2bz2p |
We ended up going 24 hours. This allows divine casters to have a chance to use Restoration within 24 hours. If you think about it, if you where hit with a neg level that could become permanent if you fail that daily save - you would want every minute you had to be free of it. No, 11pm specter hits becoming permanent at sunrise-- or midnight!
MrCharisma |
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The ability might not specify. I tend to just tell everyone to make their rolls for anything that happens daily at the start of the day because I find it easier to keep track of.
We usually do this as well, but the saves happen After spell preparation etc, so that you can remove conditions. Basically for the exact reasons you mentioned 2bz2p.
If giving someone more time to recover is necessary (eg. They don't have the spells, but they're within half a day's journey to someone who can cast restoration) we'll give them the correct amount of time, but usually it's easier to just to condition removal stuff as part of spell-prep.
Basically, keep the bookkeeping easy, but don't unfairly hamper the players if they have a way to remove those conditions.
Diego Rossi |
My group generally follows the same method as MrCharisma's group.
When they use spells or abilities that boost the chance of making the save we generally require them to be stuff with an hour/level duration.
Fighting a disease or a poison isn't something that happens at 11:25:33 AM, it is something that your body does during the whole 24 hours. Negative levels should be the same.
Naturally, powers and spells that specifically say that they enhance the save against kind of stuff work regardless of the duration of the effect.