Interest Check: The Darkest Dream 5E


Recruitment


"Get those tents up! The faster you finish the faster you eat!" Borag snarls in his usual menacing yet caring way that you have grown accustomed to during your many years with the Hanataz. As bravda of the Blue Veil troupe, Borag commands with strength and compassion. Qualities you recognize are necessary, even if you do not always approve. And if you did not approve, you are always wise enough to broach the subject subtly to the seven foot ogre touched strongman.

The Darkest Dream is Chapter One of the Red Star Rising. I can not promise we will do the entire campaign just knowing what I know about running games on these boards, but we can at least shoot to finish Chapter One. This is a third party campaign by Gooey Cube and will have some extras options and rules ect. I just got the box today and it is very Dense. I will probably make profiles for prominent NPCs to help with the atmosphere. This campaign is meant to be played in person, but these days that isn't always an option for everyone so we will do our best. Gameplay with be TOTM and will try to make meaningful posts and encourage the same from my players. This campaign is PG-13, though I will probably tone it down a bit as this is a more public forum. Still some gritty concepts will be covered so if certain subjects are an issue for you don't be shy shoot a private message. This is an interest check because I do not see a lot of 5E on the boards and this is going to be a bit of work before I can even begin recruitment.

Character Generation:
Reading the material it suggests some modifications to the typical character generation that I am thinking of adopting. Feel free to ask questions here or give suggestions. Stats 5D6 drop 2 lowest. Roll 2 sets pick favorite Set. Will allow any D@D official material so long as it fits the theme. In this game you play a member of the The Blue Veil Hanataz. A Hanataz is a kind of gypsy or nomad and you start the game assisting in Carnivalle a circus like setting. Will also allow things from Gooey Cube and their World of Zyathe stuff. Gooey Cube Site Feel free to create a custom background for the Hanataz, I used a combination of Criminal/Spy and Noble for Borag. In your background include how you joined the Hanataz.

House Rules/Gooey Rules:
The box set includes some house rules many of which I will try out or try in a modified way due to the nature of PBP. This includes Mitigation of Critical Hits (Enemies need to confirm with a second 20) , Healers will start with a wand of healing, Detect Magic is obscured by wood and anything denser, Will use a modified version of the "Gooey(Interlevel) Rewards" similar to Hero Points from Pathfinder 1E or Fate points from games like Deathwatch

Changes from original module:
There will be some changes as I can never trust that players won't read published material. The most notable is that you are starting the adventure on the first day of Carnivalle, not the last. Things changed will mostly be minor, but some of the encounters may be changed though the story and concepts mainly untouched.


Pathfinder Adventure Subscriber

Dotting for interest depending upon what TOTM is... :-)


Oh that stands for Theatre of the Mind. It will look like this:

The Goblin#1 attacks Scranford with its nasty looking long dagger 1d20 + 2 ⇒ (5) + 2 = 7 The goblin misses and hisses in anger.

Then I will recap the rounds like this in initiative order

Round 2

Scranton 14 has 2 wounded goblins next to him
Borag 13 is on the other side of goblin 2 next to the stage
Goblin #1 12 is wounded wielding a rusty long dagger
Goblin #2 11 is wounded wielding a net and a short spear


Pathfinder Adventure Subscriber
Borag Vegla wrote:

Oh that stands for Theatre of the Mind. It will look like this:

The Goblin#1 attacks Scranford with its nasty looking long dagger 1d20+2 The goblin misses and hisses in anger.

Then I will recap the rounds like this in initiative order

Round 2

Scranton 14 has 2 wounded goblins next to him
Borag 13 is on the other side of goblin 2 next to the stage
Goblin #1 12 is wounded wielding a rusty long dagger
Goblin #2 11 is wounded wielding a net and a short spear

Definitely interested then. That’s the way I like to play. Just didn’t connect with the acronym for some reason.


Pathfinder Adventure Subscriber

Let’s see what the dice gods have to offer.

5d6 ⇒ (4, 2, 4, 4, 3) = 17 12
5d6 ⇒ (6, 4, 3, 3, 6) = 22 16
5d6 ⇒ (1, 3, 2, 5, 4) = 15 12
5d6 ⇒ (4, 6, 2, 1, 5) = 18 15
5d6 ⇒ (6, 6, 2, 2, 4) = 20 16
5d6 ⇒ (2, 2, 4, 5, 3) = 16 12

5d6 ⇒ (1, 4, 1, 3, 6) = 15 13
5d6 ⇒ (3, 2, 4, 4, 5) = 18 13
5d6 ⇒ (5, 2, 5, 4, 6) = 22 16
5d6 ⇒ (1, 1, 6, 3, 6) = 17 13
5d6 ⇒ (2, 2, 1, 5, 2) = 12 9
5d6 ⇒ (6, 6, 5, 6, 5) = 28 18

I’m going to go with set 1. I’ll start working a concept or 2.

