
GM of the Crusade |

Hello! Welcome to the Worldwound, glad to have you. I've recently been playing the new Wrath game released by Owlcat Games, and it has renewed my interest in running the campaign on my own.
With that in mind, I also love gestalt, and I figured that would add a little bit more power fantasy to the game.
Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Alignment: any, but I don't want a CE party wrecker character. If you're evil at all, have a good explanation for it.
Classes: any Paizo, minus Antipaladin.
Races: any and all Paizo are accepted, as the crusaders aren't picky.
Traits: two normal, and one Campaign, which must be from the Wrath of the Righteous Player's Guide.
Wealth: maximum for your highest of the two classes.
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
Beyond just this, you need to make sure you explain why your character is in Kenabres, and how much general knowledge they have of the area.
Just wanted to be up front about the content that will exist in this game.
I'll be taking 3 players, and the recruitment will be open for roughly two weeks, ending on Saturday the 24th of September, or earlier if I get enough interest to make a decision earlier. I'll let you know ahead of time if I change the date.
I think I covered just about everything, but if you have any questions, feel free to ask!

Simeon |

These right here are generally the standard feat tax rules. Basically, it's altering pre-reqs for combat feats and giving the combat option feats (i.e. power attack, deadly aim, combat expertise) for free.

GM of the Crusade |

These right here are generally the standard feat tax rules. Basically, it's altering pre-reqs for combat feats and giving the combat option feats (i.e. power attack, deadly aim, combat expertise) for free.
I'm not entirely sure about the repercussions of those changes, so I'll reserve the right to implement those rules at a later date, if the three I pick want them.

TheWaskally |

Awesome! I will be submitting a human swashbuckler/cleric of Cayden Cailean, going for Hierophant. I'll start working on him now.

Lysander the Swordsman |

Ok, this is Ouachitonian's submission. Lysander is a Magus (Bladebound/Kensai)/Sorcerer(Wildblooded) of the Sage bloodline. He'll mostly play like a Magus, I fully intend to take the Broad Study arcana and use Sorcerer spells to fuel Spellstrike. But he does still get full 9th level Sorcerer casting, and can handle most (if not all) of the party's arcane casting needs with judicious spell selection. He's also got a fair number of skills, because as a Sage-bloodline, he's got big Intelligence. He's building toward the Archmage mythic path. I might take the Riftwarden prestige class. It works with his background, but it's also not great for a sorcerer; you lose three levels of spellcasting, which means I'll never actually et 9th level spells. But it is very flavorful and has some neat tricks that would be useful here.
1. What is your character’s name?
Lysander
2. How old is your character?
134
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
Lysander is unusually tall and thin even for an elf, about 6'5", 135 lbs. He has coal-black hair and unusually pale skin, and has been said to look like the negative image of a drow. He wears silk robes, and always carries an elven thornblade many of a strange, shiny black metal.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
He is fairly quiet, and often spends his free time reading; even if he is away from home he's probably got a book with him. Conversations on esoteric topics will get his attention, though; he's well read on a host of matters but always interested in learning more.
5. Where was your character born? Where were you raised? By who?
He was born in Kenabres, to Riftwarden parents. They disappeared before he was old enough to remember, and he was raised by his uncle Aravashnial. He has spent some time here and there in Kyonin, his parents' ancestral home.
6. Who are your parents? Are they alive? What do they do for a living?
His parents are dead. They were elven Riftwardens from Kyonin.
7. Do you have any other family or friends?
He was raised by his uncle Aravashnial, and has some other family, mostly in Kyonin. He hasn't seen any of them except Aravashnial since he was last there over a decade ago, training to fight demons. He is well-acquainted with all of the Riftwardens who operate out of Kenabres, but he would call only a few of them his friends.
8. What is your character’s marital status? Kids?
He is single, and so far as he knows has no children, though he has had the occasional dalliance, so you never know.
9. What is your character’s alignment?
Chaotic Good
10. What is your character’s moral code?
He doesn't really have one, formally. But living in Kenabres, having visited the edge of Tanglebriar, and being raised by a Riftwarden, he strongly opposes evil wherever he finds it.
11. Does your character have goals?
Yes. He would like to do what he can to push back the demons of the Worldwound. While he doesn't dream of ever closing the rift, he would at least like to shrink their area of control on Golarion.
12. Is your character religious?
Yes. He worships Yuelral, the elven goddess of Magic.
13. What are your character’s personal beliefs?
See #10.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Anti-social is too strong a term, but he isn't always the most personable. Some of that comes from a combination of elven arrogance and a dearth of experience with non-elves. He's certainly met non-elves, and even become friends with some, but he can't shake the feeling that the short-lived races just don't live up to his own people.
15. Why does your character adventure?
He hopes to one day learn more about what happened to his parents, and do what he can to diminish the influence of demons on Golarion.
16. How does your character view his/her role as an adventurer?
Mostly he does magic. Sure, he can swing a sword better than most mages, but he knows he's still mostly a mage.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
He has a birthmark in the shape of the Sign of the Seeker’s Spiral rune.
18. How does your character get along with others?
He's fairly introverted, but as long as they're not evil or bullies and don't pester him, he's fine. Mostly he sits off to the side and reads a book until the discussion gets interesting, at which time he'll contribute.
19. Is there anything that your character hates?
Evil in general and Demons of Blackfire Adepts in particular.
20. Is there anything that your character fears?
The expansion of the Worldwound or Tanglebriar, mostly. Also disappearing and leaving an infant child behind as his parents did. That fear has kept him from committing to any long-term relationships.
I'm also a big fan of the Feat Tax rules. They give you the basic feats you'd have to take, and free up slots for more flavorful things. In Lysander's case, I'd have loved to take Breadth of Experience, but I just couldn't justify skipping Weapon Finesse on a dex-based melee character. Adopting the Feat Tax system would give me WF for free, and let me take BoE and play up my character's "I'm a hundred and thirty years old, and have read all the way through several libraries. Of course I know a thing or two about [insert topic]." elven snootiness. lol
I should also note that I've played a paladin in this AP before, but only up to early Book 2.

