New Campaign Traits for Kingmakers, Suggestions Needed


Advice

Silver Crusade

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My group is soon doing our session zero, but we are all underwhelmed by the campaign traits offered, but not so much for their relative power, but for their lack of variety.

Would you be able to suggest some traits that tie a larger range of backgrounds into the story arc?


Mebbe using some of the other campaign traits from differing adventure paths to be adjusted over to Kingmaker? Possibly even combining the actual Kingmaker traits with regional ones for extra variety? ;)


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I had written a couple traits for two homebrew modules built around Kingmaker. One was Dragon's Demand if it took place in the kingdom and the other was a sort of Kingmaker After Story so the fluff of these traits may not fit too well. Most were purposely made more powerful than other traits but generally within the half a feat rule. Feel free to adjust them.

Dual Duelist:
Basically ripped from Shattered Star
The "kingdom" has inherited diverse dueling traditions and its duelists use this well. Your training emphasizes keeping your enemies guessing and are you are more accurate with two weapons.
Benefits: The penalty for fighting with two weapons is reduced by 1.

Dragon Scholar:

You have come to the stolen lands hoping to uncover the secrets left behind by its illusive denizens.
Benefits: You gain a +1 trait bonus on knowledge arcana adding it as a class skill and you gain draconic as a bonus language.

Faith Healer:

Inspired by unorthodox healing methods, you have developed your own style of faith healing blessed by your god.
Benefits: Once per day as a full round action you may channel energy as a first level cleric. You also heal allies 1 extra hit point per die rolled whenever you heal with positive energy.

Greenbelt Thumb:

Years of practicing alchemy in the unforgiving Greenbelt has paid off allowing you to brew faster than most.
Benefits: You take half as long to brew potions.

Kindred Archer:

You belong to a long line of hunters living in the stolen lands. A bandit king killed your father but before you learned his trade.
Benefits: You have inherited a Darkwood Longbow or Composite Darkwood Longbow (matching your strength). In addition, you gain a +1 trait bonus on attacks made with darkwood weapons.

Righteous Leader:
A good aligned wicked leader trait
The best leaders aren't always good but you are. Righteous leaders bring out the best in their men and sometimes that means sharing their burden on the path to righteousness. Righteous leaders lead by example.
Benefits:You gain a +1 trait bonus on Charisma checks against good creatures. If you select the Leadership feat at any point when you meet the prerequisites for that feat, you can recruit a cohort who is up to 1 level lower than you (instead of the normal requirement that your cohort must be 2 or more levels lower than you are) as long as your cohort is good.

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