KingTreyIII |
Hey, just thought that I'd provide a visual for the Ruby Tower for those that went cross-eyed trying to interpret the map on page 48. It's obviously omitting the ladders, rope, and moving parts.
Curaigh |
Kas Xi Rai's Exhausting Flurry (p23) ability does not have a duration on it. Does it last until the affected person uses something that removed the enfeebled condition?
Good Question. This ability follows the stunning fist wording, but stunned naturally loses its value. I would give it an hour, so it affects this fight, but will hopefully wear off before the character has to enter a challenge.
Alternately, make it a day so does affect a character in the challenge. The master Xuns with her deal debilitating for a week on a Crit success, so why not add the fear of a famous crime syndicate.
@KingTreyIII: Nice work!
I hope to finish my own version this weekend or next. :)
fern_gulley |
I'll be running the Eclipse encounter soon, and I'm curious how people handled that. Did you have the players handle just the dragon first and then the kuns (or vice versa), or have it all in a single encounter? Did you force the PCs to do water combat or provide a structure to work from (although if most of them need to be flying to fight the dragon, that mostly solves that)?
I'm leaning towards keeping it as a single combat, but having initiative start with them on the Balance Bridge rather than making them spend turns flying or running across a huge map to where the beasts are. I'll have the kuns within firing distance of the bridge in the water (not close enough for melee attacks), and the dragon not far off on the same map.
KingAmo |
I'll be running the Eclipse encounter soon, and I'm curious how people handled that. Did you have the players handle just the dragon first and then the kuns (or vice versa), or have it all in a single encounter? Did you force the PCs to do water combat or provide a structure to work from (although if most of them need to be flying to fight the dragon, that mostly solves that)?
I'm leaning towards keeping it as a single combat, but having initiative start with them on the Balance Bridge rather than making them spend turns flying or running across a huge map to where the beasts are. I'll have the kuns within firing distance of the bridge in the water (not close enough for melee attacks), and the dragon not far off on the same map.
I'm planning on switching the kuns out for the bul-gaes that are in the toolbox. Don't have to deal with water combat, they're the same level creatures, and bul-gaes are more thematically appropriate for an eclipse I think.
FullmetalSerentiy |
I'll be running the Eclipse encounter soon, and I'm curious how people handled that. Did you have the players handle just the dragon first and then the kuns (or vice versa), or have it all in a single encounter? Did you force the PCs to do water combat or provide a structure to work from (although if most of them need to be flying to fight the dragon, that mostly solves that)?
I'm leaning towards keeping it as a single combat, but having initiative start with them on the Balance Bridge rather than making them spend turns flying or running across a huge map to where the beasts are. I'll have the kuns within firing distance of the bridge in the water (not close enough for melee attacks), and the dragon not far off on the same map.
I'm running this encounter this evening and trying to wrap my head around where exactly it will take place and how to handle the water portion of the encounter.... I may take KingAmo's suggestion and switch out the Kuns for something else.
AFigureOfBlue |
For the Ruby Tower map in the Challenge of Falling Stars exhibition, does anyone have any thoughts on where the two teams should, like, start out? I'm struggling to find any two places on the map which would seem to give both teams a roughly equal footing.
If one team starts out high up on the map, that seems to give them a mobility advantage from the get-go; if the start on about the same level (e.g., the bottom floor), I'm not certain that they'd actually end up making much use of the vertical elements of the map.
Unicore |
Did I miss a reference to battle maps we are supposed to use for this book, or are there numerous encounters in the lead up to the tournament that don't have maps or references to maps? Like what did people use for the Icefang Aerie or the Ruby Village potential encounters?
AFigureOfBlue |
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Did I miss a reference to battle maps we are supposed to use for this book, or are there numerous encounters in the lead up to the tournament that don't have maps or references to maps? Like what did people use for the Icefang Aerie or the Ruby Village potential encounters?
Due, I think, to the large number of different encounter areas, there are indeed maps missing for a lot of the potential encounters. I know one player has been making maps as the campaign progresses and has put a bunch together for Act 2 - those can be found at this GitHub repo (if you're not using Foundry, you should be able to manually download the maps you want from the repo) and that includes the Icefang Aerie as well as several just general "in the streets of Goka" maps. I haven't seen any map made specifically for the Ruby Village, but I found a few decent options when I went searching for them; for the campaign I'm running I used this map
eddiephlash |
There's a few weird things about Grandfather Mantis that I'd like some clarification on in case I missed something obvious.
1, he's a minion, presumably of Yarrika. The problem is that this means he technically can't use his reaction, because minion's don't get reactions.
2, he has a weakness to positive damage, doesn't have the undead trait and doesn't have negative healing.
I'm guessing the author's intent is that he does get to use his reaction once per round, and either has negative healing or is harmed by both positive and negative damage?
I'm curious if there was ever consensus on this. My thought was to just run him as a creature instead of as a minion. That turns it into a team of 4 lvl 15 creatures which is about right.
Tridus |
hyphz wrote:If your players are set on betting in the tournament, you can definitely make it part of the game by adding some house odds to keep things fair and fun. Goka is a bustling, lively place, so it makes sense that some locals would be running unofficial bookies on the matches.As soon as I mentioned the interest in gambling in Goka, the PCs immediately wanted to bet on themselves and other teams in the Tournament matches and started asking what their odds were. Is there any clue about how to handle this?
The book gives odds and prize payouts for simple things like one team fighting another at the start of chapter 2. There's also the encounter with the Golden League wanting them to throw a fight for gambling purposes, and the Blasting Cap encounter in an underground arena that has a lot of gambling going on. Those are all good starting points.
I had one group that was WAY more into it than that because they bet on MMA in real life and this was super exciting for them. So I started making up prop bets (number of grapples, which team loses a member first, how many deaths, how long the fight takes, etc). They got right into it.
I didn't allow betting on themselves directly... so they worked with someone else who would proxy bet on their behalf for a commission. That got to the point where they deliberately got themselves disqualified from the Drake Race to win a bet on that happening.
Of course, the proxy better at that point decided to take the money and disappear, as "people would be suspicious if we were seen together." So there was some consequences there, and the PCs really enjoyed it. :)
They did eventually track that guy down, who had already spent most of the money, but they made a fair bit gambling and had a lot of fun doing it.
Gambling is a big deal in Goka's culture. People take it seriously. You can use that to have "official" betting, underground betting (in the Undermarket), and even more questionable betting if they do the optional encounter in the Blasting Cap (which you can move up much earlier in the tournament if you want as there's no consequence to doing so). Or just let them tell you how they want to try to go about it and go from there.