Simeon |
1 person marked this as a favorite. |

Presenting Angahaar, Scion of Terendelev, draconic warrior, righteous crusader, and descendent of legends!
Angahaar
Human bloodrager/fighter (dragonheir scion) 1(Pathfinder Player Companion: Legacy of Dragons 12, Pathfinder RPG Advanced Class Guide 15)
LG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee greatsword +5 (2d6+5/19-20)
Special Attacks bloodrage (6 rounds/day), claws, fearful might +1
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Arcane Strike, Power Attack, Weapon Focus (greatsword)
Traits affable, blood of dragons, child of the crusades
Skills Artistry (philosophy) +4, Diplomacy +6 (+8 to gather information.), Intimidate +6 (+7 to demoralize foes), Knowledge (arcana) +4, Knowledge (local) +4, Knowledge (religion) +1, Linguistics +1, Perception +4
Languages Common, Draconic
SQ fast movement
Other Gear scale mail, greatsword, backpack, belt pouch, blanket[APG], flint and steel, pot, silver holy symbol of Apsu, soap, torch (10), trail rations (5), waterskin, 46 gp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw attacks deal 1d6 damage
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearful Might +1 (Ex) Add a bonus to intimidate to demoralize foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
1. What is your character’s name? Angahaar
2. How old is your character? 22
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? His stark white hair and the patches of silvery scales on his neck, arms, and chest.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Angahaar’s manner of speaking is somewhat aristocratic, but it seems as if he makes a concerted effort to connect to common people.
5. Where was your character born? Where were you raised? By who? Angahaar is born and raised in Kenabres, born into a family of crusaders descended from the silver dragon Terendelev. He was raised by his extended family and their staff of servants.
6. Who are your parents? Are they alive? What do they do for a living? His mother is one of the Scions of Terendelev, and his father was a crusader she served alongside and eventually fell in love with. They are both alive, and live off the largesse of the descendents of Terendelev when not on campaign.
7. Do you have any other family or friends? Angahaar is particularly close to his uncle Argixaran, the man who taught him to fight with a greatsword, and two of his cousins, Evrindaras and Axilos, who he’s trained with since they were born. In terms of friends, he’s also close to a pair of Kellid brothers, Brusk and Urgun, who he’s frequently helped to get out of jams.
8. What is your character’s marital status? Kids? Angahaar is single, and has no children that he knows of.
9. What is your character’s alignment? He’s lawful good, though with a stronger emphasis on good than law.
10. What is your character’s moral code? Angahaar with all his being that evil must be destroyed and good must be protected. Evil should be given the chance to repent, but if refused, it must be destroyed.
11. Does your character have goals? He wants to follow in the footsteps of generations of Scions of Terendelev before him. The crusader spirit of his family is strong in him, and he will do whatever he can to follow the example of his family and his draconic forebear.
12. Is your character religious? Yes, deeply. Angahaar is a devout worshipper of Apsu, the god of all good dragons.
13. What are your character’s personal beliefs? His beliefs are influenced by his membership in the crusade’s ranks and his faith in Apsu. He also believes that he must protect Kenabras with his all.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? The classic draconic pride is very much a part of Angahaar’s personality, though not out of any malice. Rather, he believes that he is better equipped than most other mortals to fight against evil, and as such it is his duty to protect those who cannot protect themselves and combat those whose abuses go unchecked.
15. Why does your character adventure? Much like his goals, he wants to follow in the example of his forebears and Terendelev herself.
