Does Mech HP seem low to anybody else?


General Discussion


Just looking at the listed examples in Tech Revolution and the health pools on gargantuan mechs are lower than a lot of PCs. For example, the Aeon Striker, Tier 6, has 66 hitpoints, 15 shield points and 3 hardness. Meanwhile, a level 6 soldier is going to have 100ish HP+stamina. It seems to get worse at higher tiers too.

It just seems bizarre that a 50ish ton mech can take less damage than the 200 pound pilot inside it.


The durability of humanoid beings in roll 20 has never made sense. Just don't think about it too much.


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I think that's their way of balancing mechs, considering they get hardness, regen shields, and generally more actions available.


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BigNorseWolf wrote:
The durability of humanoid beings in roll 20 has never made sense. Just don't think about it too much.

Makes more sense than the durability of inanimate objects. ;) At least heroes and villains having high HP can represent their capability and importance within the story. Walls having ridiculously absurdly high HP mostly serves to prevent decades old dungeon-bypass strategies that probably should have been perfectly allowable back in 1980.


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Metaphysician wrote:
BigNorseWolf wrote:
The durability of humanoid beings in roll 20 has never made sense. Just don't think about it too much.
Makes more sense than the durability of inanimate objects. ;) At least heroes and villains having high HP can represent their capability and importance within the story. Walls having ridiculously absurdly high HP mostly serves to prevent decades old dungeon-bypass strategies that probably should have been perfectly allowable back in 1980.

Wall HP is not too bad actually. A 6 inch wooden wall has 60 HP and 5 hardness, which a low level adventure can break through within a minute or two. Thats reasonable.

What is odd is that a Tier 6 mech has lower hardness than a wooden wall and only slightly more HP.


Lol, was going to ask how often do you see wooden walls in high tech worlds, but your comparison does make the point valid.


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Starfinder Superscriber

Shields that have fast-heal equal to their tier + being able to draw on their power core for 1d8 to 4d8 depending on tier seems like it might explain why they don't have too much HP.


Leon Aquilla wrote:
Shields that have fast-heal equal to their tier + being able to draw on their power core for 1d8 to 4d8 depending on tier seems like it might explain why they don't have too much HP.

I did overlook the high level of shield regen, which at least makes it tougher mechanically. Replenish action actually makes them fairly resilient, although its limited by the issue that SP pools tend to be too small to take advantage of it. The T6 striker with 15 SP is going to be overheal quite often.

Just seems odd thematically. Rather than being big brutes who trade blows and take a lot of punishment, mechs seem better suited to kiting or hit and run maneuvers with their high speeds and strong regen.


johnlocke90 wrote:


What is odd is that a Tier 6 mech has lower hardness than a wooden wall and only slightly more HP.

Keep in mind that in order to destroy a 6 inch wooden wall (which is like, double thick barn planks or a wooden palisade ALA the wild west) you need to carve through the entire 10 foot area. You're going to be there a while.

To break or destroy a mech you only need to take out the most important part with the least amount of armor on it.. whatever that is. battery, CPU, the "knees" whatever.


He's definitely correct about the hit points on walls. A Kyokor in its description is able to wipeout entire city blocks in seconds, yet can't knock down a concrete wall in a couple of rounds. Most Nukes aren't knocking it down, either.


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So interesting thing to note, low and mid level mechs can do more damage just falling on their opponents. A colossal object falling on you does 10d6 damage, reflex save for half. Do it from 30 feet and with a decent acrobatics check the mech only takes 1d6 damage itself.

At low levels, a mech can reasonably one a shot another mech doing this.


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Threads like this make me glad that I just wholesale ignore object damage rules.


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Starfinder Superscriber
johnlocke90 wrote:

So interesting thing to note, low and mid level mechs can do more damage just falling on their opponents. A colossal object falling on you does 10d6 damage, reflex save for half. Do it from 30 feet and with a decent acrobatics check the mech only takes 1d6 damage itself.

At low levels, a mech can reasonably one a shot another mech doing this.

Mechs aren't objects for the purposes of that rule any more than a dragon is.

It literally says on page 112 of Tech Revolution in big, capital letters: "Mechs aren't objects"


Leon Aquilla wrote:
johnlocke90 wrote:

So interesting thing to note, low and mid level mechs can do more damage just falling on their opponents. A colossal object falling on you does 10d6 damage, reflex save for half. Do it from 30 feet and with a decent acrobatics check the mech only takes 1d6 damage itself.

At low levels, a mech can reasonably one a shot another mech doing this.

Mechs aren't objects for the purposes of that rule any more than a dragon is.

It literally says on page 112 of Tech Revolution in big, capital letters: "Mechs aren't objects"

No, what it says is "mechs do not count as objects for spells and abilities that affect objects.". Environmental damage rule are neither spells nor abilities.

