![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Prince Setehrael |
![Seltyiel](http://cdn.paizo.com/image/avatar/PZO1126-Seltyiel_500.jpeg)
Prince Setehrael wrote:How does the Shadow Reservoir work for the Shadowcaster?Just a normal focus pool that you can refocus by siphoning energy from the shadow plane.
Edit: I misunderstood. The Shadow reservoir gives you a set of spontaneous slots. 1 for each spell level you know up to 2 levels below your max.
Oooohh sounds nifty!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ravingdork |
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kyrone |
4 people marked this as a favorite. |
![Rokova](http://cdn.paizo.com/image/avatar/PF20-05.jpg)
Let's see... Some Clarifications
- Spellstrike does count as 2 strikes for MAP purposes.
- Eidolon can't get feats from stuff like Multiclass to itself.
- Elementalism let Wizards trade their school focus spell for one of the archetype one and Elemental Sorcerer can do the same for their initial one.
- Laughing shadow focus spell is half-speed teleport and strike, Sparkling Targe is raise shield plus strike, Starlit Span is ignore cover and concealment in the strike, Inexorable Iron is a Strike plus a cone that does sonic damage (2 at first lvl, increases by 1 each spell lvl) with a fortitude save, Twisting Tree is a strike against two targets.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kalaam |
![Sanvil Trett](http://cdn.paizo.com/image/avatar/PZO9085-Sanvil_90.jpeg)
Inexorable Iron seems to be the hardest to use at will, gotta be careful not to hit a flanking partner !
Though what's essentially splash sonic damage isn't that bad, very little things resist it (plus, doesn't it deal extra damage to some stuff like structures or something ?).
Not what I expected by the flavor is pretty badass. Can't wait to see more once I can get the pdf xD
In 2 weeks Q_Q
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
YuriP |
![Fey Animal](http://cdn.paizo.com/image/avatar/PZO90119-Corgi_500.jpeg)
- Eidolon can't get feats from stuff like Multiclass to itself.
This is bad.
I understand that's probably is to avoid exploits but can make Summoner builds less interesting, similar like happens to Battle Forms. They are well balanced to avoid casters to become too good but are so locked that many players just avoid them.And talking about battle forms. What's the new ones? A what's their traditions?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kalaam |
![Sanvil Trett](http://cdn.paizo.com/image/avatar/PZO9085-Sanvil_90.jpeg)
Kalaam wrote:Don't tempt me Iron Gods is my favorite but I don't have the time to both convert and run a 2nd game.Really need to find a table now.
Anyone converting Iron Gods to 2e, I'd like to convert my 1e Magus :p
I will tempt you, I'm very tempted of rejoining a new group and play it in better conditions :p
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
The-Magic-Sword |
10 people marked this as a favorite. |
![Feiya](http://cdn.paizo.com/image/avatar/PZO9452-Feiya_500.jpeg)
I'm surprised we are getting a 1st level teleport spell since Paizo has been avoiding that for a while. But I'm super pumped to convert my playtest Magus into a Laughing Shadow Magus, to BAMF all over the place!
Given that kind of mechanic wasn't represented in the playtest at all, I'm pretty sure it was the product of clear feedback that teleport striking was too central to the spellsword fantasy for some people to be left out.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
keftiu |
3 people marked this as a favorite. |
![Casandalee](http://cdn.paizo.com/image/avatar/PZO9088-Casandalee_500.jpeg)
fanatic66 wrote:I'm surprised we are getting a 1st level teleport spell since Paizo has been avoiding that for a while. But I'm super pumped to convert my playtest Magus into a Laughing Shadow Magus, to BAMF all over the place!Given that kind of mechanic wasn't represented in the playtest at all, I'm pretty sure it was the product of clear feedback that teleport striking was too central to the spellsword fantasy for some people to be left out.
It was the most fun build available to the 4e Swordmage.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
1 person marked this as a favorite. |
![Kaleb Hesse](http://cdn.paizo.com/image/avatar/PZO9044_Kaleb.jpg)
Kyrone wrote:- Eidolon can't get feats from stuff like Multiclass to itself.This is bad.