16. How does your character view his/her role as an adventurer? Angahaar knows that he is a warrior, and in matters of stealth and knowledge he is woefully unprepared to face the forces of the Abyss. His skill with arms, however, is significant, and he seeks to give that to whoever he may end up travelling with.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? As mentioned before, the silvery scales on his body show his draconic ancestry.
18. How does your character get along with others? Angahaar does his best to get along well with anyone he meets. This sentiment has lead to him being well-liked by many citizens of Kenabres for his charitable nature and desire to help.
19. Is there anything that your character hates? Angahaar hates evil and cruelty. Apsu teaches his warriors that they are the talons of Apsu’s wrath, and he metes out destruction to those who his god teaches him are to be destroyed.
20. Is there anything that your character fears? Above all else, he fears that he will fail. He has a monumentally high example to live up to, and his anxieties that he will not be good enough for his family, his god, and Terendelev keep him up many a night.
Angahaar, scion of Terendelev, was always destined for great things. He came from a long line of crusading warriors, the blood of the mighty silver dragon Terendelev strong in their veins, marking them as something of crusader nobility. Angahaar always knew it was his fate to take up the family legacy, to drive back the demons that their draconic forebear had sworn herself an enemy of. He was trained from a young age to be the best of the best, and Angahaar lived up to his family’s expectations. He excelled in combat, philosophy, and the theology of Apsu, the patron deity of Terendelev and their family by extension. He had little choice in his life, but he was happy with it. In what free time he had he devoted it to the people of Kenabres, using his family’s largesse to help the less fortunate. The less righteous in his family frowned upon it, but Angahaar cared little.
He was 16 when his first expedition into the demon-scarred wasteland of the Worldwound came, commemorated by a gift of a breastplate and greatsword, the preferred armaments of the scions of Terendelev.
They struck out into the wastes, blades bright and tempers hot. It was a simple journey, more to give Angahaar and his two favorite cousins experience with truly fighting demons. In a forgotten crypt they stumbled across a lair of demon cultists, worshippers of one of the countless demigods of that foul species. Angahaar lead the charge, full of righteous fury. He cut his way through the cultists, his draconic blood giving him overwhelming strength, wickedly sharp claws, and an emboldening presence, all echoes of Terendelev’s power. Together, the four of them destroyed the cult lair, emerging victorious.
Angahaar knew then that he would take the fight to the demons. Some of his kin were content to hide behind the walls of Kenabres, but he was not. He knew Terendelev would be at Armasse, and there he would formally seek her blessing to join the crusade.
Angahaar is a tall, handsome human man with icy blue eyes and vibrant white hair. His facial features are strong and regal, and small patches of silver scales cover his arms, chest, and neck. He carries with him a greatsword and breastplate. He also wears a silver holy symbol of Apsu around his neck, both a reflection of his faith and a connection to his heritage.
Angahaar is a beacon of righteousness in a land so desperately devoid of it. He is kind to the innocent, always ready to help someone in need. To the wicked, he has no such compulsion to help. If they are willing to repent, he will spare them and let those with more patience for rehabilitation take over. If they are unrepentant, he will try to destroy them, no matter the odds. He takes it upon himself to face down danger and evil, whatever and wherever that may be. When one doesn’t consider matters of philosophy, Angahaar is confident and self-assured. When not consumed with righteous anger, he can be surprisingly tender with those he cares about, even expressing some doubts in his ability to complete his ultimate mission of defeating evil and living up to his forebear’s example. He feels a deep need to give what he can to those who have less. While he loves bringing death to the wicked, he would rather ensure that the lives of the good and innocent are directly improved by his actions.

