Highest AC and Highest to hit


Rules Discussion


Pathfinder Rulebook Subscriber

Has anyone figured out what the max so far is for these two stats?

What is the breakdown. I have pretty much a Paladin with 49 ac,
and a fighter with 37 to hit

Though I am pretty sure i may be missing some things.


Fighters have 38 to hit, 41 with Heroism. That goes higher if they've been aided.

Liberty's Edge

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Yeah, Fighter can get to +41 (+28 Proficiency + 3 Item + 7 Str + 3 Status). I think that's the highest...well, technically they can get +42 with Bestial Mutagen (since it provides a +4 Item bonus), but that's super niche and not a good idea.

AC-wise, I believe Paladin has it with AC 51 (+28 Proficiency +6 Heavy Armor + 3 Item + 2 Shield + 2 Status), though that's very conditional and temporary (Status bonuses to AC are hard).


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Paladin can eke out 3 more to AC (technically Mountain Stance Monks can get the same amount of AC) by Taking Cover behind a Tower Shield and having your Bard critically succeed on Inspire Heroics to raise his Inspire Defense bonus to +3.

Total of AC 54 max and +42 to hit max

Shadow Lodge

Glancing through monsters, at level it looks like the best you can hope for is being hit 40% of the time. Most PCs are looking like getting hit 50~60% of the time at best. Players are going to take a lot more damage in this system.


Deadmanwalking wrote:

Yeah, Fighter can get to +41 (+28 Proficiency + 3 Item + 7 Str + 3 Status). I think that's the highest...well, technically they can get +42 with Bestial Mutagen (since it provides a +4 Item bonus), but that's super niche and not a good idea.

AC-wise, I believe Paladin has it with AC 51 (+28 Proficiency +6 Heavy Armor + 3 Item + 2 Shield + 2 Status), though that's very conditional and temporary (Status bonuses to AC are hard).

It actually is a good idea… the highest dpr at very high levels might go to a bestial mutagen using fighter, even if he MCs alchemist himself to make just a +3 one.


Hopefully, this will drive group synergy and tactics as opposed to individual damage output, but it's very cool to see these numbers unfolding.

Silver Crusade

I think we might need to look at the highest average AC a character can have per 5 or so levels. Like, compare levels 1-5 first, then 6-10 and so on.

Just looking at level 20 probably won’t cut it since, you know, you’re getting hit 60% of the time and much less likely to make it there alive. Less useful to know.


Seems about spot on to expectations. ~50% hit chance maxed is about where you want the indomitable force to hit the immovable object. Before circumstantial modifiers, which can be positive or negative

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