Some rule questions


Rules Questions


I have some game questions.

What kind of damage is a force spell? How does it work when used against a creature with DR? Example, a zombie has DR 5/slashing.

Whats the difference between a ray and ranged touch attack? I'm kinda confused how this applies to magic spells. While I'm thinking about it, how does touch attacks fit into the mix? Is there any other spell delivery method I should know?

Is there any way to undo warped wood other than having another warp wood spell be cast? The spell specifically says that make whole does not work on affected items.


Force is considered an energy form and as such is not reduced by DR.

A ray is an attack that you aim like a weapon. So it originates from you and can be blocked by obstacles. A spell or ability is a ray when it specifies in the description. Rays are also considered a weapon so you can apply certain feats like weapon focus to them.


I was looking through some old dnd books, and one page says that you can apply weapon feats to some type of spells like rays, energy missiles, and touch attacks. Maybe such groups were reduced in pathfinder. I'd figured I would ask.

Edit: I found in one of the later books, that it only mentions touch attacks and ranged spells. The books were of different editions so I'm guessing 3.5 got rid of energy missiles as a weapon like spell.


Does one set of artisan tools cover the needs for all crafting skills (except alchemy)?

Craft alchemy seems to assume you have right tools if you have at least 1 skill rank. See alchemist lab. Is it said anywhere how much these tools weigh or cost? I'm interested in whether I can craft alchemy mid journey, like stopping at a small town for a week or two.

Dark Archive

OmniMage wrote:

Does one set of artisan tools cover the needs for all crafting skills (except alchemy)?

Craft alchemy seems to assume you have right tools if you have at least 1 skill rank. See alchemist lab. Is it said anywhere how much these tools weigh or cost? I'm interested in whether I can craft alchemy mid journey, like stopping at a small town for a week or two.

look up the craft skill. it will give you the formula to determine how much stuff you can craft in your down time

artisan tools link 5 lbs

Alchemist lab 40 lbs

tool kits


It seems like you may want to actually read the Pathfinder rules instead of going on D&D. There are significant changes from D&D even 3.5. Most of the rules can be found online.

http://legacy.aonprd.com/

No you cannot purchase one set of artisan tools and use it for all crafts. Like the skill the tools are specific to the items you craft. The tools for making jewelry will not help when you are trying to make a pot.

Dark Archive

Mysterious Stranger wrote:

It seems like you may want to actually read the Pathfinder rules instead of going on D&D. There are significant changes from D&D even 3.5. Most of the rules can be found online.

http://legacy.aonprd.com/

No you cannot purchase one set of artisan tools and use it for all crafts. Like the skill the tools are specific to the items you craft. The tools for making jewelry will not help when you are trying to make a pot.

Why use the legacy site?

https://aonprd.com/


Name Violation wrote:
Mysterious Stranger wrote:

It seems like you may want to actually read the Pathfinder rules instead of going on D&D. There are significant changes from D&D even 3.5. Most of the rules can be found online.

http://legacy.aonprd.com/

No you cannot purchase one set of artisan tools and use it for all crafts. Like the skill the tools are specific to the items you craft. The tools for making jewelry will not help when you are trying to make a pot.

Why use the legacy site?

https://aonprd.com/

you can use either the legacy site or the current AON site, both carry the same info. the AON site is the official and current one though/

https://aonprd.com/


The Legacy site is organized by book so is probably easier for someone new to digest. That way you can start with the core rule book and work your way up. 1st edition Pathfinder has a lot of material and throwing all of it at someone at once can easily overwhelm them.


Nobody respects the time honored tradition of giving your new player who wants to play a fighter the homework of reading through the entire d20pfsrd combat feat list. But seriously, you gotta learn the rules somehow, and as much as 5e brought new people into the game, DnD was always a nerds game for two reasons: you had to like doing a lot of comprehensive reading and a lot of not necessarily hard but tedious math math.


There is in fact a tool that does function as a masterwork artisan tool for almost all profession and craft skills (except alchemy and similarly complex stuff). The Traveler’s Any-tool is a slotless wondrous item (250gp, 2 lbs) that can replicate almost any tool from a hammer to a block and tackle. Very handy item to have :)

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