I understand that's probably is to avoid exploits but can make Summoner builds less interesting, similar like happens to Battle Forms. They are well balanced to avoid casters to become too good but are so locked that many players just avoid them.And talking about battle forms. What's the new ones? A what's their traditions?
I'm also disappointed in this, but I did notice that you get feats to give the Eidolon some of the signature things from other classes. They can take AoO at level 6, can also gain a type of rage ability too. Not exactly what I wanted, but sufficient for a number of things.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Blave |
1 person marked this as a favorite. |
![Hooded Man](http://cdn.paizo.com/image/avatar/templeofzyphus_final.jpg)
I've been asking around (well, more like begging, really) for information about the Runelord Archetype. Here's what I've gathered:
Wizard Class Archetype
It's RARE.
Has to be a non-Divination specialist. Specialist school determins which Sin your magic represents.
Loses access to all spells of two schools specified by your sin. It literally takes them off your arcane spell list so you can't cast them even from Wands, Scrolls or Staves.
The wording seems unclear as to whether or not this includes spellcasting gained from archetypes (arcane or otherwise).
Runelord gets trained proficieny for all polearms at level 1, expert at level 11.
There's one feat to fuse a magical staff into your polearm. And another one that gives you the critical specialization for polearms (that one seems extremely weak).
Starts with 2 Focus points and gets another one at level 8.
You refocus by "indulging your sin". That's gotta become awkward with overzealous Lust Runelords.
Each school keeps its initial focus spell (and presumable can get its advances spell via feat as normal).
In addition, each school gets the focus spells from a cleric domain. You get the initial domain power at 1st level. Not sure about the advanced domain power but I assume you get that at level 8, together with the aditional focus point.
Sin - School - Prohibited Schools - Domain granted
Envy - Abjuration - Evocation, Necromancy - Ambition
Gluttony - Necromancy - Abjuration, Enchantment - Indulgence
Greed - Transmutation - Enchantment, Illusion - Wealth
Lust - Enchantment - Necromancy, Transmutation - Passion
Pride - Illusion - Conjuration, Transmutation - Confidence
Sloth - Conjuration - Evocation, Illusion - see below
Wrath - Evocation - Abjuration, Conjuration - Zeal
Sloth doesn't have a fitting domain so it get's a new initial focus spell that teleports a small object to the caster and the demon sorceer focus spell Swamp of Sloth.
According to earlier information there's also supposedly some support for Aeon stones in the archetype but I haven't found any information about that yet.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
HumbleGamer |
YuriP wrote:Kyrone wrote:- Eidolon can't get feats from stuff like Multiclass to itself.This is bad.
I understand that's probably is to avoid exploits but can make Summoner builds less interesting, similar like happens to Battle Forms. They are well balanced to avoid casters to become too good but are so locked that many players just avoid them.And talking about battle forms. What's the new ones? A what's their traditions?
I'm also disappointed in this, but I did notice that you get feats to give the Eidolon some of the signature things from other classes. They can take AoO at level 6, can also gain a type of rage ability too. Not exactly what I wanted, but sufficient for a number of things.
Sufficient might turn out like playing a champion who's not able to take neither multiclass nor dedication feats.
Using "Strike" ( and AoO/Champion Reaction ) from lvl 1 to lvl 20.
I understand that it might have required some extra work to specify what feats could have taken an Eidolon and what not, in terms of archetypes, but I really fear we are going to play with a pet with some extra features rather than a "splitted" magus class.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
vagrant-poet |
3 people marked this as a favorite. |
![Valeros](http://cdn.paizo.com/image/avatar/PZO1126-Valeros1_500.jpeg)
Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.