mittean |

1. What is your character’s name? Ceilidh Blackwood
2. How old is your character? 27
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? This is her portrait, and this is her arcane tattoo. She has a nose ring (small hoop) in her left nostril and is lightly freckled.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? She is impetuous and would be this world's version of a Social Justice Warrior. She likes cigars and whisky. She is outgoing but uses that as a defense to control how close people get to her...and how far at arm's length she keeps them.
5. Where was your character born? Where were you raised? By who? Nerosyan, Mendev. She was raised there by her parents until she fled towards the world wound, intent on "protecting" her parents and using her curse against the world wound.
6. Who are your parents? Are they alive? What do they do for a living? Up to the DM. I usually have it as a secret from my character that they are dead, potentially caused by one of her magical surges.
7. Do you have any other family or friends? She has an estranged twin sister named Korihor. She is unaware her parents have died. (Or haven't, up to the DM).
8. What is your character’s marital status? Kids? Single. No kids. Doesn't trust herself to do that, doesn't want to hurt anyone, or pass on her magical "malady".
9. What is your character’s alignment? NG
10. What is your character’s moral code? "I don't need a reason to help people."
11. Does your character have goals? wants to figure out why her tree tattoo began to develop...and what it means.
12. Is your character religious? Not at all.
13. What are your character’s personal beliefs? See below
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? See below
15. Why does your character adventure? It is a bit of suicide by cop, where the cop is a slobbering Glabrezu or some other horrid thing.
16. How does your character view his/her role as an adventurer? Better me than someone else. I'm expendable.
17. Does your character have any distinguishing marks (birthmarks, scars, deformities)? See below
18. How does your character get along with others? Suprisingly well. She's friendly and helpful if challenging and fearless in regards to herself...but she is always afraid others around her will be hurt.
19. Is there anything that your character hates? Someone not being listened to, inequality, and flippant use of someone's power of any kind.
20. Is there anything that your character fears? That she is hurting others simply by living.
Ceilidh is very against inequality. She has been an outcast, and homeless, for good portions of her life, so she feels for the underdog, the marginalized. But she feels she's been "accused" of attacks against people and places, with her magic. She worries she's a bit of an unintended terrorist. So she has latched onto a few incidences she's read about that involved real terrorists...elves. Because of her frustration over her own situation, she tends to read the worst in elves and comes across as mildly racist.
She's brilliant, but a bit of an alcoholic. She can't sleep without a drink. She loves a good cigar but will complain about someone tracking in dirt, or not washing their face. Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation.
Ceilidh is a hard woman to love. She's brilliant and believes she is on a mission to civilize the world, one person at a time. She believes that society is doomed because of the way people treat each other, and the way the species treat each other. She believes that there is a problem with the rich crushing the poor, even though she doesn't believe that there is something inherently wrong with being rich.
She distrusts magic, feeling it is only abused, and dislikes religion, feeling it is a big con. The conundrum of her life lies in the fact that she seems to seep magic from every pore. She would prefer to just read a book, cook an extravagant meal, enjoy an expensive scotch and cigar, and live out her life in a warm place overlooking the sea.
Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation. She believes in the best of mankind, but also believes that most people are idiots; sheep, with no willpower, to make an informed choice for themselves, bent on treating each other poorly simply for a lack of understanding, or because they want a cookie. They lack true power, so therefore hurt everyone around them simply to act powerful, or to take power. She feels she is truly powerful...and that scares her. She feels alone as if no one could understand.
She was born to the north of Nerosyan, Mendev, in the small village of Little Mingin, a dirty fishing village just south of the West Sellen River. Her family sent her away to school in Korvosa because "weird things always happened around her", the final straw is when she gave the mayor's daughter's a purple beard.
At fifteen her tattoo appeared, growing steadily down her back. She was afraid it was a disease or infection of some sort. Her fears, it seems to her, were confirmed. She is infected with magical energy. It took the form of a slowly growing upside-down tree, made of thousands of tiny arcane symbols, one by one appearing on her skin, bleeding down her back, slowly over the years. Every time something strange happened around her, the tattoo grew a little more.
At the age of 21, she awoke in an inn she was staying at in the city of Magnimar in Varisia while working as a freelance researcher for Venture-Captain Obo...or what remained of the inn. Her bed alone stood unharmed, on an untouched rise in a crater where the 'Three Barmaids' once stood. She believes she destroyed it with her magic. That was when her Mark changed from a tiny shoot to a small sapling on her back.
She wants nothing more than to control this magic, so it can't hurt anyone else. She can't let this thing inside her destroy everything around her.
Unbeknownst to her, her family's home was destroyed in the same fashion, at that same moment, back in Little Mingin.
Fleeing, she headed east, with no real destination, but definitely in the direction of home, the last place she wanted to be, but the only place it felt right to go to. Over the next year, driven by fear of hurting anyone, she made her way to The Worldwound, where the amount of alcohol they served seemed to match her thirst well.
She is a human, and rumor had it her grandmother was a tiefling, as she is from Cheliax, but she honestly considers herself human (no matter what those kids said). She cannot stand racism, and will quickly lose her cool if she sees it in practice, despite her own racist reactions to elves (those are justified, of course.)
She is not a hero and has done nothing she considers special.
Ceilidh wants to figure out why her tree tattoo began to develop... and what it means.
Aside from that, she is really wanting to learn how to cook rice the way they did in Manaket. It was like little pillows of air. That, and the perfect scotch. She hears rumors that there is a scotch from the Worldwound that has stopped the battle there, simply so demons and Paladins could share it. She wants several bottles of that.

