
Smiles-a-lot |
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For skills Cleric may be similar to Fighter? I think the only thing I basically get is a skill point at level 2. Done :P
I think you are correct but since the cleric’s wisdom is 16 he would get a plus 1 on any skill that uses wisdom. That’s bushcraft, dungeoncraft, listen, and heal checks. Making them all a 2 in 6 chance.
Also, break doors uses your full strength bonus giving the clerics 2 in 6 chance (and Terion, the fighter, a 3 in 6 chance).
At second level gain a point to put into any one skill.
No skill can have more points than a 5 in 6 chance (except for specialists).
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In general
*All knowledge checks are a d20 vs one of your stats.
*Any skill check can get a bonus or penalty based on the circumstances.
*Some abilities allow you to get an advantage/disadvantage on a skill check.
*in rare cases the GM may decide that another ability score is more appropriate to modify a skill than the ability listed in the skill.

Smiles-a-lot |
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Ok, thanks folx.
So Heal 2 in 6 as my one skill.
Open doors 2 in 6.And my background I think I’ll keep with the knowledge skill, but my poor Int makes it pretty much vestigial.
Don’t forget your +1 to wisdom based skills. You should have:
Heal 3/6Break doors 2/6
Bushcraft 2/6
Dungeoncraft 2/6
Listen 2/6

Terion Stoutheart |
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Updated my skills - for some reason I was under the impression stat modifiers did not apply, but good thing they do - I am much happier with my skill list now :D
I find it sad there absolutely no skills tied to charisma, so I would like to suggest the skill Negotiation (Cha)! I think this one can be relevant for dungeoneering/adventuring.

Smiles-a-lot |
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Just to clarify. You full strength modifier applies to break doors.
However, other skills only benefit from stats that are 16 or greater. A 16 or greater gives a +1 (not the stat modifier) to the appropriate skill.
I wouldn’t worry about skills tied to charisma. In my experience osr games have more situations that use charisma.

Oceanshieldwolf |
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The problem as I see it, having thought about it for longer than a moment, is that given the skills are on a d6 you’ll make them too easy with the odd high attribute.
Knowledge skills on a d20? Sure, add the whole bonus - it will inly be +2 or +3. But +2 or +3 at low levels will make too many folk succeed, and that’s not very OSR.

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Or maybe a 2d6... saw a YouTube vid on that. Let's run with D6 for now.
That said? I WANT feedback and suggestions... and new options for classes, races etc.
I had planned to kick you off into the adventure today... AND still will, but it will be after US hours as I'm still helping out and working with a family medical issue plus working with my employer to get some slack.

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The problem as I see it, having thought about it for longer than a moment, is that given the skills are on a d6 you’ll make them too easy with the odd high attribute.
Knowledge skills on a d20? Sure, add the whole bonus - it will inly be +2 or +3. But +2 or +3 at low levels will make too many folk succeed, and that’s not very OSR.
All true plus, you are level 2.
By level 4-5 you could POSSIBLY be at 5 in 6 for an adventuring skill. OSR as normally played most D6 skills for elves etc top out at 2-in-6. Everything else is the exclusive domain of the thief.
I wanted SOME provision for sideways growth that hopefully still allowed the expert/thief to be the top dog.
I'll be looking for feedback from Expert characters to see if they felt that way.
I might dial back that skill point to levels 3,6,9 or levels 2, 4, 6 and 8... this whole thing is a work in process. Hells, may even top out non experts to 3 or 4 in 6 after play testing. I might also re-introduce the read languages thing.
That said some of my favourite sword and sandal characters like Conan etc learned SOME thief skills but remained, in the OSR context, fighters.

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Aaaand we are up.
CLICK HERE AND PREPARE FOR BATTLE.
Exposition will drip in. Don't forget the Discussion page.
Shift any other questions etc there please as well as post from your new profile.