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I find it interesting that you included low-level Blindness spells on the example loadouts even though they're very likely to do nothing, and usually otherwise just off-guard the target until the start of their turn. Is that really worth it, especially on warpriests with their low DC?


fern_gulley wrote:

I'll be running the Eclipse encounter soon, and I'm curious how people handled that. Did you have the players handle just the dragon first and then the kuns (or vice versa), or have it all in a single encounter? Did you force the PCs to do water combat or provide a structure to work from (although if most of them need to be flying to fight the dragon, that mostly solves that)?

I'm leaning towards keeping it as a single combat, but having initiative start with them on the Balance Bridge rather than making them spend turns flying or running across a huge map to where the beasts are. I'll have the kuns within firing distance of the bridge in the water (not close enough for melee attacks), and the dragon not far off on the same map.

I'm planning on switching the kuns out for the bul-gaes that are in the toolbox. Don't have to deal with water combat, they're the same level creatures, and bul-gaes are more thematically appropriate for an eclipse I think.


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I've got a few things to ask and add.

1. How are you meant to run the Running the Gauntlet encounter in the Blasted Lands? There's no map, and no sense of how long the encounter should last, but many of the effects rely on lengths and rounds.

2. During the ritual, there don't seem to be any consequences for not doing the checks to stop the spirits in the first movement or stabilizing the gate in the final movement. I also don't understand the purpose of the performance checks, do they just restart if they fail a check?

3. The final 2 encounters not having maps didn't feel right to me. What I did instead was create a sort of half-spiral of platforms, shaped that way because of the destruction caused by the earlier battle with Hao Jin. The PCs spawn in the middle with Syndara at the center of the outer edge. He gives his dialogue, and then with a wave of his hand, clones everything and rotates it to the other side, forming a full map with his duplicate on the other side. The final battle I was fine with keeping an empty void.