
Castilliano |

Whirling Throw (Monk 6) doesn't specify horizontal movement only, so some have argued it works fine tossing upward. Whether it moves them the same distance up is another argument.
As for combos, that can be flavor added after you've figured out what you've accomplished. Ex. A crit failure on Stunning Fist can take out an opponent long enough for your two rounds of attacks to feel like one extended routine. PF2's mechanics are granular, but one's narrative retelling can smooth that out.

HumbleGamer |
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Summon construct heightened lvl 9, to summon an animated trebuchet.
Launch
Single Action
Requirements The animated trebuchet has a creature grabbed in its arm;Effect The animated trebuchet attempts an Athletics check against the grabbed creature's Fortitude DC. On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes 4d12 bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 basic Reflex save). On a successful Launch, the animated trebuchet must Interact to reposition its arm into the proper position before it can Launch again.