KingTreyIII |
Hey, just thought that I'd provide a visual for the Ruby Tower for those that went cross-eyed trying to interpret the map on page 48. It's obviously omitting the ladders, rope, and moving parts.
Curaigh |
Kas Xi Rai's Exhausting Flurry (p23) ability does not have a duration on it. Does it last until the affected person uses something that removed the enfeebled condition?
Good Question. This ability follows the stunning fist wording, but stunned naturally loses its value. I would give it an hour, so it affects this fight, but will hopefully wear off before the character has to enter a challenge.
Alternately, make it a day so does affect a character in the challenge. The master Xuns with her deal debilitating for a week on a Crit success, so why not add the fear of a famous crime syndicate.
@KingTreyIII: Nice work!
I hope to finish my own version this weekend or next. :)
fern_gulley |
I'll be running the Eclipse encounter soon, and I'm curious how people handled that. Did you have the players handle just the dragon first and then the kuns (or vice versa), or have it all in a single encounter? Did you force the PCs to do water combat or provide a structure to work from (although if most of them need to be flying to fight the dragon, that mostly solves that)?
I'm leaning towards keeping it as a single combat, but having initiative start with them on the Balance Bridge rather than making them spend turns flying or running across a huge map to where the beasts are. I'll have the kuns within firing distance of the bridge in the water (not close enough for melee attacks), and the dragon not far off on the same map.
KingAmo |
I'll be running the Eclipse encounter soon, and I'm curious how people handled that. Did you have the players handle just the dragon first and then the kuns (or vice versa), or have it all in a single encounter? Did you force the PCs to do water combat or provide a structure to work from (although if most of them need to be flying to fight the dragon, that mostly solves that)?
I'm leaning towards keeping it as a single combat, but having initiative start with them on the Balance Bridge rather than making them spend turns flying or running across a huge map to where the beasts are. I'll have the kuns within firing distance of the bridge in the water (not close enough for melee attacks), and the dragon not far off on the same map.
I'm planning on switching the kuns out for the bul-gaes that are in the toolbox. Don't have to deal with water combat, they're the same level creatures, and bul-gaes are more thematically appropriate for an eclipse I think.
FullmetalSerentiy |
I'll be running the Eclipse encounter soon, and I'm curious how people handled that. Did you have the players handle just the dragon first and then the kuns (or vice versa), or have it all in a single encounter? Did you force the PCs to do water combat or provide a structure to work from (although if most of them need to be flying to fight the dragon, that mostly solves that)?
I'm leaning towards keeping it as a single combat, but having initiative start with them on the Balance Bridge rather than making them spend turns flying or running across a huge map to where the beasts are. I'll have the kuns within firing distance of the bridge in the water (not close enough for melee attacks), and the dragon not far off on the same map.
I'm running this encounter this evening and trying to wrap my head around where exactly it will take place and how to handle the water portion of the encounter.... I may take KingAmo's suggestion and switch out the Kuns for something else.
AFigureOfBlue |
For the Ruby Tower map in the Challenge of Falling Stars exhibition, does anyone have any thoughts on where the two teams should, like, start out? I'm struggling to find any two places on the map which would seem to give both teams a roughly equal footing.
If one team starts out high up on the map, that seems to give them a mobility advantage from the get-go; if the start on about the same level (e.g., the bottom floor), I'm not certain that they'd actually end up making much use of the vertical elements of the map.
Unicore |
Did I miss a reference to battle maps we are supposed to use for this book, or are there numerous encounters in the lead up to the tournament that don't have maps or references to maps? Like what did people use for the Icefang Aerie or the Ruby Village potential encounters?
AFigureOfBlue |
1 person marked this as a favorite. |
Did I miss a reference to battle maps we are supposed to use for this book, or are there numerous encounters in the lead up to the tournament that don't have maps or references to maps? Like what did people use for the Icefang Aerie or the Ruby Village potential encounters?
Due, I think, to the large number of different encounter areas, there are indeed maps missing for a lot of the potential encounters. I know one player has been making maps as the campaign progresses and has put a bunch together for Act 2 - those can be found at this GitHub repo (if you're not using Foundry, you should be able to manually download the maps you want from the repo) and that includes the Icefang Aerie as well as several just general "in the streets of Goka" maps. I haven't seen any map made specifically for the Ruby Village, but I found a few decent options when I went searching for them; for the campaign I'm running I used this map