Wrath of the Righteous Team 1 (Inactive)

Game Master bigrig107

Roll20 campaign

Kenabres Now


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Thanks GM for getting back to me so fast.


Is there any overview of applicants and characters so far?


I’m working on the list now, will have it ready soon enough. This evening at the latest.


GM, I would like to tweak my PC, can I ask, are Occult Classes allowed?


As in, Occult classes from the official Pathfinder set? Mesmerist, occultist, etc? Yeah, they are.


I noticed in my submission i have Oath of the crusades under SQ , I meant oath against chaos.

Also, there are some really cool character concepts being tossed around here!


I'll be focusing on an oracle of heavens i think with a mix of martial back-up abilities on the other side, probably ranged.
So i provide control, buffing, healing, some skills and damage.
Looking at a mythic path for casting then, hierophant i guess, have to research that.


Well, it's not like we start out with mythic abilities.


I've been working on a submission, trying to cover some of the rogue and face skills for the party as well as provide interesting story hooks and character interactions by taking the character in an unexpected direction. To that end I have put together a CN Tiefling Brawler//Witch (Seducer) called Shella, who follows Calistria and is inclined to use her succubus-like powers to aid the Crusaders in their struggle against demons rather than tempt them to evil.


Finally! I got my Dhampir Spirit Binder Wizard/Chronicler of Worlds+Speaker of the Palatine Eye Bard off the ground! With all the martial combat that I'm sure the other two will bring to the table, I thought a bard would be really very useful! It took a lot of work, and a lot of brushing up on the area around the Worldwound, but it was a lot of fun! I'd be very interested to hear what other people think, I love getting feedback, especially from the GM!

May I present to you, Regnis of Ustalav

Crunch:
Regnis of Ustalav Spirit Binder Divination Wizard, Chronicler of Worlds+Speaker of the Palatine Eye Bard LN Veleeta Born Dhampir(Favored Class Wizard +1 HPx1)
|HP:11|BaB:0|AC:12 T:12 FF:10|Fort:2 Ref:4 Will:2(+2 vs fear, disease, mind affecting)|Init:+7|
Str: 10 0
Dex: 12+2 2
Con: 14 2
Int: 17+2 4
Wis: 12-2 0
Cha: 10 0
Racial Features
+2 to escape artist and UMD
+2 vs disease and mind affecting
Dayborn: Lose Light Sensitivity and no SLA
Low Light Vision
Darkvision 60
Negative Energy Affinity
No penalty from level drain (Except death) all negative levels disappear after 24 hours

Skills
Ranks Stat Class Misc Total
Knowledge Planes 1 4 Y 0 8
Knowledge Arcana 1 4 Y 0 8
Knowledge Religion 1 4 Y 0 8
Knowledge Geography 1 4 Y 0 8
Heal 1 0 Y 0 4
Knowledge Nobility 1 4 Y 0 8
Spellcraft 1 0 Y 0 8
UMD 1 0 Y 2 6
Stealth 1 2 Y 0 6
Bluff 1 4 Y 0 8
Background
Linguistics 1 4 Y 0 8
Knowledge History 1 4 Y 0 8

Languages:
Common, Celestial, Infernal, Abyssal, Necril, Draconic, Akklo

Spirit Binder Wizard Stuff:
Opposition Schools: Enchantment, Evocation
School Divination(Foresight):
-Can always act in the surprise round, +1/2lvl to init(1)
-7xday: Free action at start of turn, roll d20, can use for any d20 check that am required to make in the next round
Choose a class and alignment for your familiar, it uses that save/bab progression: Ranger
1st 5th, 10th, 15th, 20th, familiar gets a feat

Chronicler of Worlds Speaker of the Palatine Eye Bard Stuff
Use Int instead of Charisma for everything
Can attempt all knowledge checks untrained
Can take 10 on knowledge planes checks
int/day, can take 20 on knowledge planes check
Gain Celestial as a free language, lose Escape artist and acrobatics as class skills
Casts Psychic spells, using mesmerist list
Bardic performance: 8rds/day
-Inspire Courage: +1 to hit and damage
-Distraction: Never use
-Fascinate DC:14
-Corpse Speaker: Fascinate DC willsave to see that the body is not speaking, a-la ventriloquism

Feats:
1st: Flagbearer

Traits:
Unafraid:+2 vs fear
Clever Wordplay: Int to bluff
Riftwarden Orphan:???

Spells:

Wizard
0's: All. Usual loadout: (Detect Magic, Detect Fiendish Presence, Acid Splash, Read Magic)
1sts:DC 15 Detect Undead, infernal healing, mage armor, shield, color spray, obscuring mist, grease (Usual loadout: [slot=Detect undead]infernal healing, grease)
Bard/Mesmerist
0's: Dancing Lights, Detect Psychic Significance, Presti, Message
1'sts: (2/day) Burst of insight, Burst of adrenaline


Khara
Familiar Stats:

Greensting Scorpion[Soulbound Familiar: Ranger]
HP:5 BaB:1 AC:19 Fort:2 Ref:5 Will:2 Alignment: NE
Int:6
Impro ved Evasion
Share Spells
Empathic Link
+1 natural armor
Skill focus: Heal(Total+4)
Healer's Hands

Backstory:
Brass skin, and cold grey eyes, those would be the first two things that one would notice about Regnis. He wears a pair of rimless spectacles, and wears simple, practical clothing. Due to a slight limp in his left leg, he walks with a large staff, upon which he has attached a banner, depicting a scarab with an eye in the center. Those familiar with Ustalvian sects would recognize it as being the symbol of the Order of the Palatine Eye, a group devoted to uncovering both the secrets to immortality, and standing against the Whispering Way.
Regnis did not have a normal childhood. Indeed, he was raised by the Order, an esoteric group of scholars. His mother was a cultist of the Whispering Way, who attempted to kill Regnis as an infant when she was surrounded by the Palantine Order. However, the managed to save the child's life, taking a particular interest in their strange appearance, as well as the reverence that the Whispering Cultists held the infant in. Although there was speculation about a connection between the increased cult ritualistic activity about 11 months before Regnis was discovered as a two month old infant, and the babe itself, the nature of the Whispering Cult, and their loathing to commit their secrets to paper makes it nearly impossible to verify any link. As of this day, Regnis still has no idea who, or what his father is.
It was quickly surmised that Regnis was at least touched by undeath, after all, he healed from negative energy. However, the heartbeat of the child was more than enough to convince the scholars of the Palatine Order that they were dealing with some sort of Dhampir. As such, they saw fit to indoctrinate him in the ways of their order, hoping to use the enemies own weapon against them.
Alas, it was not ever quite that simple. Regnis tried his very best, but the tender care of occult scholars does not do much to instill a sense of morality into a young man. Nevertheless, despite his apparent lack of charms, there was something mesmerizing about the young man. He drew people to him, made them act foolishly in his presence, although with some concentration he could direct that motivation to impress him to morph into extra zeal for the task at hand. The nature of this phenomenon was a matter of much debate amongst the Order. He often sought the company of other Dhampirs, something that the Order often found disconcerting, but not grounds for panic. In fact, he had a very close bond with a female Dhampir named Kharn. Although he never told another living soul this, he had hoped that one day perhaps they would marry, and leave the dreary lands of Ustalav behind, perhaps finding an area to live where the sun would not burn Khara's eyes. Alas, it was not to be.
Regnis practiced both the esoteric and arcane arts in his free time, becoming quite enamored with necromancy. It came easily to him, and magics of the soul intrigued him. He would have to practice it far away from the Order's watchful eyes though, often going into the Virlych wastes with Khara as a guide. It was there that disaster struck, and Regnis called upon magics too mighty for him to control. The necromantic energy struck Khara, and killed her almost instantly. Regnis in his grief, called upon all the power that he had available to him, and bound her soul into a scorpion, using some sinew of his own leg as a catalyst, hoping that maybe, someday, he can return her to her true form. This event changed the trajectory of Regnis's life immeasurably. First, he swore off of using necromancy, except as a last resort when all others had failed. The temptation of it was too strong, and he cannot trust himself without the strict code of magical ethics he forces on himself. Always technically a follower of Pharasma, it was at this moment that Regnis began to follow her tenants strictly. Secondly, it created a rift between him and the other members of the Order.
It was deemed prudent that some member of the esoteric order send aid to the neighboring region of the Worldwound. After all, it's hard to discover the secrets of immortality, as well as beating back the forces of the undead if demons have killed you all. But who to send? Regnis, who had always wanted to leave behind bitter Ustalav, and who had some level of natural defense against some of the most debilitating demonic attacks was a natural choice. It was with a heavy heart that Regnis set off towards the city of Kenebras.

