Gunslinger Feats


Rules Discussion


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Hello, I have a question about Dance of Thunder Feats.

I suppose that the character make 3 attacks, there are penalty for the second and third attack, is it right ?

Advanced shooter : what are the advanced firearms ?


Yup, penalty as normal.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Advanced firearms are any firearm that has "Category: Advanced", like the Dwarven Scattergun, instead of "Category: Simple" or "Category: Martial".


Is it possible to obtain a Mountebank's Passage ?

It's an unique weapon, so above rare, is it right ?

With controlled bullet, is it possible to use a juxtaposition ammunition (only one bullet) to affect several targets ?

And so teleported to a safe, unoccupied square of my choice within 60 feet of its original position all the targets in a white portal with the black portal on a vertical surface at 1,500 feet above the ground ?

So when the targets emerge from black portal, they re falling towards the ground.

Horizon Hunters

You're asking if you can get a Portal gun. The answer is "Ask your GM".

Controlled Bullet requires a Beast Gun, so it wont work with Mountebank's Passage.

You can not teleport people into your portal, as that square is not "safe".


Waldham wrote:

Is it possible to obtain a Mountebank's Passage ?

It's an unique weapon, so above rare, is it right ?

Technically no. Though treating Unique as a rarity tag similar to Rare would probably be the best idea.

I can't find where the rarity tags are defined, so I may be wrong on that. The note on Published Adventures only mentions the rarity tags of Uncommon and Rare though.

Unique simply means that there is only one of that item in the world. (It also increases the DC of recall knowledge checks, but I don't think that is important to what you are asking.)

It should still be completely under GM control on whether the item even exists in the game world and setting at all. And if it does exist, there may still not be any way for the players to get it.


Quote:
With controlled bullet, is it possible to use a juxtaposition ammunition (only one bullet) to affect several targets ?

And for this ?


Waldham wrote:
Quote:
With controlled bullet, is it possible to use a juxtaposition ammunition (only one bullet) to affect several targets ?
And for this ?

Depends on how your GM chooses to handle the bullet's 'destroyed after use' from being a consumable item. If he rules it that the first hit consumes it, it's valid. If he rules you can keep going, well, go for gold.

One thing to note, each target hit will have to go to a new square, so you can group them, but not stack them as was part of your proposal for the portal, and because the Forced Movement isn't a push or a pull, none of them can end up in a potentially dangerous position.


Quote:
Controlled Bullet requires a Beast Gun, so it wont work with Mountebank's Passage.

I know, the character will use a second weapon, so a beastgun.


Is it possible to use sticky poison with chain reaction ?


Waldham wrote:
Is it possible to use sticky poison with chain reaction ?

No. Chain Reaction's damage isn't from the bullet, it's from circumstantial, happenstance, or environmental effects. A poisoned bullet that doesn't hit anyone doesn't poison them.


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Asethe wrote:
Waldham wrote:
Is it possible to use sticky poison with chain reaction ?
No. Chain Reaction's damage isn't from the bullet, it's from circumstantial, happenstance, or environmental effects. A poisoned bullet that doesn't hit anyone doesn't poison them.

Well, technically you can use special ammunition with the Chain Reaction activity. It’s just that the effects of that special ammunition only affect the first person attacked, since everyone else is hurt via Rube Goldberg madness rather than other gunshots.


Is it possible to use controlled bullet with a bullet (juxtaposition ammuniton) poisoned with a stupor poison on the first target and the chemical contagion feat to place the other targets adjacent to the triggering creature exposed to the triggering poison ?


Waldham wrote:
Is it possible to use controlled bullet with a bullet (juxtaposition ammuniton) poisoned with a stupor poison on the first target and the chemical contagion feat to place the other targets adjacent to the triggering creature exposed to the triggering poison ?

Short answer: no.

Longer answer: Your poison wouldn't activate as it's an injury poison and juxtaposition ammunition does no damage, so can't inflict injury poison, so doesn't trigger a poison save that would have to be critically failed to trigger the Chemical Contagion.

Even if you somehow got a contact poison or similar to work, your opportunity to trigger Chemical Contagion would be when the initial hit occurred, the poison had to be saved against, and was critically failed, which would all occur before the teleport, so still no.


Ventnor wrote:
Asethe wrote:
Waldham wrote:
Is it possible to use sticky poison with chain reaction ?
No. Chain Reaction's damage isn't from the bullet, it's from circumstantial, happenstance, or environmental effects. A poisoned bullet that doesn't hit anyone doesn't poison them.
Well, technically you can use special ammunition with the Chain Reaction activity. It’s just that the effects of that special ammunition only affect the first person attacked, since everyone else is hurt via Rube Goldberg madness rather than other gunshots.

Has anybody discovered whether or not Multiple Attack Penalties apply (or don't?) to the chain reaction after the first roll?

I assume that they do, but the language of this feat is just different enough from other similar things elsewhere that I wanted to check (since I have a player asking about it).

Thanks in advance if anybody has a line on this!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Chain Reaction doesn't say anything about MAP not applying normally. Therefore MAP applies normally, since that's the default when you don't have a special rule.


Yes, it doesn't have any rule saying to apply MAP differently than normal. And since it has you make additional stock-standard Strike actions, they would have MAP applied. Being subordinate actions just means that you don't pay additional action cost for them.


Thank ye kindly!

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