Help finding above average weapon dice numbers?


Pathfinder Second Edition General Discussion


Not sure if this should be in general or advice but:

Aside from 6th level pterosaur aerial form, avatar, and nature incarnate (or effects that replicate those spells), are there any ways to have a weapon or unarmed attack that deals 6 or more weapon dice of damage?

To clarify, I dont mean a strike or action like inch punch or power attack but an actual weapon or unarmed strike with the statistics of 6 or more weapon dice.


Arguably Handwraps of Mighty Blows still should affect you in polymorphed form.
Although even if they does, it's hard to judge how exactly they will affect you.
IMO it's just shouldn't be stackable. That is they won't provide you more than 4 damage dices in total.


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Abyssalwyrm wrote:

Arguably Handwraps of Mighty Blows still should affect you in polymorphed form.

Although even if they does, it's hard to judge how exactly they will affect you.
IMO it's just shouldn't be stackable. That is they won't provide you more than 4 damage dices in total.

Striking runes don't increase your number of weapon dice. They Set the number of weapon dice to 2/3/4. So even if they affect battleforms, they would never allow them to go past 4 dice.


Blave wrote:
Abyssalwyrm wrote:

Arguably Handwraps of Mighty Blows still should affect you in polymorphed form.

Although even if they does, it's hard to judge how exactly they will affect you.
IMO it's just shouldn't be stackable. That is they won't provide you more than 4 damage dices in total.
Striking runes don't increase your number of weapon dice. They Set the number of weapon dice to 2/3/4. So even if they affect battleforms, they would never allow them to go past 4 dice.

That's what i said, not stackable.


Thats cool but I'm aware of that not working.

So does anyone have any suggestions or have i found the only 3 ways already?


Seems that everything past 4 dices ( leaving apart the lvl 6 pterosaur, which doesn't have enough flat damage to be even considered past some level ) is meant to give a moderate combat form for the hybrid spellcasters ( druid and cleric mostly, respectively Primal and Divine tradition ).

ps: Obviously other classes ( sorcerer, witch, oracle ) might be also able to get the same spells, but what's important imo is that Druid and Cleric have accesse to them.


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Starocious wrote:

Thats cool but I'm aware of that not working.

So does anyone have any suggestions or have i found the only 3 ways already?

I don't know of any, and I think you will find that the game is deliberately balanced around not achieving (additional) such things to limit damage to within a certain range.


Yeah i figured they were interesting outlier cases. I just got curious if there were any more but thats all i could come up with. Thanks.


Starocious wrote:

Thats cool but I'm aware of that not working.

So does anyone have any suggestions or have i found the only 3 ways already?

Why specifically 6 dices though?

Would you be more satisficed with 6d4, over 4d12?


Abyssalwyrm wrote:
Starocious wrote:

Thats cool but I'm aware of that not working.

So does anyone have any suggestions or have i found the only 3 ways already?

Why specifically 6 dices though?

Would you be more satisficed with 6d4, over 4d12?

Passing curiousity for how they compared when combined with effects based on the number of weapon dice you have/deal, then when i noticed aerial form gets you 6 dice much earlier than the other two sources I wanted to pull on the thread to see if there was anything else like it.

I doubt I could do much with aerial form given it stunts your AC at higher levels and while for a couple of levels it could be a fun little gimmick its really not enough to build a character around. Not wanting to abandon the idea without looking into it I decided to try to find more to bridge the gap between aerial form and one of the other two spells.

Couldn't find anything, so I hoped someone else knew of something.

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