Cuàn |

This looks like I could finally find a home for my Chavazvug, the one Qlippoth lord who hates demons more than he hates mortals, worshipping crusader, though the worship is purely as a method to achieve her own goals. Chavazvug doesn't care.
My character would be a disillusioned crusader who is convinced the current methods used by the crusade don't work. To her the current crusaders are too 'nice'. Simply put, she wants to end the demonic invasion by any means necessary and if that means sacrificing a hundred innocents/crusaders, so be it. If you'd ask her she'd say that the good guys also do that by sending them into unwinnable battles, they just dress it all up in lies. Despite being scorned and ostracized by most crusaders (she has avoided the hardliners so far) she does consider herself to be their best ally.
As for why she's evil, it's because she is convinced it is what is needed to finally get things done, not because she likes it. The end justifies all means. This also means that she could veer from her current path if shown another path that is at least as effective as her current one.

![]() |

So, I've narrowed it down to two general ideas-
A barbarian/fighter/cleric, a Kellid, whos tribe originates from the worldwound. The very same that had dealings with a specific someone. He, as is tradition of his tribe, was sent to aid in the crusades.
I'd ask to not have him worship a particular deity, and I'd discuss domain selections with you.
The other idea is a mindblade magus/fighter or alchemist.

polyfrequencies |

Gestalt is always a blast. It looks like there is already a plethora of charisma-focused ideas, so I'll lean more in the wisdom direction.
I'm leaning towards an unchained monk with either druid or inquisitor as the casting class. Druid has a lot of flavorful connection to the campaign since Sarkoris was the former home of the Green Faith. A crusader focused on recapturing the old homeland would be a lot of fun to explore.
Hierophant makes a lot of sense for the casting side, but Guardian would also be interesting. I'll play around with this.

![]() |

Dotting in.
As a Planescape fan, I've always wanted to bring a bit of the Blood War to this AP - my "main" 1E PFS character (a Chelaxian Oracle/Hellknight Signifer/Diabolist) was built during the WotR tie-in season to this end and it always irked me a bit that there wasn't much in the way of support for me calling in a legion of Hellknights and/or summoned devils to march upon the Worldwound. Suffice it to say, I'd like to give that another shot here, though obviously it depends on the party as a whole whether that will work.
Need to sit and think for a while how I'd like to build the character, and knowing my character creation process, it's probably going to be a while before I pull it together.

GM of the Crusade |

Don't feel disinclined to build an evil-leaning character because of other people going strongly into the good side. Tensions between good and evil party members, if done correctly, can be extremely enriching and encourage good roleplay moments.
I'll do my best to not pick directly opposing factions, but don't think I'll pick three goody two shoes or two evil mustache-twirling villains. There will likely be a mix of both, assuming people submit enough of either side.

A Leaf On The Wind |

I have a sheet for Elwing, Aasimar Paladin/Oracle. I'll have the fluff up in the next day or so, but I figured I'd put up the mechanics and see what works.
I stuck to the Archives of Nethys for content, but let me know if you want particular citations or anything changed.

