AngrySpirit |
I just got back from Dragon Con and loved the two games I could actually play in (those being #29, #30). Our group had only four players all first level. A paladin, thief, wizard and myself the cleric. Leaving the rest of this under a spoiler tag...
Uran Dekan |
I agree with you on the over-power of that encounter.
Jason S |
Everyone has the same problem with #29. There is actually a Gencon TPK thread somewhere and it was the culprit most times.
Regarding your scenario, when I played it there was only
Your DM messed up in a big way, that encounter was already too hard as it was. The paladin probably should have lived.
Drego Morthain |
Everyone has the same problem with #29. There is actually a Gencon TPK thread somewhere and it was the culprit most times.
Regarding your scenario, when I played it there was only ** spoiler omitted **
Your DM messed up in a big way, that encounter was already too hard as it was. The paladin probably should have lived.
There indeed was only supposed to be one zombie at that tier.
Herald |
Jason S wrote:Everyone has the same problem with #29. There is actually a Gencon TPK thread somewhere and it was the culprit most times.
Regarding your scenario, when I played it there was only ** spoiler omitted **
Your DM messed up in a big way, that encounter was already too hard as it was. The paladin probably should have lived.
** spoiler omitted **
There indeed was only supposed to be one zombie at that tier.
I ran that one too. your right, One Zombie. They mixed in the 7-8 with the 1-2. Sorry to hear about the screw up.
kikai13 |
I just got back from Dragon Con and loved the two games I could actually play in (those being #29, #30). Our group had only four players all first level. A paladin, thief, wizard and myself the cleric. Leaving the rest of this under a spoiler tag...
** spoiler omitted **
Just curious--are you still minus a hand? Inquiring minds want to know....
AngrySpirit |
Just curious--are you still minus a hand? Inquiring minds want to know....
Since the boon is still in play then i am still minus a hand. At Dragon Con, the GMs were not cool with the boon sheet and told me "anything you gained from season 0 was not carried over to season 1" so i lowered my stat and they gave me my hand back. Now since Josh has clarified it for me that boons are accepted and items were reset...I am still missing a hand. We will just have to call it a "sleight of hand" trick for Dragon con. I have the cash to get the regen spell cast. I just need to find another game to get into.
Mark Moreland Director of Brand Strategy |
kikai13 wrote:Just curious--are you still minus a hand? Inquiring minds want to know....Since the boon is still in play then i am still minus a hand. At Dragon Con, the GMs were not cool with the boon sheet and told me "anything you gained from season 0 was not carried over to season 1" so i lowered my stat and they gave me my hand back. Now since Josh has clarified it for me that boons are accepted and items were reset...I am still missing a hand. We will just have to call it a "sleight of hand" trick for Dragon con. I have the cash to get the regen spell cast. I just need to find another game to get into.
He clarified that boons from season 0 scenarios are still in effect, but that PaizoCon boons are not. I too am sad to see them go, as I have had a blast roleplaying my conversion of others to my faith from the Vision Quest encounter in order to get the benefit.
AngrySpirit |
He clarified that boons from season 0 scenarios are still in effect, but that PaizoCon boons are not. I too am sad to see them go, as I have had a blast roleplaying my conversion of others to my faith from the Vision Quest encounter in order to get the benefit.
Thanks for the clarification Yoda, that would explain why they reacted the way they did at Dragon Con. I had a blast at Paizocon this year even if the boons dont stick. The convocation was well done and i hope they do something similar next year.
baron arem heshvaun |
She possesses an invisible feat that allows her to do it.
That's what I said at GenCon.
Huzzah for invisible feats.
James Risner Owner - D20 Hobbies |
AngrySpirit |
She possesses an invisible feat that allows her to do it.
invisible feats or just *clerical errors*? ... sorry, couldnt help myself.
Being a cleric in PFS, I am cool with the AC change. Maybe clergy should wear "favored armor" of their god like they do weapons... food for thought
Deussu |
She possesses an invisible feat that allows her to do it.
These things happens. There's also one thing I noticed while reviewing Our Lady of Silver to the author himself.
MillerHero RPG Superstar 2012 Top 4 |
Scribbling Rambler |
A couple of other "Clerical Errors":
That middle fight was nasty. Finally got a chance to run it a coupla nights ago. Got a couple of PC's, but Kortes escaped me.
Derek Poppink |
As mentioned in the reviews for the scenario, the hp for the low level NPC's with class levels are calculated incorrectly. By the rules, "A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally."
So the Druid 1's should have 14 hp, the Monk 1's should have 13 hp, and the Fighter 1's should have 16 hp. I notice they do all have their favored class bonuses listed (or you could switch Con and Int so they qualify for Combat Expertise and give them 14 hp instead).
Dalirio should have 15 hp, although he's still a wimp compared to his girlfriend.
Derek Poppink |
The last sentence of the boxed text in Act 6 appears to be unnecessary and/or wrong.