That would make a huge difference to attack roll spells. Tremendous power increase for them, those defenses are lower, you can select between any of three defenses in the moment, and so on. As well as presumably true strike still working, so that's a wow bump to stuff like polar ray, disintegrate, and even heightened acid arrow, etc.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
vagrant-poet |
3 people marked this as a favorite. |
![Valeros](http://cdn.paizo.com/image/avatar/PZO1126-Valeros1_500.jpeg)
That'd be insane. I guess it has huge limitations tho'
Maybe it doesn't give a choice, when you get the ring, the ring changes all targeting to just one option, and if you invest during preparations, you have to stick with that choice for the day. That would curtail it's flexibility of targeting, which to me is the most powerful aspect of that item.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Blave |
5 people marked this as a favorite. |
![Hooded Man](http://cdn.paizo.com/image/avatar/templeofzyphus_final.jpg)
According to Reddit:
- free action metamagic command, no limit per day
- and you have to do it to all the target of the spell attack roll (probably for multi-target rays like Scorching Ray)
So other than the inability to combine it with other metamagic, I don't really see any downsdes.
EDIT: It's called Shadow Signet.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kyrone |
1 person marked this as a favorite. |
![Rokova](http://cdn.paizo.com/image/avatar/PF20-05.jpg)
Invictus Fatum wrote:YuriP wrote:Kyrone wrote:- Eidolon can't get feats from stuff like Multiclass to itself.This is bad.
I understand that's probably is to avoid exploits but can make Summoner builds less interesting, similar like happens to Battle Forms. They are well balanced to avoid casters to become too good but are so locked that many players just avoid them.And talking about battle forms. What's the new ones? A what's their traditions?
I'm also disappointed in this, but I did notice that you get feats to give the Eidolon some of the signature things from other classes. They can take AoO at level 6, can also gain a type of rage ability too. Not exactly what I wanted, but sufficient for a number of things.
Sufficient might turn out like playing a champion who's not able to take neither multiclass nor dedication feats.
Using "Strike" ( and AoO/Champion Reaction ) from lvl 1 to lvl 20.
I understand that it might have required some extra work to specify what feats could have taken an Eidolon and what not, in terms of archetypes, but I really fear we are going to play with a pet with some extra features rather than a "splitted" magus class.
Some feats add stuff for the Eidolon to do, you can get Monsters Knockdown and Trample per example as feats.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kyrone |
3 people marked this as a favorite. |
![Rokova](http://cdn.paizo.com/image/avatar/PF20-05.jpg)
Some more spoilers from me:
- In flexible casting the features that gives extra slots like Divine Font and Wizard extra School spells are still totally vancian slots and are not added on your list of spontaneous spells to cast with the other slots.
- Have a good amount of Gishy spells, Blinkering Charge a lvl 5 spell that teleport you 60ft and strike (2d8 extra damage on the strike), Warding Strike lvl 3 spell that strikes and gives you +2 status AC against the creature that you striked against, Flame Wisp spell that is lvl 2 and creates 3 wisps over you head and every time that you hit a strike a wisp goes off and hit the creature to deal 1d4 damage, using fire spells recharges a wisp.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
gesalt |
7 people marked this as a favorite. |
![Nargin Haruvex](http://cdn.paizo.com/image/avatar/PZO9087-Nargin_500.jpeg)
Blave wrote:Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.This is amazing if true
Shadow signet. Costs 1k, free action metamagic, unlimited uses.
Doesn't alter degrees of success or anything, just lets you change what you target. Important to note that you can stack it with true strike.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
nick1wasd |
3 people marked this as a favorite. |
![Seltyiel](http://cdn.paizo.com/image/avatar/PZO1126-Seltyiel_500.jpeg)
wegrata wrote:Blave wrote:Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.This is amazing if trueShadow signet. Costs 1k, free action metamagic, unlimited uses.
Doesn't alter degrees of success or anything, just lets you change what you target. Important to note that you can stack it with true strike.
So I get to make an attack roll against Reflex DC instead of AC? THIS IS WHAT I WANTED FOR GUNS! BUT THAT'S STILL COOL! I love it, I love it a lot
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kalaam |
3 people marked this as a favorite. |
![Sanvil Trett](http://cdn.paizo.com/image/avatar/PZO9085-Sanvil_90.jpeg)
wegrata wrote:Blave wrote:Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.This is amazing if trueShadow signet. Costs 1k, free action metamagic, unlimited uses.