Questions!(For the GM and myself):

I've got a couple of questions myself, like I'd like to take the archmage mythic path, but the Riftwarden orphan doesn't really fit with my backstory, any recommendations?
1. What is your character’s name?: Regnis of Ustalav, although he probably has another name within the Palatine Order
2. How old is your character?: Probably about 30ish (Minimum age for a wizard, although I'd take as young as 25 if allowed)
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?: Average height, skin color of faded brass, eye color a dull grey, hair color dark brown, surprisingly sturdily built, and able to inspire others to great heights through some supernatural force. Dhampir, and bears a flag of the Order that he is here representing.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?: A very flat affect almost all of the time, and often seems to consult with the scorpion he holds close to him. When he does show emotion, it becomes evident that the flat affect is an effort to suppress whatever emotion is bubbling beneath the surface at any given time.
5. Where was your character born? Where were you raised? By who?: See backstory for this, hopefully you like it!
6. Who are your parents? Are they alive? What do they do for a living?: Mother is deceased, father is unknown. Was raised by a number of the the Order of the Palantine Eye, but none of them were particularly good at fostering a deep sense of kinship with Regnis. It is something that he desperately seeks, although perhaps he is unaware of it yet.
7. Do you have any other family or friends?: Khara Scorpion, as well as some other Dhampirs within the Ustalavin borders. I'd leave it up to the DM to have more family be relevant, or not as needed!
8. What is your character’s marital status? Kids?: Unmarried, although he fantasized about it. He is unsure if he is even capable of having children, and even more unsure if it would be ethical to do so.
9. What is your character’s alignment?: Lawful because he is trying very hard to resist his chaotic nature, neutral for similar reasons on the good/evil axis, but I'd like to say that he is trying his best.
10. What is your character’s moral code?: Do not perform necromancy, unless it is a case of life and death. Follow the tenants of Pharasma. Do as little harm as possible. Survive at all costs. Help when able.
11. Does your character have goals?: He'd like to find a place where he truly belongs, learn more about his heritage, and return his love to a less arachnoid form.
12. Is your character religious?: Pharasma, although this is a recent adoption of actual faith. Souls should go where they are meant to, but he refuses to let go of Khara yet. It is a hypocracy within him that he feels guilt about.
13. What are your character’s personal beliefs?: All problems can be resolved through careful contemplation, and that every time that he fails to carefully consider something, and acts on emotion, it has ended poorly for him.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?: Afraid of himself to some extent, as well as being a bit socially awkward. He has very few actual friends, and doesn't really know how to act around people yet.
15. Why does your character adventure?: A sense of duty, the Worldwound is an existential threat to everything that he holds important.
16. How does your character view his/her role as an adventurer?: Exciting. Finally, he gets to do something in the world, and show that he isn't just a specimen destined for eternal poking and prodding, although he may not have realized this yet.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?: A large scar on the left hip where sinew was cut from bone. It healed less than ideally.
18. How does your character get along with others?: He's a team player, if that's what you mean. Under no circumstances does he think he's a lone wolf. He was raised in an organization devoted to stomping out another group, and is aware of the need to work together, even when you may not like everyone involved, or even the action that needs to be taken.
19. Is there anything that your character hates?: Necromancers. He is beginning to manifest a mistrust of academics as well though due to his less than stellar upbringing by the Esoteric Order.
20. Is there anything that your character fears?: Becoming a true vampire, never finding a place in the world that he belongs, dying, not leaving a mark on his way out.


Aerianna Flametongue wrote:
Well, it's not like we start out with mythic abilities.

No, but i'm not that familiar with mythic rules and i think it's better to get at least a slight grasp of what i'm planning to do there ;)


I love the idea of a lightly armoured Paladin of Shelyn dancing with a Glaive to make art out of the demons, but mechanically it turns out Bladed Brush doesn't work with Slashing Grace. Strength builds could work (and honestly are much stronger especially if AOO fishing) but they don't really have the visuals I was going for.

Curiously enough with a scimitar it's very easy to build a lightly armoured Bard/Paladin devoted to Saranrae. Will see if I get inspired.


I thought bladed brush was made to work with Slashing Grace?

Looking over the text, i don't see why this wouldn't work? Because it is two-handed?


It specifically says

Bladed Brush wrote:
you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon

so I guess it should count, right?

Edit: I did a quick search and found some arguments against it. My opinion is that they're pure garbage based on assumptions like "there are no rules for farting, so you can't fart RAW". My opinion, of course, is irrelevant in this case.


As a neutral party, I read Bladed Brush as “treat a glance as a one-handed piercing or slashing weapon for all things that are about that and oh, your other hand is also free” then Slashing Grace as “if you have everything that Bladed Brush says you have, do more cool stuff”.

My language is vague, but the fears are specific—very specific, almost like the two feats were designed to go together. It’s a four-feat investment (three of GM allows EitR feat taxes) to make Dex your Strength for one weapon: how can anybody think this is overpowered?


Seems pretty clear cut to me. Bladed Brush makes it count as a one handed weapon for all feats and abilities that require a one handed weapon. Slashing Grace requires a one handed weapon to be chosen.

You can choose glaive as your Slashing Grace weapon if you have Bladed Brush.


@Silas Hawkwinter: Have you considered six levels of Sentinel? Shelyn's second divine boon is sick for paladins and six levels of the PrC also nets you +3 of the hard-to-get Sacred Bonus to attack and damage with deities' favored weapon.

Glorious Might (Su) wrote:
Your passionate devotion to Shelyn grants you extra prowess in your battles against evil, allowing you to see and root out the ugliness at the heart of your foe. When you use your smite evil class feature, you gain double your Charisma bonus on attack rolls and your Charisma bonus + your paladin level on damage rolls. This replaces the normal bonuses for using smite evil. If you don’t have access to smite evil, you instead gain a +2 bonus on weapon attack rolls against evil targets.

Since the Virtuous Bravo archetype already loses the AC bonus to smite, this is a pure buff.


I had a long think and have changed Annara to a
kineticist (Overwhelming Soul) / Investigator (Physic detective)

In any group, she would be fire support. Literally.
As she has a fire blast attack, and then skills and spells a plenty.

:)


I have found a much better image of her holding her shadow weapon.


Working on a Chosen One Paladin/Spirit Guide Oracle. I'm planning for him to be a child of Crusaders who's been 'gifted' with something like Cassandra's curse.

Lantern Lodge

Work in progress, but pretty far.
One side is going to be pure oracle for healing and controll, the other side will be some multiclassing, but mostly ranger.


There's two things I've always wanted to play in a WotR game - the first is a Crimson Templar of Ragathiel, the second is a hellknight. I figure that the Templar is most appropriate to this game.

The first side of the gestalt is going to be Ranger 6/Crimson templar, but I'm at a bit of a loss as to whether I should go for Bloodrager on the other side, or even cleric or inquisitor with the rage domain. I get the feeling the second is probably the power play here.


GM of The Crusade, I'm dropping out of the running for your campaign. You have many full fleshed-out characters to choose from. Good luck to all submissions!


I just updated a couple of the errors I made in the statblock. I also went ahead and put the various abilities' information here as well. One stop shop!

