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PossibleCabbage |
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![Overworm](http://cdn.paizo.com/image/avatar/wormy.jpg)
I mean, my GMing off the cuff ruling would be "Yes, but you'd take a -2 circumstance penalty to hit because flat discs are perhaps the least aerodynamic shape possible." The reason the silver ammunition is expensive is at least in part because you need to take silver from its most useful form (as money) and make it significantly less useful in most cases.
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aobst128 |
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I mean, my GMing off the cuff ruling would be "Yes, but you'd take a -2 circumstance penalty to hit because flat discs are perhaps the least aerodynamic shape possible." The reason the silver ammunition is expensive is at least in part because you need to take silver from its most useful form (as money) and make it significantly less useful in most cases.
Maybe the spoon gun could handle them then lol. You could have literal silverware. Not a bad rulling though. My gut reaction is yeah I'd allow it. Logically, I can't imagine it not triggering silver weaknesses if what you're hitting with is supposed to be silver.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
Would it count as silver damage and circumvent the high cost of silver ammunition?
Yep. Unlike PossibleCabbage, I might drop the damage die to 1d4 [lighter than lead and not shape slows it down further] but keep the to hit normal. This is assuming they make a roll of silver pieces in the same vein as the prepackaged paper cartridge described under firearm ammo: I've seen shotguns loaded with coins that where fairly accurate at 7-10 yards.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
Wouldn't allow it to handle higher level rune effects that require standard or high grade, either.
There is an open question about non-magic ammo needing anything past the entry level of a precious material. I personally don't see where you need to fulfill any magic weapon requirement as ammo isn't a weapon and doesn't non-magic ammo have any runes engraved on it.
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Squiggit |
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![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
Yeah the cost of special material ammunition is absolutely insane, especially if you enforce quality.
It almost feels like someone simply forgot about precious material ammo when writing the crafting rules (which tbh could be possible with how truncated those rules are) because it's so out of whack.
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HammerJack |
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![Automaton Master Mold](http://cdn.paizo.com/image/avatar/PZO9545-Automaton_500.jpeg)
In a choice between the following:
1. Precious material weapons and ammunition are extremely expensive, especially to use high level runes.
2. Precious material weapons are extremely expensive, especially to use high quality runes. Precious material ammunition is extraordinarily expensive, but becomes negligible at high level, for use with your high level runes.
One of these things is plausible, but painful. The other looks like wishful thinking.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
Your option 1 really isn't an accurate description of the other interpretation, though, given just how expensive ammunition is.
Yeah, choice 1 is a standard price for low grade for every level of play.
And choice 2 isn't negligible at high level as every 1 shots is the cost of a high grade special material weapon. This can be looking at 2400gp an arrow on a character that could easily fire 5 a round for 12000gp/round. That's more than 1/10h your 20th level wealth a round!
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HammerJack |
![Automaton Master Mold](http://cdn.paizo.com/image/avatar/PZO9545-Automaton_500.jpeg)
Squiggit wrote:Your option 1 really isn't an accurate description of the other interpretation, though, given just how expensive ammunition is.Yeah, choice 1 is a standard price for low grade for every level of play.
And choice 2 isn't negligible at high level as every 1 shots is the cost of a high grade special material weapon. This can be looking at 2400gp an arrow on a character that could easily fire 5 a round for 12000gp/round. That's more than 1/10h your 20th level wealth a round!
Option 2 is ignoring grades. Every 10 shots being the price of a low grade weapon is negligible at high levels, after being super expensive at low levels.
Option 1 is paying appropriate grade prices. That is extremely expensive at all levels.
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![Thedan](http://cdn.paizo.com/image/avatar/PZO9256-Thedan.jpg)
It should be that 100 units of ammo is the same as a weapon. So 44g for 100 Low-Grade Cold Iron arrows, for example. You'll still be able to buy it in batches of 10.
Ammo normally costs 1 copper, so having it suddenly cost 4.4 copper is a large increase. At level 10 the price jumps to 8.8g per shot, which is a lot but actually affordable at that level, rather than 88 per shot. And at level 16 it would be 99g per shot instead of 990g.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
It should be that 100 units of ammo is the same as a weapon. So 44g for 100 Low-Grade Cold Iron arrows, for example. You'll still be able to buy it in batches of 10.
Ammo normally costs 1 copper, so having it suddenly cost 4.4 copper is a large increase. At level 10 the price jumps to 8.8g per shot, which is a lot but actually affordable at that level, rather than 88 per shot. And at level 16 it would be 99g per shot instead of 990g.
That's not what the core book says.
Precious Material Weapons (Core Rulebook pg. 599) wrote:
Weapons made of precious materials are more expensive and sometimes have special effects. You can make metal weapons out of any of these materials except darkwood, and wooden weapons out of darkwood. To determine the Price of 10 pieces of ammunition, use the base Price for a single weapon, without adding any extra for Bulk.
graystone wrote:Squiggit wrote:Your option 1 really isn't an accurate description of the other interpretation, though, given just how expensive ammunition is.Yeah, choice 1 is a standard price for low grade for every level of play.
And choice 2 isn't negligible at high level as every 1 shots is the cost of a high grade special material weapon. This can be looking at 2400gp an arrow on a character that could easily fire 5 a round for 12000gp/round. That's more than 1/10h your 20th level wealth a round!
Option 2 is ignoring grades. Every 10 shots being the price of a low grade weapon is negligible at high levels, after being super expensive at low levels.
Option 1 is paying appropriate grade prices. That is extremely expensive at all levels.
For me, all I have to do is look at the price of Silversheen [6gp/10 amunition] to see what an appropriate price should look like. You do not have to buy higher grades of it to use magic weapons either.
Now there is the counterpoint of Cold Iron Blanch that has 3 grades like weapons, but weighing that between an item in the core book that's seen multiple errata and the blanch, I'm going with the blanch being wrong/incorrect. As/is, one is ridiculously cheap or the other is ridiculously expensive.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
graystone wrote:says.Yea, that's why I said "It SHOULD be". I agree that blanches are priced wrong and both should be re-visited.
I thought you meant "It SHOULD be" as in I made a mistake and that was what it "SHOULD be", not "It SHOULD be" as in it was your opinion that differed from the rules. My bad for not getting the distinction.
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Sasuga |
Weird question but something came up with a particular hand cannon situation. Basically, what happens when you decide to toss a handful of silver pieces in a hand cannon as its ammunition? Would it count as silver damage and circumvent the high cost of silver ammunition?
I think it would work like grape shot, and would indeed count as silver because silver pieces (unless counterfeit) are indeed silver. Assuming you're not playing in some strange world, like ours, where the coins are actually made of less valuable metal than they're supposed to be representing. (Pennies are no longer pure copper, nickels are no longer made of nickel, and so on.)
It has been known to happen historically (and also in movies) where ships would fire silverware, or whatever else they could jam into a cannon after they ran out of proper ammo.
I disagree with the statement that it would be -2 to hit, because of the shape of the coins. They'd probably end up flying like frisbees eventually.
If anything, they'd probably have a greater chance of hitting like a shotgun and grape shot.
However, the range might be limited, and the damage against a hull of a ship should probably be lessoned. The damage against people I would, again like I already said, treat it like grape shot.
Grape shot was used to clear the decks, usually just before boarding.