| ub3r_n3rd |
Base a build around this odd feat, but not an alchemist!!
Linkified it for you.
Anyhow, it does seem like a pretty cool feat.
A couple of ideas of who could use it:
1) A ranger with trap making abilities - the trap would go off and hinder the guy you gave it to.
2) A wizard or sorcerer with a delayed blast fireball though he'd have to be able to get the prereqs which would hinder him in other ways of course.
| Umbranus |
Source Adventurer's Armory
This hollow clay container holds a small charge of explosive power and a slow burning fuse. Lighting the fuse is a move action; 1d3 rounds later the grenade explodes, dealing 2d6 bludgeoning damage and 1d6 fire damage in a 10-foot burst (DC 15 Reflex save for half ). You throw a fuse grenade as if it were a splash weapon.
I like the idea about cursed items.
Or you could hand him a bottle of poison labled "cure light wounds"| ub3r_n3rd |
ty ub3r! Don't know how to linkify things
I think it is a fascinating feat, I just am not clever enough to find a way to use it.
Are there mechanics for grenades?
No problem. Look to the bottom of the text screen where you are typing and click the "show" button under "How to format your text" and see the "go to" instructions.
I'm not sure on the mechanics of grenades, but I'm sure the others on the forum will be able to answer that question.