Statblock:

Gadlan O'Laughlin
LG Bloodrager (Primalist)1/ Paladin of Olheon(Oath Against Chaos)1
Male Angel-Blooded Aasimar (Native Outsider)
Init +2; Senses Perception +5;

--------------------
Defense
--------------------

AC 17, Touch 12, Flat-Footed 15 (+5 armor, +2 dex)
HP 12 (1d10+2)
Fort +7; Ref +4, Will +5
Resist acid 5, cold 5, electricity 5

--------------------
Offense
--------------------

Speed 40 ft. (30 ft in armor)
Melee halberd +3 (1d10+3/x3) or light hammer +4 (1d4+2/x2) or gauntlet +3 (1d3+2/x2)
Ranged cold iron light hammer +3 (1d4+2/x2)
Special Attacks bloodrage 7/day (+4 Str, +4 Con, +2 Will Saves, +2 Temp HP, -2 AC); smite chaos 1/day (+2 attack rolls, +2 deflection to AC, +1 damage or +2 damage on first attack against chaotic outsiders, dragons, and aberrations)
Spell-like Abilities (CL 1)
At will - detect chaos (DC 13), halo (DC 12)
1/day - Alter self (DC 14)
Bloodrager Spells Known

Paladin Spells Prepared

--------------------
Statistics
--------------------

Str 15, Dex 14, Con 16, Int 8, Wis 12, Cha 14
BAB +1; CMB +3 (+5 vs demons); CMD 15
Feats Power Attack
Skills diplomacy [1] +6, perception [1] +5 ,planes [1] +6, spellcraft [1] +3
Background Skills nobility [1] +3, profession (soldier) [1] +5
Languages Common, Celestial
Traits Faith: Scholar of the Great Beyond; Combat: Demon Slayer
Campaign: Stolen Fury
SQ angelic attacks, aura of good, bloodline (Celestial), bloodrage, celestial resistance, code of conduct, fast movement, oath against chaos
Favored Class +1 Skill Point
Combat Gear scale mail, halberd, cold iron light hammer, acid flask (3), potion of cure light wounds (2)
Other Gear masterwork backpack, bedroll, canteen, crusader’s cross, flint & steel, holy text, holy symbol, mess kit, trail rations (5), silk rope (50 ft), soap, and a belt pouch containing 14 gp, 1 sp, and 9 cp

Questions:

1. What is your character’s name? My crusader cross says “Gadlan O’Laughlin.” Gods, I hope that’s me.
2. How old is your character? I’m 36.
3. What would somebody see at first glance? I stood at 6’1'' and weighed in at 165lbs at my last measurement. I do my best to keep my platinum hair tied in the back but it usually finds a way to get loose when I find myself in a fight.
4. What additional attributes would be noticed upon meeting the character? Most of my life I’ve had to deal with people pointing out that my skin glows. Not much, but enough that most people can notice it if they look.
5. Where was your character born? Where were you raised? By who? I was born in the city of Hajoth Hakados in Numeria. My mother believed that the angelic blood in that courses through my veins came from her own grandfather. A man that her grandmother always claimed was an angel on his way to aid in the First Mendevian Crusade. My father, well, my father simply believed that my mother was a whore. He believed it right up until his death.
6. Who are your parents? Are they alive? What do they do for a living? My father was a merchant on a small scale. Get it? Well anyway, he was a merchant in Hajoth and made a decent living selling second-hand goods. My mother was too young to have been burdened with a child, let alone three. I miss her every day and I pray that my kid brother is taking care of her and the shop.
7. Do you have any other family or friends? My brother, Rylan O’Laughlin, takes care of our mother and the family shop. As far as friends go, well...we’ll see.
8. What is your character’s marital status? I had hoped to marry. She, well, she wanted someone that could promise to be by her side at all times. I can’t be that man.
10. What is your character’s moral code? Spread the order of law wherever I go, so long as the law is just; do not serve as a tool for tyranny. Fight vigilantly the servants of chaos.
11. Does your character have goals? If I can save one innocent from the demonic horde, I will have been successful. If I can save many, I will be happy.
12. Is your character religious? I don’t know if “religious” is the right word. I follow the example of The Just Arbiter so, I suppose so. Olheon teaches us to be strong when asked to lead. To treat those who look to us for guidance with respect and kindness.
13. What are your character’s personal beliefs? All it takes is a great leader to unite people under one cause in order to change the world. The best leaders aren’t always the obvious choice. Abuse of power over another is one of the worst offenses.
14. Does your character have any personality quirks? I heard some of the other new arrivals in Kenabres are getting together tonight for drinks and dice. I’ll need to find time to swing by...
15. Why does your character adventure? As tempting as it was to stay in Hajoth, something about living and dying in the city where your father tried to use you in an evil sacrifice just isn’t appealing. At least, not to me.
16. How does your character view his/her role as an adventurer? I think it was bound to be how I lived my life. Few, if any, aasimar get to grow old taking care of the ancestral orchard.
17. Does your character have any distinguishing marks? I have a few scars on my abdomen that my father and his cultist buddies left behind.
18. How does your character get along with others? I think most people see me coming and think I’m going to shove my way through the crowd or maybe start a bar fight over an offhand comment. But I’d much rather share a drink with you and tell some jokes at the expense of the Nidalese.
[b19. Is there anything that your character hates?[/b] Abuse of power for personal gain.
20. Is there anything that your character fears? What if the ritual worked and something has just been biding its time to claw its way out of me?

Bloodrager Abilities:

Bloodline Powers: Your bloodline grants a number of resistances and changes your form to something angelic and terrible to behold when you bloodrage.

Angelic Attacks (Su): At 1st level, your melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, when you deal damage with a melee attack to an evil outsider, you deal an additional 1d6 points of damage. This additional damage stacks with effects such as align weapon and those granted by a weapon with the holy weapon special ability.

Paladin Abilities:

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Chaos (Sp): At will, a paladin can use detect chaos, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Chaos(Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is chaotic, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsiders with the chaotic subtype, chaotic-aligned dragons, or an aberration, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. Thai replaces smite evil
In addition, while smite chaos is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite chaos effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Code of Conduct: Spread the order of law wherever you go, so long as the law is just; do not serve as a tool of tyranny. Fight vigilantly the servants of chaos.

[spoiler=Feats]
Power Attack
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
[spoiler=Racial Abilities/Stats]
+2 Strength, +2 Charisma: Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take

Racial Abilities:

Native Outsider: Aasimars are outsiders with the native subtype.
Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Aasimars have a base speed of 30 feet.
Skilled: Angelkin have a +2 racial bonus on Heal and Knowledge (Planes) checks.

Spell-Like Ability: Alngelkin can use alter self once per day as a spell-like ability (with a caster level equal to the aasimar’s character level).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.
Halo: Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision racial trait.


Traits:

Scholar of the Great Beyond
Category Basic (Faith)
Your greatest interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (your choice) is always a class skill for you.
Demon Smiter
Category Basic (Combat)
You grew up around those who fight the demons streaming out of the Worldwound, and from their stories you learned about the demons’ weaknesses. You are likely from Mendev or have joined that nation’s cause as a crusader. Once per day when fighting demons, you gain a +4 trait bonus on a single attack roll.
Stolen Fury
You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve finally managed to come to terms with your past and have turned the ritual’s aftereffects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons. Associated Mythic Path: Champion. Multiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps a friendly rivalry) to this day.


Bladed Brush:
I don't want to derail a recruitment thread with rules lawyering so I'll leave this in a spoiler. Bladed Brush has been the source of lots of confusion the forums over the years. E.g. 1, 2, 3, 4.

The general consensus seems to be that Bladed Brush doesn't work with Slashing Grace because of the last line:

You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.

A glaive is a two handed weapon so this combo doesn't work RAW at least. RAI maybe they're supposed to work although I note they don't work in HeroLab which for me is a big turn off :) (yes I could easily work around this to work by adding an untyped modifier but I dislike doing that and may forget to update it).

Anyway I've started to get excited about the prospect of a swashbuckling scimitar wielding Paladin/Bard and the rules unambiguously work for this so I think that's what I'll go with.

@Goliath‎ Deific Obedience and Sentinel are very flavorful. Tempted :)

Background Questions:

1. What is your character’s name?
Rix.

2. How old is your character?
Twenty Three.

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
Short like most halflings, Rix is typically dressed in brightly colored loose fitting clothes, typically yellows and oranges. His eyes and hair are both brown and he's got a slim build even for a halfling with a roguish smile, the grace of a cat and the dusky looks of a dervish from the far south. He tans easily although since travelling to Mendev he's lost much of his tan.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Rix is a ball of energy, often dancing for the joy of it or practicing slow graceful sword katas. His smile is often compared to the sun and he has a way with words - easily making friends and leaving a lasting impression. This is not to say he is frivolous, far from it, the crusade is something he has devoted his life to. There is a fierceness to him that belies his small stature yet he never lets that rule him, a wise man once told him to celebrate what joy you can find in life and he intends to do so knowing all too well that today may be his last.