How else would you determine the damage from a 200 ton mech falling on a person?


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johnlocke90 wrote:
Leon Aquilla wrote:
johnlocke90 wrote:

So interesting thing to note, low and mid level mechs can do more damage just falling on their opponents. A colossal object falling on you does 10d6 damage, reflex save for half. Do it from 30 feet and with a decent acrobatics check the mech only takes 1d6 damage itself.

At low levels, a mech can reasonably one a shot another mech doing this.

Mechs aren't objects for the purposes of that rule any more than a dragon is.

It literally says on page 112 of Tech Revolution in big, capital letters: "Mechs aren't objects"

No, what it says is "mechs do not count as objects for spells and abilities that affect objects.". Environmental damage rule are neither spells nor abilities.

How else would you determine the damage from a 200 ton mech falling on a person?

Via the Chunky Salsa Rule.


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johnlocke90 wrote:
Leon Aquilla wrote:
johnlocke90 wrote:

So interesting thing to note, low and mid level mechs can do more damage just falling on their opponents. A colossal object falling on you does 10d6 damage, reflex save for half. Do it from 30 feet and with a decent acrobatics check the mech only takes 1d6 damage itself.

At low levels, a mech can reasonably one a shot another mech doing this.

Mechs aren't objects for the purposes of that rule any more than a dragon is.

It literally says on page 112 of Tech Revolution in big, capital letters: "Mechs aren't objects"

No, what it says is "mechs do not count as objects for spells and abilities that affect objects.". Environmental damage rule are neither spells nor abilities.

How else would you determine the damage from a 200 ton mech falling on a person?

Sounds like an oversight, to me. It doesn't make sense for a mech to fall on something and cause damage where as no other creature of similar size can do the same.


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Sauce987654321 wrote:
Sounds like an oversight, to me. It doesn't make sense for a mech to fall on something and cause damage where as no other creature of similar size can do the same.

This. If a huge earth elemental can't do it, a huge mech can't do it. Same for a gargantuan creature or colossal creature vs. a gargantuan or colossal mech.


The dropped object rules being borked does not mean that anything not measuring up to the borked droped object rules is also borked. Who wants to play/watch the exhilerating story of mechs being dropped out of the back of cargo planes to land on stuff? UPS workers?


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For a cool 1 time entrance, I would think it was cool, seeing a rag tag group of resistance fighters being pinned down by an enemy squad, Mech drops in and squishes them would be a cool entrance (Either squad, I am not fussy). That being the go to tactic for every fight, no thanks.


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Starfinder Superscriber

Who knew that all a colossal monster had to do to kill players wasn't to roll an attack for their bite, tailswipe, or claws, but to just sit on the party.

It's almost as if that was never the idea behind the falling object rules to begin with.


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Leon Aquilla wrote:

Who knew that all a colossal monster had to do to kill players wasn't to roll an attack for their bite, tailswipe, or claws, but to just sit on the party.

It's almost as if that was never the idea behind the object rules to begin with.

I'm pretty sure with a running start most of them can get a 10 or 20 foot vertical.

Rocs fall, everyone dies.


FormerFiend wrote:
johnlocke90 wrote:
Leon Aquilla wrote:
johnlocke90 wrote:

So interesting thing to note, low and mid level mechs can do more damage just falling on their opponents. A colossal object falling on you does 10d6 damage, reflex save for half. Do it from 30 feet and with a decent acrobatics check the mech only takes 1d6 damage itself.

At low levels, a mech can reasonably one a shot another mech doing this.

Mechs aren't objects for the purposes of that rule any more than a dragon is.

It literally says on page 112 of Tech Revolution in big, capital letters: "Mechs aren't objects"

No, what it says is "mechs do not count as objects for spells and abilities that affect objects.". Environmental damage rule are neither spells nor abilities.

How else would you determine the damage from a 200 ton mech falling on a person?

Via the Chunky Salsa Rule.

This is more what I was getting to.

Setting aside fall damage, its completely reasonable for a person in a 60 foot tall mech to look at the 3 foot tall enemy punching his feet and say "I step on the guy".

But if you go anywhere near that either the guy is likely to die or you are getting an absurd outcome.


Leon Aquilla wrote:

Who knew that all a colossal monster had to do to kill players wasn't to roll an attack for their bite, tailswipe, or claws, but to just sit on the party.

It's almost as if that was never the idea behind the falling object rules to begin with.

Colossal enemies are over 64 feet tall. If you saw a rat nipping at your feet, would you try to step on it or punch it? Which do you think would be more effective?

Thats the situation most colossal monsters find themselves in.