"Thick wooden doors in the east wall lead to a set of steep stairs beyond."
According to the map, the only doors and stair are to the north and the party arrives from that direction. The following paragraph says the cells are to the north, so it is possible that the key was changed after the text was written.
Shisumo |
The last sentence of the boxed text in Act 6 appears to be unnecessary and/or wrong.
"Thick wooden doors in the east wall lead to a set of steep stairs beyond."
According to the map, the only doors and stair are to the north and the party arrives from that direction. The following paragraph says the cells are to the north, so it is possible that the key was changed after the text was written.
Yeah, the text is fine if you assume the compass rose has been rotated 90 degrees for some reason.
Preston Poulter |
Uran Dekan wrote in the spoiler that the GM was making the scenario particularly deadly because he had misread the tactics that the monster was written up in, but
Which is exactly what the GM was doing
Farabor Venture-Lieutenant, Florida–West Palm Beach |
This was my first scenario, and it was...very difficult. Especially since we had a table of all first game characters, so none of us had additional potions/scrolls/gear, and all the combats gave 0 chance for rest in between, so healing/spell resources got extremely taxed.
Not to mention the multiple disease saving throws.....fortunately the DM didn't invoke the "You can pay 150GP after the scenario and have the NPC cleric fail his remove disease roll. Spend another 150GP" rule that I saw Josh mention.
What kind of disturbs me in another recent thread was someone talking about starting up PFS for his home group...and people suggested #29 as their very first scenario. Having done this (With the problem of no potions/scrolls/extra resources), I think this is a great way to turn people OFF PFS.
Tim Statler |
I just wanted to say to Josh that this is one of my favorite senarios they've put out. I know I've complained about several of the others but even with the "oopses" this is a very good mod.
Of course now I have a quandary. My character who has run thru this mod and part II just hit 7th level, and since the entire 4 parts are supposed to be tiers 1-7, do I only play him once more before we get 3&4 to play and play them on the same character, or do I put them on another character?
Joshua J. Frost |
Thanks, Tim! As for your level quandary, you'll have to decide for yourself. The 3rd part comes out Wednesday of next week and the final part comes out in April, so you'd be putting your 7th level character on hold for a few months to finish the series.
Beginning with Season 2 (August 2010), all non-Tier 12 series scenarios will be in back-to-back months rather than spread across a season.
The Grandfather |
I must point out there are discrepancies between #29's faction mission section and the player handouts for the Chelliax and Quadira factions.
Chellianx: handout says secretly deliver message to Kafar - faction mission section says deliver message to Kafar (nothing obout secrecy is mentioned)
Quadira: handout says destroy the log (nothing about secrecy is mentioned) - faction mission section says secretly destroy the log.
In our 0 slot yesterday the Chelliax player was discovered in his attempt to deliver the letter and the Quadira players never tried to hide their action in the first place since the handout did not state anything about secrecy.
Which conditions ACTUALLY merit the PA for these missions?
In the example above I would be inclined to award the PA to both factions (if I had to be tough I would rule the Quadirans and not the Chellaxian get the PA).
Herald |
I must point out there are discrepancies between #29's faction mission section and the player handouts for the Chelliax and Quadira factions.
** spoiler omitted **
Which conditions ACTUALLY merit the PA for these missions?
In the example above I would be inclined to award the PA to both factions (if I had to be tough I would rule the Quadirans and not the Chellaxian get the PA).
I see your point, see below.
On the other hand, Kafar is a member of the Aspis Consortium and as such it is explained that by the Venture Captain just how much that they are hated by the Pathfinder Society. That would imply that some it is a delicate matter to the faction player. So maybe they shouldn't get the reward.
I've run this senario several times and never had this come up. I wonder why your players weren't more resorceful?
Doug Doug |
What I do when a player is about to fail a vaguely worded Faction Mission is ask the player to clarify if that is going to be his action or not. It's a read-between-the-lines chance to reconsider and handle the mission more carefully. Most players understand that their Factions Missions are supposed to be secret. If they advertise their goal or don't take precautions to conceal their actions they get a "So just to be clear..." from me, and if they don't take the hint they fail. It usually only takes one time before they wise up.
SirGeshko RPG Superstar 2015 Top 32 |
Quick fixes I suggest:
HP is recalculated, bumping it a little higher in all Classed NPCs
Replace Luscilia's Toughness feat with Heavy Armor Proficiency. With the aforementioned bump, her HP is still higher after the minor reduction.
Lower the Str and Dex of the Fighters in Act 4 to 14, and bump Int up to 13. Put the extra skill points in Climb or Swim.
Looking forward to running it Saturday! ^_^
The Grandfather |
I have run the scenario twice and both times the encounter in the ships hold was extremely deadly.
I never imagined it would be the case and granted on one occassion I was rolling extremely well for the monsters.
Nonetheless I had a TPK and an almost-TPK on it. I guess the set up, two flanking foes meeting the party in a narrow approach makes these bad guys a greater menace than normal.