5. Where was your character born? Where were you raised? By who?
Rix was born and raised by his parents in his master's villa in Katheer, Qadira.

6. Who are your parents? Are they alive? What do they do for a living?
His parents Niles and Elena are long time servants of a minor noble Hamid Abdul bin Arisson, a charismatic cleric in the Cult of the Dawnflower. Niles and Elena were too old to join bin Arisson's crusade pilgrimage and were entrusted to help manage his estate in his absence.

7. Do you have any other family or friends?
Rix's sister Clarissa (who has a head for accounts) along with most of bin Arisson's household joined the lord's pilgrimage.

8. What is your character’s marital status? Kids?
He's had an on off affair with a halfling lass called Rosie but nothing ever really came of it and she's back in Katheer (as far as he's aware anyway).

9. What is your character’s alignment?
LG

10. What is your character’s moral code?

* I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
* I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
* I am fair to others. I expect nothing for myself but that which I need to survive.
* The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
* I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
* I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
* I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
* Each day is another step toward perfection. I will not turn back into the dark.

11. Does your character have goals?
To honor his lord and his goddess by acquitting himself well in the crusades. To live life to the fullest while he still draws breath.

12. Is your character religious?
Yes. He's an enthusiastic member of the Cult of the Dawnflower.

13. What are your character’s personal beliefs?
Rix believes that it's very rare for anyone to be truly irredeemable and that where possible it’s his duty to try no matter what anyone else thinks about it.

Rix doesn’t expect to survive the Crusade, he is ok with this because if he acquits himself with honor then Saranrae will protect his soul for eternity in the afterlife.

Rix doesn’t expect others to live to the same standards that he does, but he hopes he can nudge them in the right direction by setting the right example.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Rix is a perpetual optimist and tends to push his luck more than is wise.

15. Why does your character adventure?
The crusade is his calling, one Rix feels in every fibre of his being. He's obsessed with the idea of somehow closing the worldwound.

16. How does your character view his/her role as an adventurer?
Rix feels participation in the crusade is an expression of religious devotion to the Cult of the Dawnflower[/b]. It is his sacred duty.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Rix has a large tattoo of Saranrae on his back.

18. How does your character get along with others?
Rix is an affable chap, who likes to lead by example. The first one into the breach, the first one to buy a round in celebration, the first one to apologize after a fight. The one to gently keep his friends walking the path of righteousness.

19. Is there anything that your character hates?
Demons. They killed many of his friends with relish and tortured him and tried to force him to turn on his injured master.

20. Is there anything that your character fears?
Rix has never been a fan of spiders, or other large creepy crawlies, but his deepest fear is dying a meaningless death.

From Katheer to Mendev:
The sheer scale of what his honored master Hamid Abdul bin Arisson, beloved of The Dawnflower proposed, took young Rix’s breath away. Nearly the entire household was to travel by boat to Absolom and then Cassomir and from there up the river Sellen the whole way through Galt, the River Kingdoms, Numeria and finally to The Lake of Mists and veils and Mendev. From there west to the Kanabres before boldly venturing into Worldwound and the front line to join the Fourth Crusade and slay demons in Saranrae’s name. Wow!

I was twelve, I'd never been out of Katheer before and we travelled most of the length of Avistan, just one of Golorion’s continents and not even the biggest one! The world is so vast, so rich in peoples and cultures, yet fragile, precious. I feel like I’ve had a taste of what is at stake here, what would be lost should the wards guarding the worldwound’s borders fail.

I’ve also seen the wreckage demons make of lives first hand, despite a journey of a thousand miles, my honourable master and spiritual leader never made it to the front line. We were less than two days from Kanabres when our caravan was beset by demons led by a succubus called Vesa Meertrix. Our guards were overwhelmed and put to the sword or rent asunder by their claws. My honourable master bin Arisson slew several of the demons but he was badly wounded in the process. I too was wounded. I’d been training with the sword for several years but I was a child, too young to be fighting demons. I did so anyway not that it did me much good, I was backhanded by one and sent flying.

Once the fighting was over the Demons gathered up the survivors and the screaming started in earnest as they tortured or simply ate. Vesa Meertrix thought it amusing to toy with us, we were beaten and then beaten again and then handed an obsidian knife. All we had to do she said to earn our freedom was to finish off one of the wounded. She insisted that I kill bin Arisson, he was badly wounded, in terrible pain. The obsidian knife would end his torment, she said. I refused the knife was a debased thing, its evil palpable. Besides one of our scouts had escaped, there was still hope that help could be summoned, so I refused.

Where threats and intimidation failed, Vesa Meertrix sought to employ magic. I felt her mind lock with mine, I still have nightmares of her soul deep foulness but the forces she unleashed went awry. I can’t really explain what happened but the energies that were meant to compel lit the spark of something else entirely. Before Meertrix could try again a force of Paladins who had been hunting the demons found us and drove them off.

Honourable bin Arisson was shattered, although his flesh healed in time his mind never did and to this day he is convalescing in Kanabres, hoping that one day he will be hale enough to fight. For my part having been face to face with evil, I knew that my life would be dedicated to fighting it for the freedom of all. With bin Arisson’s blessing I redoubled my training and devoted my life to The Dawlflower and the crusades.

Build:
Rix
Halfling bard (dawnflower dervish) 1/paladin (virtuous bravo) 1/gestalt 1 (Pathfinder Campaign Setting: Inner Sea Magic 34, Pathfinder Player Companion: Heroes of the High Court 12)
LG Small humanoid (halfling)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 12 (1d10+2)
Fort +5, Ref +7, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee scimitar +6 (1d4+4/18-20)
Ranged composite shortbow +4 (1d4-1/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), battle dance: inspire courage, smite evil 1/day (+3 attack, +0 AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—saving finale[APG] (DC 14), silent image (DC 14)
. . 0 (at will)—detect fiendish presence, detect magic, light, message
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB -1; CMD 13
Feats Arcane Strike, Dervish Dance[ISWG]
Traits crusader, stolen fury
Skills Acrobatics +4 (+0 to jump), Climb -1, Diplomacy +7, Intimidate +7, Knowledge (planes) +4, Knowledge (religion) +4, Perception +6, Perform (dance) +7, Perform (oratory) +7, Sense Motive +4, Stealth +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ battle dance, bravo's finesse
Combat Gear arrows (10); Other Gear chain shirt, composite shortbow, scimitar, backpack, bedroll, belt pouch, flint and steel, holy text[UE], waterskin, wooden holy symbol
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +0 deflection bonus to AC when used.

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Bladed Brush:
”…as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon.”

This is the phrase that, to me, makes it work. You’re treated as if you weren’t using your other hand. If you want to use Slashing Grace with Bladed Brush, feel free to. I love the character concept and I have interpreted it to work the way it should have worked to begin with.

If not, that’s fine, just didn’t want you to be deterred from your idea of the build.


Hayato Ken wrote:
Aerianna Flametongue wrote:
Well, it's not like we start out with mythic abilities.
No, but i'm not that familiar with mythic rules and i think it's better to get at least a slight grasp of what i'm planning to do there ;)

I agree. That was why I posted my whole concept, which kind of fully fleshes out around LVL8/M3

Should take a look at the PRD if you haven't.
https://aonprd.com/Mythic.aspx

and I probably have the Mythic Rules somewhere, could share them thru Google if anyone wanted.


Slight alterations to TC’s personality. I had given him some street urchin traits to give him SoH and Disable Device as class skills, forgetting that telekinesis gives him the former and Trap Finding slayer talent the latter, so I’ve swapped them out. However, it now means I don’t need a backstory involving him making a (less than legal) living in a city, so instead he’s had very little contact with people, save for his creator and the crusaders they travelled with for awhile. This gives TC a childlike view of the world, a naïveté, and innocence. That being said, he has a keen sense about reading people and sensing their intentions.


