How fast do monks go?


Rules Discussion


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I am looking to build a monk using the stoked flame stance for its speed boost and wanted to make sure I am reading this correctly. For levels 1 and 2 its pretty straight forward, you go 5 ft faster while in stance. Its after a monk gets incredible movement that I have questions.

Do you just go 5 ft faster than normal at every level or does the speed boost from the stance stack with incredible movement normal boost. Do you go 10 ft faster at lvl 7, 15 ft faster at lvl 11 and so on.


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For all intents and purposes they do stack, yes. Stoked Flames Stance tells you to alter the boost to your movement from Incredible Movement to a 15 foot bonus, and that increases at the normal rate that Incredible Movement does. It's written slightly oddly because, technically, they wouldn't stack as they are both status bonuses to your speed, so Stoked Flames Stance has to redefine the entire bonus in its rules text.


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Very


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The answer seems to be in the feat itself:
"While in Stoked Flame Stance, you gain a +5-foot status bonus to your Speed. If you have incredible movement, increase the benefit from incredible movement to a +15-foot status bonus plus 5 feet for every 4 levels beyond 3rd."

They wouldn't normally stack because they're both Status bonuses, so Paizo worded it this way so they'd work together. The net difference (when in the Stance) from standard Monks is +5' move and that's it.

I wouldn't necessarily take it just for its bonus to speed since Monk's have speed to spare. Give Tiger Stance a look because that 10' Step is pretty nice if you're into skirmishing. Or Dragon Stance if you like a strength build, for higher damage & bludgeoning (which IMO is better) and effectively 5' extra move when it matters, when there's difficult terrain (which if taken diagonally is slightly more than 5').
Not that the difference is significant! Probably more important is whether you like any feats they qualify you for (or none).


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I normally do use Tiger Stance but I thought I had read/heard somewhere that Stoked Flame Stance worked differently than it apparently does. That is why I asked, to make sure that the Stoked Flame Stance didn't make monks into The Flash.


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You can max out at like...90ft?

Elf Beastkin Monk + Nimble Elf + Fleet + Stoked Flame Stance + Animal Swiftness + Greater Boots of Bounding.

30+20+5+5+5+10+10


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Guntermench wrote:

You can max out at like...90ft?

Elf Beastkin Monk + Nimble Elf + Fleet + Stoked Flame Stance + Animal Swiftness + Greater Boots of Bounding.

30+20+5+5+5+10+10

Heh. Indeed. Though I am not sure about the exact values.

I had to go through and check that there weren't any duplicate non-stacking bonus types. But it appears that it all checks out.

Elf (base speed) 30
Monk (status) +30 at level 19 (I think)
Nimble Elf (untyped) +5
Fleet (untyped) +5
Stoked Flame Stance (replaces status) +35 at level 19 (assuming I am calculating Incredible Movement correctly)
Animal Swiftness (untyped) +5 (or +10 if you don't also get a different movement type)
Boots of Bounding (item) +10


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Then you multiclass in barbarin to take Furious Sprint to move 8 times in 3 actions, be quickened for another. Then try to trigger one of the reaction moves. Not a bad land move for a turn.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Gortle wrote:
Then you multiclass in barbarin to take Furious Sprint to move 8 times in 3 actions...

Might be worth noting that this is only possible at level 20. XD


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Ravingdork wrote:
Gortle wrote:
Then you multiclass in barbarin to take Furious Sprint to move 8 times in 3 actions...
Might be worth noting that this is only possible at level 20. XD

Still, if my math doesn't fail me, that's around 80km/hour running speed. (without counting haste or reactions or other stuff)

Not bad...


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With Haste and Ki Rush for another 2 strides that's a hell of a long run in one turn.


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breithauptclan wrote:
Guntermench wrote:

You can max out at like...90ft?

Elf Beastkin Monk + Nimble Elf + Fleet + Stoked Flame Stance + Animal Swiftness + Greater Boots of Bounding.

30+20+5+5+5+10+10

Heh. Indeed. Though I am not sure about the exact values.

I had to go through and check that there weren't any duplicate non-stacking bonus types. But it appears that it all checks out.

Elf (base speed) 30
Monk (status) +30 at level 19 (I think)
Nimble Elf (untyped) +5
Fleet (untyped) +5
Stoked Flame Stance (replaces status) +35 at level 19 (assuming I am calculating Incredible Movement correctly)
Animal Swiftness (untyped) +5 (or +10 if you don't also get a different movement type)
Boots of Bounding (item) +10

OH I was 10ft short on the monk speed. That's what I was missing. So it's 95ft in combat I think, or 100ft out of combat if you fit in Adopted Ancestry and Hardy Traveler.


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shroudb wrote:
Ravingdork wrote:
Gortle wrote:
Then you multiclass in barbarin to take Furious Sprint to move 8 times in 3 actions...
Might be worth noting that this is only possible at level 20. XD

Still, if my math doesn't fail me, that's around 80km/hour running speed. (without counting haste or reactions or other stuff)

Not bad...

Technically you can only maintain a stance in combat, so this will be more about zerg rushing your enemy than just running around the landscape.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Captain Morgan wrote:
Technically you can only maintain a stance in combat, so this will be more about zerg rushing your enemy than just running around the landscape.

At which point the monk gets "zerged" by the enemy because they've left their party several rounds behind.

Don't do this! It's how my elf monk got killed.


Guntermench wrote:
With Haste and Ki Rush for another 2 strides that's a hell of a long run in one turn.

Ki Rush would make you slower than using Furious Sprint, actually. Sprint + Rush = 7 Strides, while spending three actions for Furious Sprint grants you 8. You sadly couldn't use haste to help their, either, unless you have a form of quickened that allows you to cast a spell. Using quickened with Furious Sprint wouldn't work because you're not using your action to Stride, but to activate the Furious Sprint activity.

So I guess the monk is left with the pitiful snail's pace of about 86.3 mph :P


Ahhh true I always forget Haste is limited on what you can do. Still, 9 strides in one turn at 95ft is nasty.


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Gortle wrote:
Then you multiclass in barbarin to take Furious Sprint to move 8 times in 3 actions, be quickened for another. Then try to trigger one of the reaction moves. Not a bad land move for a turn.

Since it has to be in a straight line and not an exploration activity, I have serious issues imagining a case where the board would be 720 5ft-squares across.

My GM: When you fail to stop the Big Bad from teleporting away, and chase him down anyway!

Horizon Hunters

I want to point out that Furious Sprint is a single Stride that is just a multiple of your speed, not a bunch of Stride actions.

And if you aren't in the Stance, that's only 5 less Speed. So a Speed of 90ft, which is 15ft per second for a single Stride, meaning in Exploration you move at about 10 Miles per hour. As a WALKING pace.


Yep. Something like 72 miles per day if you use the travel speed as a baseline (it's 8 miles per day per 10ft speed).

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