JenkinsMyMan |

This is my submission. Let me know if there's anything else you need or any questions or anything.
Gadlan O'Laughlin
LG Bloodrager (Primalist)1/ Paladin (Oath Against Chaos)1
Male Angel-Blooded Aasimar (Native Outsider)
Init +2; Senses Perception +5;
--------------------
Defense
--------------------
AC 17, Touch 12, Flat-Footed 15 (+5 armor, +2 dex)
HP 12 (1d10+2)
Fort +7; Ref +4, Will +5
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 40 ft. (30 ft in armor)
Melee halberd +3 (1d10+3/x3), light hammer +4 (1d4+2/x2)
Ranged light hammer +3 (1d4+2/x2)
Special Attacks bloodrage 7/day (+4 Str, +4 Con, + Will Saves, +2 Temp HP, -2 AC); smite chaos 1/day (+2 attack rolls, +2 deflection to AC, +1 damage)
Spell-like Abilities (CL 1)
At will - detect chaos, halo
1/day - Alter self
Bloodrager Spells Known
Paladin Spells Prepared
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 16, Int 8, Wis 12, Cha 14
Base Atk +1; CMB +3 (+5 vs demons); CMD 15
Feats Power Attack
Skills diplomacy [1] +6, perception [1] +5 ,planes [1] +6, spellcraft [1] +3
Background Skills nobility [1] +3, profession (soldier) [1] +5
Languages Common, Celestial
Traits Faith: Scholar of the Great Beyond; Combat: Demon Slayer
Campaign: Stolen Fury
SQ angelic attacks, aura of good, bloodline (Celestial), bloodrage, celestial resistance, code of conduct, fast movement, oath of the crusade, celestial crusader
Favored Class +1 SKill Point
Combat Gear scale mail, halberd, cold iron light hammer, acid flask (3), potion of cure light wounds (2)
Other Gear masterwork backpack, bedroll, canteen, crusader’s cross, flint & steel, holy text, holy symbol, mess kit, trail rations (5), silk rope (50 ft), soap, and a belt pouch containing 14 gp, 1 sp, and 9 cp
1. What is your character’s name? My crusader cross says “Gadlan O’Laughlin.” Gods, I hope that’s me.
2. How old is your character? I’m 36.
3. What would somebody see at first glance? I stood at 6’1'' and weighed in at 165lbs at my last measurement. I do my best to keep my platinum hair tied in the back but it usually finds a way to get loose when I find myself in a fight.
4. What additional attributes would be noticed upon meeting the character? Most of my life I’ve had to deal with people pointing out that my skin glows. Not much, but enough that most people can notice it if they look.
5. Where was your character born? Where were you raised? By who? I was born in the city of Hajoth Hakados in Numeria. My mother believed that the angelic blood in that courses through my veins came from her own grandfather. A man that her grandmother always claimed was an angel on his way to aid in the First Mendevian Crusade. My father, well, my father simply believed that my mother was a whore. He believed it right up until his death.
6. Who are your parents? Are they alive? What do they do for a living? My father was a merchant on a small scale. Get it? Well anyway, he was a merchant in Hajoth and made a decent living selling second-hand goods. My mother was too young to have been burdened with a child, let alone three. I miss her every day and I pray that my kid brother is taking care of her and the shop.
7. Do you have any other family or friends? My brother, Rylan O’Laughlin, takes care of our mother and the family shop. As far as friends go, well...we’ll see.
8. What is your character’s marital status? I had hoped to marry. She, well, she wanted someone that could promise to be by her side at all times. I can’t be that man.
10. What is your character’s moral code? Spread the order of law wherever I go, so long as the law is just; do not serve as a tool for tyranny. Fight vigilantly the servants of chaos.
11. Does your character have goals? If I can save one innocent from the demonic horde, I will have been successful. If I can save many, I will be happy.
12. Is your character religious? I don’t know if “religious” is the right word. I follow the example of The Just Arbiter so, I suppose so. Olheon teaches us to be strong when asked to lead. To treat those who look to us for guidance with respect and kindness.
13. What are your character’s personal beliefs? All it takes is a great leader to unite people under one cause in order to change the world. The best leaders aren’t always the obvious choice. Abuse of power over another is one of the worst offenses.
14. Does your character have any personality quirks? I heard some of the other new arrivals in Kenabres are getting together tonight for drinks and dice. I’ll need to find time to swing by...
15. Why does your character adventure? As tempting as it was to stay in Hajoth, something about living and dying in the city where your father tried to use you in an evil sacrifice just isn’t appealing. At least, not to me.
16. How does your character view his/her role as an adventurer? I think it was bound to be how I lived my life. Few, if any, aasimar get to grow old taking care of the ancestral orchard.
17. Does your character have any distinguishing marks? I have a few scars on my abdomen that my father and his cultist buddies left behind.
18. How does your character get along with others? I think most people see me coming and think I’m going to shove my way through the crowd or maybe start a bar fight over an offhand comment. But I’d much rather share a drink with you and tell some jokes at the expense of Nidalese.
[b19. Is there anything that your character hates?[/b] Abuse of power for personal gain.
20. Is there anything that your character fears? What if the ritual worked and something has just been biding its time to claw its way out of me?