Zephyr amir wrote:
Hayato Ken wrote:
Aerianna Flametongue wrote:
Well, it's not like we start out with mythic abilities.
No, but i'm not that familiar with mythic rules and i think it's better to get at least a slight grasp of what i'm planning to do there ;)

I agree. That was why I posted my whole concept, which kind of fully fleshes out around LVL8/M3

Should take a look at the PRD if you haven't.
https://aonprd.com/Mythic.aspx

and I probably have the Mythic Rules somewhere, could share them thru Google if anyone wanted.

Thanks for the link! Already know the site and also got the PDF myself^^

It's more of a time thing to read through it all, never did much with mythic before.
Your character sounds quite cool too.

My concept is basically to be an oracle of heaven, stunning and controlling the field with awesome display when possible.
At level 10 i should have fly as well, but only for 10 minutes per day i think. Should be enough.
Of course there are other nice things an oracle can do.
On the other side i'm gonna be a good archer and there are nice feats making use of favored enemy for casting and other stuff.
Probably even able to switch hit and go into melee.


Hi, Mus here! Meet Naomi Gilmour, a devoted Shelynite storyteller raised by a gnomish church in Cheliax and drawn back to the Worldwound by the subconscious call of her Abyssal hag parentage. She's a changeling cleric//inquisitor specializing in summoning, buffs, and enchantment spells, with a loyal wolf companion at her side.

Naomi Gilmour Statblock:
Female changeling (night-born) cleric (evangelist) 1 // inquisitor (monster tactician, ravener hunter) 1
CG Small humanoid (changeling)
Init +3; Senses darkvision 60 ft.; Perception +8
——————————————————————————————
DEFENSE
——————————————————————————————
AC 20, touch 12, flat-footed 14 (+6 armor, +2 shield, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +2 (+4 vs. disease), Ref +1, Will +6
——————————————————————————————
OFFENSE
——————————————————————————————
Speed 20 ft.
Melee heavy wooden shield -4 (1d3-1)
Ranged sling +1 (1d2-1)
Special Attacks bit of luck 7/day, sermonic performance 7/day (countersong, fascinate, inspire courage +1), spontaneous casting (command)
Changeling Spell-Like Abilities (CL 1st; concentration +4)
1/daydancing lights, detect magic, disguise self, pass without trace
Inquisitor Spell-Like Abilities (CL 1st; concentration +5)
7/daysummon monster (1 minute)
Cleric Spells Prepared (CL 1st; concentration +5)
1stbless, charm person (DC 16), true strike,
0th (at will)enhanced diplomacy, mending, virtue
Inquisitor Spells Known (CL 1st; concentration +5)
1st (2/day)litany of sloth (DC 16), protection from evil
0th (at will)create water, daze (DC 15), guidance, stabilize
——————————————————————————————
STATISTICS
——————————————————————————————
Str 8, Dex 12, Con 10, Int 12, Wis 18, Cha 16
Base Atk +0; CMB -2; CMD 9
Feats Summon Good Monster
Traits Adopted (Excitable), Child of the Crusade, Inspired
Skills Bluff +7, Diplomacy +7, Intimidate +4, Knowledge (planes, religion) +5, Linguistics +5, Perception +8, Perform (oratory) +7, Ride -2, Sense Motive +9
Languages Common, Draconic, Gnome, Sylvan
SQ changed by nature (nature mystery, bonded mount revelation), hag magic, holy magic, luck domain (fate subdomain), monster lore, stern gaze +1,
Combat Gear wand of cure light wounds (4 charges)
Other Gear four-mirror armor, heavy wooden shield, sling, backpack, blanket, candles (10), chalk, charcoal, compass, earplugs, hammock, holly, fishhook, flint and steel, fuel pellets (10), mistletoe, monk’s outfit, oil, powder, quicksilver (6 doses), sack, signal whistle, silent whistle, soap, spell component pouch, spring-loaded wrist sheath, string (50 ft.), torches (2), trail rations, wandermeal (6 days), waterskin, 2 wooden holy symbols of Shelyn, 8 sp, 5 cp

Calliope Statblock:
Female wolf animal companion (auspice) 1
NG Medium animal
Init +2; Senses low-light vision, scent; Perception +5
——————————————————————————————
DEFENSE
——————————————————————————————
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 16 (2d8+7)
Fort +5, Ref +5, Will +1
——————————————————————————————
OFFENSE
——————————————————————————————
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
Spell-Like Abilities (CL 2nd; concentration +0)
At willguidance (full-round action)
——————————————————————————————
STATISTICS
——————————————————————————————
Str 13, Dex 15, Con 15, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Combat Reflexes
Skills Linguistics -1, Perception +5
Languages Common (cannot speak)
SQ link, share spells
Other Gear leather barding