Wayfinders

johnlocke90 wrote:

So interesting thing to note, low and mid level mechs can do more damage just falling on their opponents. A colossal object falling on you does 10d6 damage, reflex save for half. Do it from 30 feet and with a decent acrobatics check the mech only takes 1d6 damage itself.

At low levels, a mech can reasonably one a shot another mech doing this.

Battletech “death from above” attack


BigNorseWolf wrote:
The dropped object rules being borked does not mean that anything not measuring up to the borked droped object rules is also borked. Who wants to play/watch the exhilerating story of mechs being dropped out of the back of cargo planes to land on stuff? UPS workers?

I used to play with these two guys who's go-to tricks were, respectively, casting Mount to summon the horse as high in the air above a target as he could to drop the horse down & splat it on an enemy, or using dimension door to open a portal a few hundred feet above a target & throw a tree token through it to drop a full sized oak tree on them.

I don't think either worked for UPS but I haven't spoken to them in a few years.


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johnlocke90 wrote:


This is more what I was getting to.

Setting aside fall damage, its completely reasonable for a person in a 60 foot tall mech to look at the 3 foot tall enemy punching his feet and say "I step on the guy".

But if you go anywhere near that either the guy is likely to die or you are getting an absurd outcome.

And the reason dragons, many of which are bigger than mechs, haven't been able to do the same thing to the humans with class levels for 50 years is...?

This had always been a system about heroes: larger than life fantasy figures who do absurd things like punch out a dragon, wrestle a demon, or behead a vampire lord with a sharpened spoon. And yes, dismantle a mech while they are "merely" in power armor. Having a mech helps but it doesn't matter if the pilot inside is outclassed.


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I do recall introducing a former friend of mine to D&D/Pathfinder years go & he wanted to dm a section and have it based in his own setting based off a series of novels he's been writing for twenty years that'll never get released. He was certain that worms the size of houses would be able to overpower any adventurer on sheer mass alone. I had to point out to him that in Pathfinder, bholes were a thing.

That intuitive sense of how unassailable something truly colossal would be, partly due to how effortlessly it would swat anything human-sized, just isn't particularly well supported by the game.


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FormerFiend wrote:
That intuitive sense of how unassailable something truly colossal would be, partly due to how effortlessly it would swat anything human-sized, just isn't particularly well supported by the game.

I think it does it fine, for the most part. Maybe they could've done more to make bigger enemies feel truly gigantic, but that's another issue.

Most gargantuan+ monsters are already higher level encounters. This is not an accident. Your everyday soldier, mercenary, adventurer, whatever, isn't going to be able to fight said monster head on because of the level disparity. However, when you tell the game to put a medium sized combatant in the same level bracket as the giant monster, that's exactly what you're going to get. This isn't a flaw of the game, this is the progression system simply doing its job.

If this interaction isn't what you're looking for, the best solution is to not put the game in this position to begin with. Your 15th level character isn't John McClane or Rambo, but closer to somebody like Thor or The Hulk from the MCU.


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FormerFiend wrote:
Threads like this make me glad that I just wholesale ignore object damage rules.

Likewise. Or rather, I have some house rules that I have half-forgotten due to not running a game for a while, that basically take the "per inch" stats and apply them to the "Per 5 foot cube" level, along with a proviso that "If your attack couldn't logically destroy the type of wall, than you can shoot through it but you can't destroy it for purposes of passage". Which is to say, your typical laser rifle might be able to overpenetrate a wall to hit someone behind it, but you aren't going to be able to walk through the pinpoint laser hole.


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Starfinder Superscriber

To me it just seems fundamentally obvious that for an animate object, whether construct, mech, dragon, or Aboleth to try and inflict physical harm on something else, it requires an attack roll. Whether that's trying to pancake them (isn't this just called "Slam" in the stat blocks?) beneath their bulk, claw them, bite them, shoot them, or stab them. I have to roll an attack roll to hit objects and they're not even animate!

Saying "Gargantuan creatures fall, everyone dies" may win you a few favorites on a message board but I don't see how it is anywhere within the intention of the rules or liable to get your players to come back to the table for a second session.


BigNorseWolf wrote:
johnlocke90 wrote:


This is more what I was getting to.

Setting aside fall damage, its completely reasonable for a person in a 60 foot tall mech to look at the 3 foot tall enemy punching his feet and say "I step on the guy".

But if you go anywhere near that either the guy is likely to die or you are getting an absurd outcome.

And the reason dragons, many of which are bigger than mechs, haven't been able to do the same thing to the humans with class levels for 50 years is...?

This had always been a system about heroes: larger than life fantasy figures who do absurd things like punch out a dragon, wrestle a demon, or behead a vampire lord with a sharpened spoon. And yes, dismantle a mech while they are "merely" in power armor. Having a mech helps but it doesn't matter if the pilot inside is outclassed.

