Enduring Alchemy Oversight or Intent?


Rules Discussion

The Exchange

I've been playing an Alchemist for a few months now and just hit level 9 so I got Double Brew. I was looking ahead to Alchemical Alacrity and trying to figure out how to make the best use of it with Enduring Alchemy when I noticed it seems to only work on elixirs or tools.

Quote:

Enduring Alchemy Feat 4

You’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions. When using Quick Alchemy to create an alchemical tool or elixir, that tool or elixir remains potent until the end of your next turn, instead of losing its potency at the start of your next turn.

Is it an oversight or just a case of things working as intended and some feats being situational? I'm debating retraining it now since it really only seems useful for Mutagenist or Chirurgeons. And thanks to the errata on Alchemical Alacrity you'll never be able to make 3 bombs and just leave one on the ground for an ally to pick up and use before your turn since it's automatically stowed.


Eoni wrote:

And thanks to the errata on Alchemical Alacrity you'll never be able to make 3 bombs and just leave one on the ground for an ally to pick up and use before your turn since it's automatically stowed.

Is that really a thing?

I mean:

1) Alchemy alacrity ( 1 action ) to create 3 bombs ( 1 stowed, 2 in your hands ).

2) Release a bomb ( 1 free action - doesn't trigger any AoO ). The ally can take it up ( it remains potent until the beginning of your next turn )

3) You throw your first bomb ( 1 action )

4) you use quick bomber ( 1 action ) to interact to draw a bomb and throw it.

The Exchange

HumbleGamer wrote:
Eoni wrote:

And thanks to the errata on Alchemical Alacrity you'll never be able to make 3 bombs and just leave one on the ground for an ally to pick up and use before your turn since it's automatically stowed.

Is that really a thing?

I mean:

1) Alchemy alacrity ( 1 action ) to create 3 bombs ( 1 stowed, 2 in your hands ).

2) Release a bomb ( 1 free action - doesn't trigger any AoO ). The ally can take it up ( it remains potent until the beginning of your next turn )

3) You throw your first bomb ( 1 action )

4) you use quick bomber ( 1 action ) to interact to draw a bomb and throw it.

Oh thanks for that. Order of operations got screwed up in my head.

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