Questions and Answers:
1. What is your character’s name?
Naomi Gilmour
2. How old is your character?
Naomi is 45 years old, but both physically and in the eyes of gnomish society she is still a youth — the equivalent of a human 16-year-old.
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
At first glance someone might not notice much about Naomi at all: just some young gnome traveler in piecemeal armor and a shabby cloak. But when their eyes catch on the red wolf in leather barding poking its head around her shoulder, they’ll likely stop for a closer look. Naomi is tall for a gnome woman at 3’ 6’’, but thin and gangly at just 32 lbs. She has pale orange skin, while her eyes and short hair are a dark blue-gray. She carries no visible weapons, but holds a beat-up wooden shield and wears a sturdy hiking pack with hammock and blanket strapped to the outside. Her garb is indeed unimpressive yet functional, an eclectic set of gnomish four-mirror armor over a plain linen shirt and pants. One bright splash of color stands out, however, in the wood carving hanging from her neck: the holy symbol of Shelyn, a songbird with a brilliant rainbow tail.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Naomi is much more memorable as a speaker than as a passerby — she’s always had a way with words. She talks quickly and with a distinct Chelish accent, but her language has a clarity and fluidity to it that makes her easy to listen to. In return, she’s quite an active listener herself, always meeting a person’s gaze with an intensity that suggests they’re receiving every last ounce of her attention. She paces when thinking and rubs at the symbol around her neck when she’s nervous.
5. Where was your character born? Where were you raised? By who?
Naomi was born in the Worldwound itself, close to Kenabres, in the final weeks of the Third Crusade. She was found alone as an infant, just outside the camp of a band of gnomish Shelynite crusaders who took her in without a moment’s hesitation. As the Crusade ground to a halt they brought her with them on the long journey home, to the city of Brastlewark in Cheliax, where she was raised under the wing of the small church of Shelyn that blossomed semi-secretly on the outskirts of the Infernal Empire. She’s never known another home and sees the entire church as her family, but is especially close with the leader Father Gilmour — it’s from him that she took much of her moral compass as well as her surname.
6. Who are your parents? Are they alive? What do they do for a living?
Unbeknownst to anyone including her, Naomi is a changeling, the creation of an especially patient night hag known as Vitt who emerged from the Abyss to plant the seeds of a sinister agenda. Needing a child and unable to bear one herself, Vitt crafted Naomi in the body of a covenmate who preyed upon her unfortunate gnomish father. Naomi has no expectation that either of her biological parents are alive, nor particular desire to find them. But Vitt is still in the Worldwound, she has most certainly not forgotten her daughter, and now mother is Calling...
7. Do you have any other family or friends?
Naomi has close relationships with most of the others in her church, but aside from that she’s developed few long-term friends. While the Empire is unusually permissive with the gnomes of Brastlewark, still not many are comfortable letting their children associate with the church of Shelyn. Plus there’d always been something off about Naomi in particular — she was a wonder at talking to crowds, but someone with sincerity dialed up to 11 is not someone you always enjoy spending time with. It only got worse once that sincerity started manifesting in the form of unnatural divine powers.
Her closest friend is not a gnome at all, or indeed a humanoid. Just a few years ago, a member of the church found an injured red wolf cub lying in a ditch — as wolves are one of Shelyn’s sacred animals, they brought her back to the temple to be cared for. Naomi had already begun to channel the blessing of Shelyn, so she was able to heal the wolf, and the wolf immediately bonded to her. From that day on the wolf was as loyal as any hound, and as she grew she seemed to become smarter and smarter to the point where anyone watching would swear she understood Naomi’s words. Naomi, for her part, was just as devoted, and she began referring to the wolf as her muse, a gift from Shelyn herself. She calls her Calliope — Calli for short.
8. What is your character’s marital status? Kids?
Unmarried, no kids.
9. What is your character’s alignment?
Chaotic Good
10. What is your character’s moral code?
From a young age Naomi internalized the basic Shelynite precept that above all one should spread love and create beauty — where beauty is simply whatever helps people to flourish, and love is the impetus that leads people to beauty. But at the end of the day, that’s a fairly abstract philosophical commitment: Naomi has fleshed it out with a generous helping of anti-authoritarianism. This is driven largely by her odd experience growing up in the outskirts of Cheliax, painfully aware of the oppressive regime and close enough to Andoran to catch tantalizing glimpses of an alternative. The gnomes of Brastlewark are given a unique space for independence and creativity, yes, but that space is always contingent on the products of their creativity continuing to support the imperial machine — even her church’s tenuous existence depends on some level of complicity. That thought makes Naomi sick to her stomach, and once out of Cheliax she swears to never again take part in maintaining that sort of hierarchical system.
Beyond that, though, her moral framework is defined by a presumption of good faith, an expectation that people can change their ways and bloodshed is not the solution. That presumption can be overcome, but the burden of proof is on the argument for violence. After all, despite having forty-five years of life behind her, Naomi is still an adolescent — she has not yet lost that tinge of reckless idealism.
11. Does your character have goals?
Quite a few. She wants to see and learn about the world beyond Brastlewark. She wants to understand what her goddess needs from her and strive to carry it out. She wants to help the people threatened by the Worldwound. She wants to write an epic poem. She wants to make friends.
12. Is your character religious?
Deeply. Having been immersed in her church from such a young age, for Naomi faith in Shelyn is like faith in gravity. And that faith is closely interwoven with the rest of her experience of the world — laughing at a story or helping a person in need is for her an act of worship, no less than a hymn or a prayer. She’s intellectually aware that this is a result of her Shelynite upbringing, and that in some other world she might have been raised irreligious and have similar aesthetic and moral judgments not inherently tied to any god. But this changes little: Naomi’s love for the Eternal Rose and her teachings has grown to play a crucial role in her life. And it certainly doesn’t hurt that Shelyn’s magic now flows through her as well.
13. What are your character’s personal beliefs?
She believes that people are basically good, but the systems they make are not. She believes that the stories we tell are important, and she chooses to tell herself the story that the Worldwound will someday be closed. She believes that villanelles are an underrated form of poetry.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Naomi has an initial instinct toward optimism and trust, though given time she can hold it in check. She’s a natural storyteller, and often thinks of the world in terms of stories. And she has a consistent sincerity to her that comes across plainly when she speaks, which has the somewhat unexpected side effect of making her a good liar when she needs to be.
15. Why does your character adventure?
The trip to Kenabres is Naomi’s first adventure, her first real time out on her own. For the last several years she’d been feeling a growing urge to return to the region where she was born. Of course this is no benign emotion; it is the Call of the night hag Vitt. But the mortal mind is so quick to rationalize every experience it has, and this is no exception: Naomi interprets her strange compulsion as a directive from the goddess Shelyn herself. She believes she is being called upon to return to the Worldwound and join the fight, to pay forward the kindness that her church did in rescuing her there all those years ago. So with no small amount of trepidation, but with a commitment to finally put her years in Cheliax behind her and do something unambiguously good, Naomi set off on the long road to Kenabres with Calliope at her side.
16. How does your character view his/her role as an adventurer?
It’s early enough in her travels that she doesn’t have a solid self-conception built up around that role, but she’d be unlikely to call herself an adventurer — it would be a bit morally neutral for her image of the task ahead of her. If anything she sees herself as a young woman on a religious mission, heading out into the world to bring Shelyn’s aid to the needy, with all the unnoticed cultural arrogance that might carry with it. At the same time, though, she is fully aware of her own physical vulnerability, and the fact that she could very easily get hurt or killed once she arrives at her destination. What she hasn’t quite acknowledged to herself is the fact that mounting any sort of defense against demonic forces will require her to learn to be very violent very quickly.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
No. In fact, she lacks the mismatched-color eyes that often distinguish changelings from their fully humanoid counterparts — Vitt didn’t want her handiwork getting noticed so easily.
18. How does your character get along with others?
Fairly well, when they give her the chance. Despite the fact that much of her close interaction up to this point has been with members of her church, she’s in no way narrow-minded — in fact, some of the people she’s had the most positive interactions with have been travelers from Andoran, bringing with them a very different set of experiences and worldviews. She’s a good listener and she says what she feels, which gets her halfway toward camaraderie on its own. And she has particular enthusiasm toward helping and encouraging her companions in any artistic or creative endeavors.
19. Is there anything that your character hates?
There is. She hates the government of Cheliax. She hates thoughtless cynicism that passes itself off as sensibility. She hates anyone voicing their opinions about what constitutes “real art.”
20. Is there anything that your character fears?
There is. At the end of the day she’s kind of just a scared teenager. She fears messing up and letting her goddess down. She fears getting herself killed, or getting Calli killed. She fears exploring this whole new world that’s opened up to her and finding out there’s nowhere she fits in, nowhere but a small church in Brastlewark.


Hayato Ken wrote:
Zephyr amir wrote:
Hayato Ken wrote:
Aerianna Flametongue wrote:
Well, it's not like we start out with mythic abilities.
No, but i'm not that familiar with mythic rules and i think it's better to get at least a slight grasp of what i'm planning to do there ;)

I agree. That was why I posted my whole concept, which kind of fully fleshes out around LVL8/M3

Should take a look at the PRD if you haven't.
https://aonprd.com/Mythic.aspx

and I probably have the Mythic Rules somewhere, could share them thru Google if anyone wanted.

Thanks for the link! Already know the site and also got the PDF myself^^

It's more of a time thing to read through it all, never did much with mythic before.
Your character sounds quite cool too.

My concept is basically to be an oracle of heaven, stunning and controlling the field with awesome display when possible.
At level 10 i should have fly as well, but only for 10 minutes per day i think. Should be enough.
Of course there are other nice things an oracle can do.
On the other side i'm gonna be a good archer and there are nice feats making use of favored enemy for casting and other stuff.
Probably even able to switch hit and go into melee.

Brilliant! Part of where I am going with the other 1/2 of the character is to be able to confer flight; that's why I went with Aeromancer (plus I like the sound of it) LOL he wants to be able to cast Overland Flight so bad he can taste it ;)

So I hope that what he can do is get some key crusaders airborne when they need to be ... like an oracle of the heavans who would be even more effective if casting from above and negating cover AND decreasing any potential collateral damages too

and in full transparency, I've been enraptured with the Mythic Rules since they came out: def one of the reasons I am loving the WotR, and def one of the reasons I modded it so that I could use Gestalt build in there as well


Zephyr amir wrote:
Hayato Ken wrote:
Zephyr amir wrote:
Hayato Ken wrote:
Aerianna Flametongue wrote:
Well, it's not like we start out with mythic abilities.
No, but i'm not that familiar with mythic rules and i think it's better to get at least a slight grasp of what i'm planning to do there ;)

I agree. That was why I posted my whole concept, which kind of fully fleshes out around LVL8/M3

Should take a look at the PRD if you haven't.
https://aonprd.com/Mythic.aspx

and I probably have the Mythic Rules somewhere, could share them thru Google if anyone wanted.

Thanks for the link! Already know the site and also got the PDF myself^^

It's more of a time thing to read through it all, never did much with mythic before.
Your character sounds quite cool too.

My concept is basically to be an oracle of heaven, stunning and controlling the field with awesome display when possible.
At level 10 i should have fly as well, but only for 10 minutes per day i think. Should be enough.
Of course there are other nice things an oracle can do.
On the other side i'm gonna be a good archer and there are nice feats making use of favored enemy for casting and other stuff.
Probably even able to switch hit and go into melee.