![]() |

I'm in dubio, on one hand, already in a WOTR that just started. On the other hand, Gestalt Mythic is hard to resist.
Hm. I had a concept for a while on a monk/shaman gestalt that used the monk's unarmed strike along with the Hex Strike feat to deliver the shaman's debuff hexes through unarmed attacks. Maybe that would make a fun and original gestalt build.

GM of the Crusade |

I'm in dubio, on one hand, already in a WOTR that just started. On the other hand, Gestalt Mythic is hard to resist.
Hm. I had a concept for a while on a monk/shaman gestalt that used the monk's unarmed strike along with the Hex Strike feat to deliver the shaman's debuff hexes through unarmed attacks. Maybe that would make a fun and original gestalt build.
Double the demons, double the fun!

GM of the Crusade |

Seeing as how I have decided to only take three players, I will be aiming for each PC to be relatively powerful in their own right. But I will adjust encounters as needed if the feeling of difficulty is a bit off either way.
So as far as guidelines go, don't go so far as to be able to solo things way above your level, but also don't make your character extremely weak either, as it will be a tough experience.
Around a 7-9 I'd guess.

Mightypion |
Seeing as how I have decided to only take three players, I will be aiming for each PC to be relatively powerful in their own right. But I will adjust encounters as needed if the feeling of difficulty is a bit off either way.
So as far as guidelines go, don't go so far as to be able to solo things way above your level, but also don't make your character extremely weak either, as it will be a tough experience.
Around a 7-9 I'd guess.
7-9 sounds reasonable for a Bardbarian. Now, the Bard aspect is kind of reduced as there are less party members to benefit from performances, but its still a lot of utility and skill monkeyness, coupled with pretty reasonable DPS and tankiness.
I definitly need to look up the bard spell list a bit more.

GM of the Crusade |

GM of the Crusade, are you wanting us to build these characters before you choose who is playing?
Yeah, go ahead and build the first level version of the character you want to submit.
A character concept and path can only do so much work on explaining who your character is and what their build will look like/.