Actually, dragons can do this. They have a crush attack that significantly outdamages the environmental rules. Its just not as noticeable because their size gets reflected in their level. You don't get colossal dragons until the Great Wyrm at CR22. Even the "Huge" adult dragon is CR 14. They don't have this disconnect because their other weapons also do massive amounts of damage.

The difference with mechs that they can be colossal at low levels, so they get this huge dissonance between what their weapons do and what environmental rules or basic physics say they can do.


Starfinder Superscriber
johnlocke90 wrote:


Actually, dragons *can do this. They have a crush attack.

No dragon in Starfinder has a crush attack. I don't even think they have slam. Just bite, claw & tailswipe.


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Crush is an offensive ability , not a basic attack. Quick look on AoN and they have it


Wesrolter wrote:
Crush is an offensive ability , not a basic attack. Quick look on AoN and they have it

Right, but its hardly the instakill the mech fans are looking for. You deal ok damage to the target and pin them, and which point they can full attack you back with a one handed weapon.

Levels/ cr/ Combat and damage is probably the biggest places the game diverges from reality. It's why sniping doesn't work (ow.. half my staminia points...!) No, it isn't consistent with reality but its very consistent with the rest of the system. The system works that way because reality would get your heroes very dead very quickly before they gained more than 2 levels.


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I wasn't agreeing with the 'Drop mech' tactic, just informing Leon about the ability.


Starfinder Superscriber

Mech/Dragon crushing (falling, kneeling stomping, sitting, etc.) attacks could follow Starship ground attack rules; treated as Traps/Hazzards. That could help with balancing and still do significant damage...maybe.

I also like what Leon said about their Slam and other types of attacks to help with balance.


I think part of the issue is that a lot of scenarios people are imagining, like "Mecha lands on and squashes people"? Are things that happen in the relevant fiction where there is a significant different in "challenge rating". The powerful hero mecha lands on and one-hit squashes an opponent mook mecha ( or several ) with its landing. . . but it doesn't do so against an equally powerful mecha piloted by an equally skilled pilot.

Its just, in Starfinder ( and most D&Derivatives ), significant CR mismatches are discouraged. You don't get the chance for your CR 10 hero piloting a CR 13 mecha to stomp on CR 3 ordinary soldiers, because no amount of them will make it a meaningfully challenging encounter worth XP or loot. Which does suggest, to me, that sometimes the GM *should* give the players an "encounter" that is well beneath their power level, not for the XP but for the fun of being reminded how powerful they actually are.

( And likewise, they should occasionally have encounters with opponents well *above* their power level, to remind them that not all problems can be solved by rolling initiative and engaging in combat, some have to be circumvented or avoided. ;) )


Mechs vs other mechs is fine. Its mechs vs soldiers or mechs vs the environment where things get weird. Low level mechs attack with 5 ton swords that can't break through concrete and do slightly more damage than equivalent soldiers. While also being almost as fragile as said soldiers.

Seeing how ineffective their sword is, its reasonable for players to ask "what happens if I step on the enemies?" to which the answer is "you aren't allowed to do that because it breaks the game design".


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You can step on them, its resolved as an attack and does weapon or mech damage.

If the attack misses they got completely out of the way. If they survived the attack then you only crazed them , or you kicked up a rock and it hit them or they threw themselves to the ground so hard to get out of the way it hurt etc. The exact same way adventurers have been surviving being trampled by elephants or dragons or attacked by building sized tarrasques.


Do their ACs seem low to anyone else? Unless there is something I am missing, their AC seem to be around the same as a PC of roughly the same level. With enemy CRs being 3 higher, their ABs would be greater then what the PCs face so the Mechs get hit more often, with their general lower overall HP and that until you hit higher levels, the Hardness is effectively negated by the bump in CR, their durability is looking a bit poor. Only thing I see going for them is their shield regen, which against more then 1 opponent, its not great.

Or are my PCs just good at getting AC?


I think you are underestimating the benefits of Hardness, *especially* if you are fighting multiple opponents. Multiple opponents making multiple attacks may wear through your shields quickly, but every single one of them eats the Hardness reduction separately. Also, if you are fighting multiple opponents, they will be lower CR relatively, meaning that AC won't be hit as often. . . and their DPS will be reduced over time by you splattering them with your mecha scale attacks. A CR 9 monster isn't going to like being hit by a Tier 10 mecha, even if it has three of its closest cousins to aid in the fight.

( Which, note: four CR 9 monsters vs a Tier 10 mecha piloted by a party of 4-5 heroes? Is an 'Average' fight by chart, meaning the heroes are expected to win, but not effortlessly. Those same CR 9 monsters was the party of level 10 PCs on foot would be an Epic fight ( APL+3 ), which is winnable but grueling, and as hard as fights go where you still have a reasonable expectation of victory. )

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