Brilliant! Part of where I am going with the other 1/2 of the character is to be able to confer flight; that's why I went with Aeromancer (plus I like the sound of it) LOL he wants to be able to cast Overland Flight so bad he can taste it ;)

So I hope that what he can do is get some key crusaders airborne when they need to be ... like an oracle of the heavans who would be even more effective if casting from above and negating cover AND decreasing any potential collateral damages too

and in full transparency, I've been enraptured with the Mythic Rules since they came out: def one of the reasons I am loving the WotR, and def one of the reasons I modded it so that I could use Gestalt build in there as well

Yeah it's good that i'm looking at that stuff again, because i completely forgot about mythic spells and the expanded options they give!

Makes me rethink some stuff and is giving me even more new ideas, but i can't place that all in one character. Or can i? :D


Don’t forget to trim your quotes back. ;)


Just posting to say I’ll be closing the recruitment on Saturday, September 18th at noon Central time, and choosing my PC’s later that same day. Be sure to have everything completed by then!

Some great submissions here.


GM of the Crusade wrote:

Just posting to say I’ll be closing the recruitment on Saturday, September 18th at noon Central time, and choosing my PC’s later that same day. Be sure to have everything completed by then!

Some great submissions here.

Was JUST about to ask if you were going to adjust your timeline.

I will finish asap!


I think I've finished my Calistrian Trickster Shella Demonsbane! Let us know if you want anything else, GM!


Background and description updated.

If you do decide to go with feat tax rules, I’ll swap out PBS for Precise Shot, but other than that, he is complete.


The Wyrm Ouroboros wrote:
Don’t forget to trim your quotes back. ;)

Yeah you're right. Didn't it do that automatically?

I'll have my backstory finished tomorrow.


1 person marked this as a favorite.

Dotted in, withdrawn:
TheWaskally
KingHotTrash

----------------------
Dotted In
Cuàn
rorek55
polyfrequencies
Veltharis
Mightypion
Trevor86
Saashaa
Shadow Dragon
JohnTheSavage
Evindyl - Zephyr Amir
Goliath
Hayato Ken
Rikash
Locmore

----------------------
Completed Characters (in order of appearance)
Simeon - Angahaar, LG male human bloodrager/dragonheir scion fighter (dragonheir scion)
Ouachitonian - Lysander the Swordsman, CG male elf bladebound magus / wildblooded sorcerer of the sage.
A Leaf On The Wind - Elwing, LG female musetouched aasimar purifier oracle / legate (+??) paladin of (??)
JenkinsMyMan - Gadlan O'Laughlin, LG male angelkin aasimar primalist bloodrager / paladin against chaos of Olheon
Jereru - Nioku, CG female half-orc urban ranger / arsenal chaplain warpriestess of Milani
mittean - Ceilidh Blackwood, LG Chelaxian male human wildcat master of many styles flowing monk / cross-wildblooded sorcerer
The Wyrm Ouroboros - Aerianna Flametongue, LG female lawbringer aasimar tempered champion paladin of the Mendevian Crusade / phantom thief rogue
Nazard - Tart Cranberry, aka 'TC', TN male vine leshy slayer / gestalt telekineticist
Johnny_Panic - Ambassador_Annara_Utoxier-Lee, NG female aasimar overwhelming soul kineticst / physic(?) detective investigator
eriktd - Shella Demonsbane, CN female tiefling (passes for human) snakebite striker brawler / seducer witch of Calistria
Kazmanaught - Regnis of Ustalav, LN male veleeta-born dhampir spirit binder diviner (wizard) / chronicler of worlds and speaker of the palatine eye bard
Silas Hawkwinter - Rix, LG male halfling dawnflower dervish bard / virtuous bravo paladin of Sarenrae
Mus - Naomi Gilmour, CG female night-born changeling evangelist cleric / monster tactician and ravener hunter inquisitor of Shelyn

----------------------
Only 38 hours to go!!


Just a question or two about Ambassador_Annara_Utoxier-Lee ...

Are the underscores really part of her name like you said in the Background Questions? Is her first name really Ambassador? If not, where is her embassy from, and to whom -- or is she taking on airs that would get her in serious (read: execution-level) trouble if she were caught? Where is Tentatha? I've never heard of it, or the River Utoxier; where is that in Golarion? Did you mean for her to be Ustalavic, since 'Lesser Noble' is actually a reskinning of 'Ustalavic Noble'? Just ... wondering, since nothing seems to actually fit into Golarion.


I believe in spanish "_" is pronounced like "y".


Well, I was dragging my feet a bit and now I'm out time and won't have a character ready in time, so wish y'all the best! That Wrath of the Corrupted thread has activated my neurons though so you'll probably see me again over there when/if the recruitment for that starts!


With that, I’ll remind everyone that there’s a little less than 24 hours until recruitment for this is done. Still have a few ideas floating around out there!


Goliath‎ wrote:
I believe in spanish "_" is pronounced like "y".

Nah...


On the evil guys thing... I'll only apply if I'm not chosen here (which means there's a high chance I'll apply :p).

Lantern Lodge

My character crunch is long ready, but i'm considering last parts of the back story, which is not yet posted here.


Expanded Background

Questions::


1. What is your character’s name?
--- Zephyr Cevendyl

2. How old is your character?
--- 20 years old

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
--- It’s not that Zeph’s eyes are just blue; they exude ‘blue’ “Primal Blue”

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
--- It would absolutely be noticed, quickly, that Zephyr does NOT speak Taldane. While he knows all 4 elemental languages, his leading speech when meeting someone is Elven. He is working on learning both Taldane & Abyssal.

5. Where was your character born? Where were you raised? By who?
--- Born & raised in Iadara, the capital of Kyonin, Zephyr proves it really does sometimes “take a village” with several generations of his parents relatives contributing to help him focus his unique skills.

6. Who are your parents? Are they alive? What do they do for a living?
--- Zeph’s parents are both also Half-Elves, both alive, but both a little on the absentee side. They have adventured in Varisia a great deal recently, once they had Zeph situated with his druidic and arcane mentors in Kyonin.

7. Do you have any other family or friends?
--- All of Zephyr’s elven relatives have helped raise him, but his maternal grandmother has helped him the most. A druid dedicated to the Elven Gods, she showed him the power of elemental transformation very early, and became his greatest inspiration.

8. What is your character’s marital status? Kids?
--- Divorced, no kids …

9. What is your character’s alignment?
--- Neutral Good

10. What is your character’s moral code?
--- consistent with Question #9 but with a healthy mix of druidic pragmatism

11. Does your character have goals?
--- Absolutely. His entire motivation around entering into the 5th Crusade is that he believes he will amass the skills and power to liberate the Tanglebriar in southern Kyonin from its occupation by the demon lord Treerazer.

12. Is your character religious?
--- Devoutly. He knows it is impossible to have this much magic within him without the blessing of Yuelral, and he praises her in all things magical. It’s not that he doesn’t understand Nethys either, he simply knows that the gift of magic in elven culture is linked to Yuelral’s stewardship of the arcane throughout elven existence.

13. What are your character’s personal beliefs?
--- That it is a heavy burden to be so handsome AND so powerful ;)

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
--- Zephyr is for sure no stranger to a mirror … when he looks in his own eyes, he feels like he is drawn to the arcane, the sky, and his love for his goddess.

15. Why does your character adventure?
--- He doesn’t. But he knew that going to Mendev would be a singular experience to help him grow much much more than seclusion in the city, like so many of his relatives.

16. How does your character view his/her role as an adventurer?
--- It is an extraordinary opportunity, and he is going to take it for all it has to give.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
--- See Question #3 you’re either drawn to or averting your gaze from the Primal Blue; there isn’t really a middle ground. Especially when using magic and it seems to overflow thru Zeph’s eyes.

18. How does your character get along with others?
--- Zeph loves people, and really wants to be a good guy, as tough as that is sometimes

19. Is there anything that your character hates?
--- Demons … and people who ally with them and think like them. It isn’t that being self focused is a bad thing, it’s that doing so at the expense of others is wrong. Allowing for collateral damage in your life path, even more wrong.

20. Is there anything that your character fears?
--- Not so much ‘failure’ per se, but failure and what it would mean to HIM: the thought that he could be “grounded’ or never gain the ability to be one with the sky is palpable.