Doesn't alter degrees of success or anything, just lets you change what you target. Important to note that you can stack it with true strike.
So basically, targetting Reflex DC on a giant Golem is the new touch AC :D
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
gesalt |
3 people marked this as a favorite. |
![Nargin Haruvex](http://cdn.paizo.com/image/avatar/PZO9087-Nargin_500.jpeg)
Other things I noted from magic items:
the extending/greater extending runes letting you spend 2 actions to attack with 60/120ft reach which is hilarious.
a few martial weapons and ammo that give them AoE blasting in some form. Get ready for the money archer firing off 1.2k gp 5d10 10ft sonic boom arrows from their 1/hr 3d10 30ft sonic bow, or dead space chainsaw guy doing his melee damage in a 120ft line 1/hr.
Spellhearts are nice to have but not particularly interesting, everyone should have one for a weapon and one for their armor.
Spell catalysts are solid improvements for the most part but they are consumables and may not be worth the cost at the level they become available. Except maybe the dimension door one that lets you bring a friend.
Personal staves can be crafted. Limited by spell trait. I'm sure there's a couple specific builds to exploit here.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Filthy Lucre |
![Goblin Plush](http://cdn.paizo.com/image/avatar/PZO9273-GoblinPlush_500.jpeg)
Filthy Lucre wrote:Well, I'd say I'm largely disappointed but there are a few bright/useful things :/What's so disappointing if you don't mind me asking?
For me: 1.) I don't care about summoner or magus, 2.)The class archetypes are meh, and 3.) there weren't really many interesting magic items except for a few. I can't stand how PF has like a jillion different subsets of consumables - outside of potions I've never been a fan of or interested in consumable magic items.
I basically spent $75 for the ring that lets you target reflex or fortitude instead of AC.
What I wanted or was hoping for was basically a splat book like we used to get in the glorious 3.5 days.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
YuriP |
![Fey Animal](http://cdn.paizo.com/image/avatar/PZO90119-Corgi_500.jpeg)
wegrata wrote:Blave wrote:Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.This is amazing if trueShadow signet. Costs 1k, free action metamagic, unlimited uses.
Doesn't alter degrees of success or anything, just lets you change what you target. Important to note that you can stack it with true strike.
How can you stack a DC check with true strike?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Karmagator |
12 people marked this as a favorite. |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9085-Gearsman.jpg)
Blave wrote:Filthy Lucre wrote:Well, I'd say I'm largely disappointed but there are a few bright/useful things :/What's so disappointing if you don't mind me asking?For me: 1.) I don't care about summoner or magus, 2.)The class archetypes are meh, and 3.) there weren't really many interesting magic items except for a few. I can't stand how PF has like a jillion different subsets of consumables - outside of potions I've never been a fan of or interested in consumable magic items.
I basically spent $75 for the ring that lets you target reflex or fortitude instead of AC.
But when you don't really care about the new classes and - I infer from you not talking about it - the lore and new spells are not a main priority for you either, isn't that kind of on you? I mean, that's like half to 3/4 of the book right there.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Blave |
2 people marked this as a favorite. |
![Hooded Man](http://cdn.paizo.com/image/avatar/templeofzyphus_final.jpg)
gesalt wrote:How can you stack a DC check with true strike?wegrata wrote:Blave wrote:Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.This is amazing if trueShadow signet. Costs 1k, free action metamagic, unlimited uses.
Doesn't alter degrees of success or anything, just lets you change what you target. Important to note that you can stack it with true strike.
