gunslinger 3, the bonus feat at gunslinger 4, and/or Dex to damage with a crossbow at gunslinger 5 are worth the fewer alchemist discoveries and extracts.

Silver Crusade

Taz'Raul wrote:

Just looking for some suggestions or ideas how to optimize or flesh out this concept.

I'm thinking of playing a ratfolk, both for the skill bumps, but also the aesthetic is nice.

My concept so far is a Bolt Ace/(crossbow gunslinger) and a perfumer alchemist.

Gunslinger opens up my primary attack, and gets you ability to spend a grit to get either ignoring of cover/concealment, or attacking at touch.

Crossbow is important for because of Focused shot, which is a standard action adds my Int mod to damgage on a single attack. (requires bow or crossbow)
Build towards Kirin Strike, which is DOUBLE Int to my damage for a single attack with a swift action. Meaning a combined x3 Int mod to damage with mutagens and such.

Still talking it out with group to see if I'll be allowed, but the double crossbow shoots two bolts with a single attack, which applies on hit effects an each, so far as the wording implies. (except crits, precision and sneak attacks) But my int bonus x3 would work stack, enhancements, magical effects, feats, etc.

Kirin Strike may even affect bombs, making single bombs +3x int again.

Perfumer is fun because you get to spray your extracts at people to buff them without them having to take the item from you and use it themselves, as with an infusion. Plus the dot version of your bombs are pretty cool. Allows a few tactical area options.

Any suggestions appreciated!

Uh....just run a gun chemist?


Malik Gyan Daumantas wrote:
Uh....just run a gun chemist?

Did you read ANY of the OPs post? Or did you just read the title? Gun chemist offers a completely different play style and experience to what the OP is after. It also prevents them from taking the Perfumer archetype which is what ultimately facilitates the playstyle they are looking for.

Silver Crusade

Chell Raighn wrote:
Malik Gyan Daumantas wrote:
Uh....just run a gun chemist?
Did you read ANY of the OPs post? Or did you just read the title? Gun chemist offers a completely different play style and experience to what the OP is after. It also prevents them from taking the Perfumer archetype which is what ultimately facilitates the playstyle they are looking for.

I more or less read the title, went back and read the entire post and my opinion still stands. This build he has in mind seems to be completely all over the place. I don't even know what he wants to do with this thing

Also Focused shot and kirin strikes int modifier do not stack as you can't stack multiple ability score mods together...i know. I tried.

Honestly a lot of this build really depends on whether the DM is like "Yeah ok I'll allow it" Because RAW or RAI this build does not work, and even if the DM does approve it this build seems incredibly directionless and trying to do too many things at once.

Ok If you want my honest opinon, If you REALLY wanna go with the doctor angle, i would suggest looking into the chirurgeon alchemist as they would be a much better doctor all around

Also he hasn't told us whether this is a gestalt build or a multiclass cause this really changes what advice should be given.


So, level 9-ish... you are spending a swift action on round 1 to enter the style, then full attacking with two shots, or moving and using Explosive Missile or Focused Shot. Another swift action on round 2 to make a knowledge check, then another full attack or move and use your standard action for Explosive Missile or Focused Shot. Finally, on round 3, you can attack however you choose, then use a swift action to apply Kirin Strike.

You cannot combine Explosive Missile and Focused Shot, as they are each their own standard action. And combining Focused Shot with Kirin Strike seems dubious, at best.

1. Point Blank Shot
3. Precise Shot
4. Focused Shot
5. Improved Unarmed Strike
7. Kirin Style
9. Kirin Strike

Might have to use a trait to get Know:Arcana as a class skill, so you can get your 6 ranks in it ASAP.

Overall, I think going pure Perfumer without the Bolt Ace nonsese would make a better character. I would also not use Kirin Strike, as I have yet to see a build that uses it effectively... that three round setup is just so freaking lame.

Silver Crusade

VoodistMonk wrote:

So, level 9-ish... you are spending a swift action on round 1 to enter the style, then full attacking with two shots, or moving and using Explosive Missile or Focused Shot. Another swift action on round 2 to make a knowledge check, then another full attack or move and use your standard action for Explosive Missile or Focused Shot. Finally, on round 3, you can attack however you choose, then use a swift action to apply Kirin Strike.

You cannot combine Explosive Missile and Focused Shot, as they are each their own standard action. And combining Focused Shot with Kirin Strike seems dubious, at best.

1. Point Blank Shot
3. Precise Shot
4. Focused Shot
5. Improved Unarmed Strike
7. Kirin Style
9. Kirin Strike

Might have to use a trait to get Know:Arcana as a class skill, so you can get your 6 ranks in it ASAP.

Overall, I think going pure Perfumer without the Bolt Ace nonsese would make a better character. I would also not use Kirin Strike, as I have yet to see a build that uses it effectively... that three round setup is just so freaking lame.

This is more or less what i was thinking, If this is what he wants to go with the gunslinger part just doesn't seem needed at all.


hmmm...
Class Guides on ZG
Gunslinger Arch - Bolt Ace rating 5/5 for Gunslinger, see Pistolero & Bolt Ace.
Alchemist Arch - Perfumer Atomized Extracts(Su)@1st {!Brew Potion} self or adjacent breathing creature. Effervescent Bombs(Su)@1st {alters bomb, no splash dmg} 10*10*5 puddle ([AlchLvl/2]d4)[fire]{init Rflx dmg/2} Int Bns r. Pheromones(Su)@1st {!mutagen etc} self or adj breathing willing crtr (std actn) +4 alch Cha, +2 alch Diplo & Bluff, –2 Con for 10*Alch min. This archetype is not rated, probably a 2/5 rating within Alchemist. 1 Lvl or 4 Lvls?

have you thought of the Magus Arch - Eldritch Archer?
Wizard Arch - Spellslinger has too many negatives.
While I agree the atomizer is cool (spells with Target Personal), for buffing your allies regular spell use through wizard or sorcerer might be better and opens up a wider range of spells and 'tricks' though you do lose the personal spells for others.

Repeating Hvy Crossbow and others.

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