21. Is there anything that your character loves?
--- Flying. Almost since birth, and very much against his father’s wishes, Zephy’s grandmother has taken him into the sky every year on his birthday. The exhilaration spilled out him every time he flew, and allowed everyone to see that the sky is with great great certainty where Zephyr belongs, and where he will excel.


Wow. Zephyr and TC would be like best buds if they both get in.

Silver Crusade

Here's my submission. I did the 10 minute background so I included that and the Background Questions you posted.
I have not selected his Mystery as I wanted to see if any of the other PCs were filling a role suited by one of them. For example I doubt I'd go Life if there's a Cleric in the party.

Character:

Constantine

Ten Minute Background for Arrius Voralius Constantine:

Step 1:
Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

1) Constantine is 6' 3” tall, 215 lbs, with platinum hair and onyx eyes that betray his Aasimar (and Fey – more later) heritage and made him an easy target for bullying in Cheliax. He is usually smiling and is eager to share the teachings of Iomedae with anyone who is patient enough to listen. Any mention or discussion of the Worldwound, or demons in general, will change his demeanor and the gleam of the zealot makes his dark eyes sparkle with fury.
2) Constantine descends from a long line of Aroden worshippers who transitioned to the worship of Iomedae once it was clear the Last Azlanti was indeed gone forever. From a small but proud House his family fell out of favor over not supporting House Thrune in Cheliax's Civil War. Having lost their status, most of their wealth, and their deity in such a short time was a strain on his family.
3) Born in the town of Kantaria one of Constantine's most important life events occurred when he was a small child. Straying too close to the border of the Barrowood a hideous, tainted creature emerged from the woods and attacked him. On the verge of death he was saved by a mysterious woman, tall and proud, and both odd and yet oddly familiar. Once the creature (a demon he would later learn) was dispatched the woman smiled at Constantine but said nothing and disappeared. (Note to GM: This is the story behind his 'Exposed to Awfulness' Campaign Trait.) His ability to survive such an attack led his parents to give him the name 'Constantine' after one of his relatives who was famed for his toughness.
4) Born with a birthmark on his chest that resembles a sword and sun (Faith Trait – Birthmark), Constantine felt the call of Iomedae from an early age. Not content to simply worship The Inheritor he wanted to defend the faith and so he chose the path of a Paladin. Due to his early experience with a demon, and the appearance of the Worldwound at the time of Aroden's death, Constantine has sworn an Oath of Vengeance against the Worldwound and all the demonic filth that spill forth from the Abyss. He is convinced the Abyssal powers that created the Worldwound had a hand in Aroden's death and Constantine seeks revenge for all that his nation and his family have lost.
5) The path of the Paladin has created conflict within Constantine. He must respect legitimate authority but how can anyone respect the rule of Thrune and Asmodeus? Being moderate in behavior yet not wanting to be restrained versus demons? Striving to the perfection of Iomeade yet knowing how flawed he is? And this inner turmoil leads Constantine to consider aligning and allying himself with an organization known for being ruthless...
6) Additionally these contradictions have led Constantine to 'Doubt' (Flaw) himself and the universe in general. How could the other good divine powers allow the Worldwound to flourish? And to let Aroden die? If the pantheon of good deities is unable to close the Worldwound, how are simple mortals going to do so?
7) He frequently dresses in Iomedae's favorite colors of red and white. Where there is space, he has either Iomedae's holy symbol or the lion, her favorite animal, embroidered or emblazoned upon his gear.

Step 2:
List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1) Constantine desperately wants to close the Worldwound and end the Abyssal threat to Golarion.
2) Discover the identity of the woman who saved him when he was a child. Despite defying his parents' orders, Constantine continued to venture into the Barrowood in an attempt to find her.
3) My goal for any of my characters is to see who they become. I'm always more interested in who the character will become rather than who he was before he started adventuring. How will he reconcile being a Paladin with some of the choices he may be faced with in combating the forces of the Worldwound? What is the truth of his lineage? How will he live/work with people so different in beliefs?

Step 3:

List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1) [Known] Constantine is strongly considering joining the Hellknight Order of the Godclaw. In them he sees the ruthlessness he feels is necessary to make the sacrifices required to defeat the Worldwound. Since Iomeade is one of the Five of the Godclaw he believes he could walk the paths of both Paladin and Hellknight. He knows the widespread prejudice those both inside and outside of Cheliax have for all Hellknights so he keeps his desire a closely guarded secret.
2) [Unknown] From both Step 1 and Step 2, what is the truth of his lineage? Was he a true foundling or did one of his human parents have a relationship with a fey?

Step 4:
Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1) Gaius Voralius, his father, and Domitia Voralius, his mother. Constantine loves his parents dearly and strives to make them proud, especially his father since he was the one who taught Constantine how to fight. His mother instilled in him the importance of chivalry, respect, and to keep his heart open. To this day, when he does something wrong, he hears his mother's voice in his head: “Arrius, what did you do???”
2) Marcellano Gallonica, his childhood best friend. They protected one another with Marcellano having excellent aim – leading him to become an archer and joining the Chellish military to help improve the status of his own family.
3) [Enemy] Quintus Narikopolus Agrippa. Quintus is a member of the ruling family of Kantaria and he resents everyone from families who did not support House Thrune during the Civil War. He was the ringleader of those who bullied Constantine and his friends.

Step 5:
Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) He remembers every detail of the strange woman who saved his life. She seemed somehow familiar and comforting even though she never said a word to him.
2) Constantine is affable and, while he thinks he's succeeding at changing the 'boring' nature of Paladins, he often confuses people being polite as them being genuinely interested in learning about Iomeade...every detail of Iomedae...every single one...
3) For a disciplined Paladin he can be surprisingly capricious, something that seems to take him by surprise at times.
4) Another of his less pleasant quirks is the part of Iomedae's Paladin Code that Constantine must guard his companions honor by questioning them on their decisions and choices.

Background Questions:

1. What is your character’s name?
His full name is Arrius Voralius Constantine, but he goes by his last name of Constantine.

2. How old is your character?
28 years young. :)

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
They'd probably notice his race as Aasimars aren't that common.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
That odd noises and happenings occur around him due to his Haunted curse.

5. Where was your character born? Where were you raised? By who?
He was born in Cheliax in the town of Kantaria to a family of Iomedae worshippers who are carrying on the family tradition of Aroden/Iomedae worship. He was raised in Kantaria by both of his parents.

6. Who are your parents? Are they alive? What do they do for a living?
Gaius Voralius, his father, and Domitia Voralius, his mother. His father is still a paladin, although retired, and works for the Church of Iomedae. His mother is a seamstress.

7. Do you have any other family or friends?
Marcellano Gallonica, his childhood best friend. They protected one another with Marcellano having excellent aim – leading him to become an archer and joining the Chellish military to help improve the status of his own family.
He does have uncles, aunts, and cousins.

8. What is your character’s marital status? Kids?
Single, no children.

9. What is your character’s alignment?
Lawful Good.

10. What is your character’s moral code?
Constantine is guided by the Paladin's Code and strives to live his life by it.

11. Does your character have goals?
To destroy the Worldwound and rid the world of demons and their filth.

12. Is your character religious?
Yes.

13. What are your character’s personal beliefs?
This is where he can present the typical 'rigid paladin' people expect because his personal beliefs are largely based on the Paladin's Code and the tenets of Iomedae's teachings.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
He has a high level of self-doubt.

15. Why does your character adventure?
To cleanse the world of evil and spread the word of Iomedae.

16. How does your character view his/her role as an adventurer?
As the protector and defender of those unable to help themselves.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Why yes he does and it's coincidentally the shape of Iomedae's holy symbol (Birthmark trait).

18. How does your character get along with others?
He's personable (high Charisma) but doesn't understand others well (low Wisdom) so he tries to be the 'nice guy' but often doesn't realize he's failing to pick up on people's moods and social cues.

19. Is there anything that your character hates?
Demons with devils a close second.

20. Is there anything that your character fears?
Failure. Failing his family, his faith, his allies.


Tart "TC" Cranberry wrote:
Wow. Zephyr and TC would be like best buds if they both get in.

jajajajaja for sure!

Tell me: where is the best place to read about leshy people? Like I honestly don't even remember what book they were first presented in.

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