![]() |

I've decided. The build will be something like-
Barbarian 2/fighter X/Cleric 20 Or something to that tune, Domains I'm looking at are Travel(definite)/Liberation/good/Luck.
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
1. Arrack the (usually) Gentle Giant
2. early 20s
3. Incredible height (above 6'3") muscled, shoulder black hair (40/60) mixed Kellid blood, wields an incredibly large blade. On his belt is a sketch book.
4. His speech is highly refined for his appearance. He has a very calm demeanor and is fairly cheerful, if a bit quiet and contemplative most of the time.
5.
6. A peasant woman and a "disgraced" Kellid warrior turned farmer. As common as most come.
7. A sister and a little brother. He had a close friend several years his senior. He left to join the crusades. He didn't return, and no word has been heard from him in over a year.
8. Single, It is unlikely he has children as he can count the number of sexual encounters he has had on one hand.
9. Neutral Good with chaotic good tendencies.
10. He holds himself to his word, and a promise once given will be completed, even should it cost him his life. Do what is right and good, always remember why you fight, and do not become what you fight. You fight to protect, to keep the joy of life and the freedom of others.
11. Yes, he wants to become a powerful crusader to defend and heal those that cannont fend for themselves. He seeks to be a bulwark, of course he dreams of singlehandedly retaking the entirety of the world wound himself. But even he knows that is foolishness. He does however, strive to bring comfort and joy to as many people as he can, and defend what is good in this world.
12. Yes, he follows three deities, Desna, Cayden Cailean, and Shelyn. Though primarily focuses on the latter two.
13. He believes that life is precious, that beauty and simple joys are what separate us from creatures like the demons. The ability to sit together at a table, to enjoy each others company, and bask in the beauty the world has to offer. Live life to the fullest, and bring others up with you as you do.
14. He is optimistic, cheerful, and a little shy.
15. He doesn't adventure persay, he seeks to join the crusades, and he wants to join so that others need not have to. He also had a bit of wander lust. If the crusades ever end, he hopes to travel the world, and see the wonderful sights and places that were protected by so much sacrifice.
16. He is a protector and a healer. He is physically strong, and has been gifted his first divine powers from the gods despite little formal training. He sees his gifts as reason enough to defend others. His father also taught him how to wield a variety of weapons.
17. He has one, its a birthmark from the kellid line of Sarkois, though few would likely recognize or know that. Even he and his father are unaware of that knowledge.
18. As long as they aren't harming others or seeking to, he gets a long with most anyone, even some of the more self absorbed noble pricks. Giving a sigh and smile at their narcissistic antics.
19. Demons, and those that ally themselves with demons. He does not understand them, and the mere thought that people would so willingly turn against each other sets his blood boiling.
20. He fears loosing control of himself again. He has that fierce Kellid anger in his blood, and when he was a boy, no more than 12, he nearly killed another lad. The boy, Dart, had constantly poked fun at Arrac, Arrac attempted to keep the anger in, creating a boiling pot, then one day finally pushed him too far with a prank. Arrac's anger boiled over. He remembers little, save being pulled off the boy whos face was smashed and cut. The boy never bothered Arrac again, but to this day his nose is horribly bent from the beating.

![]() |

I think I'll try and cover the arcane casting route, most people haven't expressed an interest in it, and I've always liked double dipping Sorcerer+Wizard in gestalt, even if it isn't really optimal
Just go Sage Sorcerer and you're set haha.
or, go for draconic sorcerer/monk-> dragon disciple -> Eldritch Knight on the non wizard side. Use them purely for buff spells ;)

GM of the Crusade |

feel free to submit the R rated one to my pm's on here, to be sure it's okay and in line with what I have in mind, I would love to take a look at it.
In general, the level of and content of maturity I am aiming to use/discuss is mostly aimed at the violence of battle and demon actions. I can't say there won't be themes of other R rated things, just have to make sure that everyone is prepared for the violence that comes along with a demon invasion.

mittean |

Here is a rough first-level build for Ceilidh.
Are you using Unchained classes? Background skills? And I wanted to check on that Prestige class I asked about, as without it this character concept deflates quite a bit. lol. Currently, she is a sorcerer monk, and her second level would likely go wizard/Magus, and back and forth, with Ultimate magus eventually replacing wizard or sorcerer.
She is intended to be a martial character with no armor and one weapon, but brimming with magic.
Ceilidh Blackwood
Female human (Chelaxian) monk (flowing monk, master of many styles, wildcat) 1/sorcerer (cross bloodied, wild blooded) 1/gestalt
LG Medium humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 Wis)
hp 19 (1d8+11)
Fort +2, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +1 (1d6)
Sorcerer Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—arcane bolt (1d4 force)
Sorcerer (Crossblooded, Wildblooded) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—magic missile
. . 0 (at will)—detect magic, light, message
. . Bloodline Arcane, Sage
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 10, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +1 (+3 grapple); CMD 13 (15 vs. grapple)
Feats Agile Maneuvers, Crane Style[UC], Dodge, Eschew Materials, Spell Penetration, Unarmed Combatant
Skills Acrobatics +5, Appraise +8, Bluff +4, Fly +5, Intimidate +4, Knowledge (arcana) +10, Linguistics +5, Perception +5, Spellcraft +10, Stealth +5, Use Magic Device +4
Languages Abyssal, Common, Draconic, Dwarven, Elven, Infernal
SQ arcane bond (wand), bloodline arcana (+1 DC for metamagic spells that increase spell level), finesse weapon attack attribute, fuse style, redirection
Combat Gear arcane bond wand; Other Gear 5 sp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Bolt (1d4 force, 7/day) (Su) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Crane Style Fight defensive pen reduced to -2. When in style, the Dodge bonus increases by 1.
Eschew Materials Cast spells without materials if component cost is 1 gp or less.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once.
Redirection (1/day, DC 11) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.