Have any of you had similar experiences or am I running this encounter too harshly?
Joshua J. Frost |
So when the PCs drop down into that hold
The group I ran this for last Saturday just wrecked those guys in the hold (except for the first one down, he cried out, "Shelyn protect me!" and just ran full tilt into it and got smashed into the negatives pretty quick) and that's even with me rolling really well and the PCs not so well. I think if you're a little more flexible on how the PCs can approach the encounter, it stops being so deadly.
The Grandfather |
I think if you're a little more flexible on how the PCs can approach the encounter, it stops being so deadly.
Both times I basically had one ½orc charge the front character head on and the other step up from behind as soon as the front character in party order reaches the last step.
Both times the PC 5' steps into the hold (if standin; otherwise the next character in line does). This results in the front monk 5stepping to flank (taking out that character).
The only place where I think I might be a bit strict is that characters on the top steps of the stair fight with cover due to the bad angle (relative to the upper level floor; but the cover goes both ways). I do not allow characters on the top step to step right into the hold; they have to take one step down the stair first. This tends to create a bottle neck favoring the ½orcs, even if the PCs have the advantage of higher standing (+1 to attack rolls).
I alsoexpected the PCs to make short work of them, but when the PCs are lucky the ½orcs still have that orc ferocity that lets them go at the party one more round before dropping... thoroughly nasty guys if you ask me. Me like :D
samerandomhero |
So when the PCs drop down into that hold
** spoiler omitted **
The group I ran this for last Saturday just wrecked those guys in the hold (except for the first one down, he cried out, "Shelyn protect me!" and just ran full tilt into it and got smashed into the negatives pretty quick) and that's even with me rolling really well and the PCs not so well. I think if you're a little more flexible on how the PCs can approach the encounter, it stops being so deadly.
hey now, I am sure that guy had a really good reason to jump down.... whoever he was :)
SirGeshko RPG Superstar 2015 Top 32 |
Once the players reached the boat, I realized the module didn't specify how to get on and off the top deck.
I improvised and told them there was a gangplank going from the dock to the deck, and the ship was tied to posts on the dock.
When they saw the 'hooded figure' and the zombie approaching the boat, the sorceror (Red dragon bloodline, little pyro...) decided he was going to hide and use Burning Hands as the pair reached the gangplank.
Oy, was that encounter... interesting. They rolled well on their saves against her channelling, so they were able to keep up with the damage.
sanwah68 Venture-Captain, Australia—NSW—Greater West |
Zizazat |
Just prepping and was looking through this thread, was changing the hit points of the NPCs and realized the Huecuva in act 6 also has the wrong hitpoints (3d8+3) should be either 15 or 18 not 16. Is a d8 4 or 5 hitpoints for creatures??
I thought it was 4.5, which means that 4.5+4.5+4+3=16 (3 4.5s, with the unmatched .5 rounded down plus 3).
Fromper |
Just ran this for 3 brand new PCs (experienced players) and the pre-gen cleric. The cleric in act 3 almost wiped them all out by herself (the zombie went down in the first round). I think having that cleric be level 3 in subtier 1-2 is just too dangerous. If I'd had her channel more, rather than using her prepared healing spells on herself, it probably would have been a TPK.
As is, there was one point where all 3 PCs were down to negative HPs, and the pregen was running away from the Cause Fear spell. I decided to have her heal herself and check on her half-orcs and slaves rather than coup de grace the PCs (she figured she could sell them as slaves, too), which gave the pregen cleric time to return and channel heal the group once, at which point the combat resumed.
I think there are some adventures that just don't work that well at all subtiers, and this is one of them. I'd highly recommend avoiding level 1 characters in this adventure, even though there's a 1-2 subtier.
Also, besides the other "clerical errors" listed earlier in this thread, the clerics don't have holy symbols. This should prevent them from channeling or using some spells.
Jiggy RPG Superstar 2012 Top 32 |
Doesn't look like anyone has mentioned this, unless I missed it.
In the very first fight (in the tavern), Tier 6-7 has no listing for the 4th-level druid's animal companion (the other two tiers have stats for it, for the level 1 druid used in both of those tiers). It should have its own stat block listed. Suggestions?
Chris Mortika RPG Superstar 2010 Top 16 |
For what it's worth... I ran this scenario this past week with my PFS-legal home campaign. The PCs were 6th level, 6th level, 6th level, 4th level, and 4th level. They decided to play down.
As much as this scenario has a reputation for being dangerous, a bunch of 6th-level PCs played by folks who really know the party's capabilities well, have a comically easy time at subtier 3-4.
First battle: one alchemist fire bomb and a couple magic missiles later ...
They all went like that. The four monks, and the five first-level fighters fought bravely...
But that's okay. This week, for part two, the 4th-level characters will have risen in level (one to 6th level), so they won't get a choice. Cassomir has suddenly gotten deadly.