Liberty's Edge

Hmmm...not too sure what happened to my post, but I would be interested in making a gypsy/circus performer character!! Will add my rolls below.

Hey scranford!!

5d6 ⇒ (5, 3, 2, 5, 1) = 16 12
5d6 ⇒ (1, 5, 4, 6, 1) = 17 15
5d6 ⇒ (2, 1, 4, 1, 5) = 13 11
5d6 ⇒ (3, 6, 4, 4, 3) = 20 14
5d6 ⇒ (4, 2, 4, 4, 5) = 19 13
5d6 ⇒ (5, 3, 4, 6, 4) = 22 15

5d6 ⇒ (1, 1, 1, 1, 1) = 5 3
5d6 ⇒ (5, 6, 3, 3, 1) = 18 14
5d6 ⇒ (2, 5, 2, 5, 3) = 17 13
5d6 ⇒ (2, 4, 3, 5, 3) = 17 12
5d6 ⇒ (2, 6, 6, 3, 4) = 21 16
5d6 ⇒ (3, 6, 1, 2, 6) = 18 15


I have not played any 5e in quite some time (been on a pathfinder kick), so here goes...

5d6 ⇒ (4, 3, 3, 4, 4) = 18
5d6 ⇒ (4, 3, 6, 5, 6) = 24
5d6 ⇒ (3, 5, 4, 4, 2) = 18
5d6 ⇒ (6, 4, 1, 3, 1) = 15
5d6 ⇒ (1, 1, 1, 6, 1) = 10
5d6 ⇒ (3, 1, 6, 2, 3) = 15

5d6 ⇒ (3, 2, 5, 6, 1) = 17 = 14
5d6 ⇒ (6, 3, 4, 1, 2) = 16 = 13
5d6 ⇒ (6, 1, 6, 5, 2) = 20 = 17
5d6 ⇒ (5, 6, 5, 4, 1) = 21 = 16
5d6 ⇒ (5, 4, 2, 2, 6) = 19 = 15
5d6 ⇒ (1, 6, 1, 2, 2) = 12 = 10


Definitely interested as well. Not familiar with the game world, but sounds rad/militaristic from your intro paragraph.

Set 1:

5d6 ⇒ (5, 6, 2, 3, 2) = 18 = 14
5d6 ⇒ (5, 6, 1, 3, 2) = 17 = 14
5d6 ⇒ (6, 2, 3, 4, 3) = 18 = 13
5d6 ⇒ (4, 5, 6, 5, 4) = 24 = 16
5d6 ⇒ (1, 2, 2, 5, 5) = 15 = 12
5d6 ⇒ (3, 5, 4, 6, 4) = 22 = 15

14.14.13.16.12.15

Set 2:

5d6 ⇒ (5, 3, 2, 6, 1) = 17 = 14
5d6 ⇒ (6, 2, 3, 2, 2) = 15 = 11
5d6 ⇒ (3, 1, 1, 5, 6) = 16 = 14
5d6 ⇒ (4, 3, 3, 6, 2) = 18 = 13
5d6 ⇒ (1, 2, 5, 5, 6) = 19 = 16
5d6 ⇒ (4, 4, 4, 5, 4) = 21 = 13

14.11.14.13.16.13

I'll get a rogue together with Set 1. ;)


I love me some 5e.

5d6 - 6 ⇒ (5, 5, 5, 4, 2) - 6 = 15
5d6 - 2 ⇒ (5, 3, 1, 1, 2) - 2 = 10
5d6 - 2 ⇒ (4, 5, 3, 1, 1) - 2 = 12
5d6 - 3 ⇒ (5, 6, 3, 1, 2) - 3 = 14
5d6 - 3 ⇒ (3, 5, 6, 2, 1) - 3 = 14
5d6 - 2 ⇒ (5, 3, 1, 1, 4) - 2 = 12

5d6 - 3 ⇒ (2, 4, 1, 5, 3) - 3 = 12
5d6 - 3 ⇒ (3, 2, 3, 1, 2) - 3 = 8
5d6 - 5 ⇒ (5, 1, 6, 4, 5) - 5 = 16
5d6 - 2 ⇒ (1, 1, 3, 6, 5) - 2 = 14
5d6 - 4 ⇒ (3, 2, 2, 3, 3) - 4 = 9
5d6 - 3 ⇒ (1, 6, 2, 2, 6) - 3 = 14

Going with set 1, just need to figure as what.


Oh nice some interest. Ok I will get started on making preparations then. There is a lot of material for me to go over. I will post a proper recruitment thread by tonight and start adding things to the campaign tab. There is a free player primer on the gooey cube website that has information on some additional races and things about Zyanthe.


Pathfinder Adventure Subscriber

I just bought the players guide… very interesting


Recruitment If you rolled stats here thats fine can use those.

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