It's not a DC check. It's an regular spell attack roll. Tou only roll it against reflex or fortitude DC instead of AC.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
YuriP |
![Fey Animal](http://cdn.paizo.com/image/avatar/PZO90119-Corgi_500.jpeg)
Blave wrote:Filthy Lucre wrote:Well, I'd say I'm largely disappointed but there are a few bright/useful things :/What's so disappointing if you don't mind me asking?For me: 1.) I don't care about summoner or magus, 2.)The class archetypes are meh, and 3.) there weren't really many interesting magic items except for a few. I can't stand how PF has like a jillion different subsets of consumables - outside of potions I've never been a fan of or interested in consumable magic items.
I basically spent $75 for the ring that lets you target reflex or fortitude instead of AC.
What I wanted or was hoping for was basically a splat book like we used to get in the glorious 3.5 days.
What about new spells? Anything good?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Filthy Lucre |
1 person marked this as a favorite. |
![Goblin Plush](http://cdn.paizo.com/image/avatar/PZO9273-GoblinPlush_500.jpeg)
Filthy Lucre wrote:But when you don't really care about the new classes and - I infer from you not talking about it - the lore and new spells are not a main priority for you either, isn't that kind of on you? I mean, that's like half to 3/4 of the book right there.Blave wrote:Filthy Lucre wrote:Well, I'd say I'm largely disappointed but there are a few bright/useful things :/What's so disappointing if you don't mind me asking?For me: 1.) I don't care about summoner or magus, 2.)The class archetypes are meh, and 3.) there weren't really many interesting magic items except for a few. I can't stand how PF has like a jillion different subsets of consumables - outside of potions I've never been a fan of or interested in consumable magic items.
I basically spent $75 for the ring that lets you target reflex or fortitude instead of AC.
Lore is never worth spending money on, at least for me. Especially considering I don't use any of the galorion setting.
But also "elementalist" doesn't even have the ability to change the damage type of spells...?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Filthy Lucre |
![Goblin Plush](http://cdn.paizo.com/image/avatar/PZO9273-GoblinPlush_500.jpeg)
Filthy Lucre wrote:What about new spells? Anything good?Blave wrote:Filthy Lucre wrote:Well, I'd say I'm largely disappointed but there are a few bright/useful things :/What's so disappointing if you don't mind me asking?For me: 1.) I don't care about summoner or magus, 2.)The class archetypes are meh, and 3.) there weren't really many interesting magic items except for a few. I can't stand how PF has like a jillion different subsets of consumables - outside of potions I've never been a fan of or interested in consumable magic items.
I basically spent $75 for the ring that lets you target reflex or fortitude instead of AC.
What I wanted or was hoping for was basically a splat book like we used to get in the glorious 3.5 days.
I haven't gone through them in detail yet.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
YuriP |
4 people marked this as a favorite. |
![Fey Animal](http://cdn.paizo.com/image/avatar/PZO90119-Corgi_500.jpeg)
YuriP wrote:It's not a DC check. It's an regular spell attack roll. Tou only roll it against reflex or fortitude DC instead of AC.gesalt wrote:How can you stack a DC check with true strike?wegrata wrote:Blave wrote:Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.This is amazing if trueShadow signet. Costs 1k, free action metamagic, unlimited uses.
Doesn't alter degrees of success or anything, just lets you change what you target. Important to note that you can stack it with true strike.
Oh god! It's so good that I hardly believe how this was allowed in PF2. Has someone said this is basically the alternative for runes when we talk about attack spells.
So if a caster wants to attack a Brontosaurus he/she can switch from 28 AC to 24 Fort!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
wegrata |
9 people marked this as a favorite. |
Blave wrote:Oh god! It's so good that I hardly believe how this was allowed in PF2. Has someone said this is basically the alternative for runes when we talk about attack spells.YuriP wrote:It's not a DC check. It's an regular spell attack roll. Tou only roll it against reflex or fortitude DC instead of AC.gesalt wrote:How can you stack a DC check with true strike?wegrata wrote:Blave wrote:Oh, according to discord, there's apparantly a ring (item level 10) that allows you to target Fortitude DC or Reflex DC instead of AC with ALL your spell attack rolls.This is amazing if trueShadow signet. Costs 1k, free action metamagic, unlimited uses.
Doesn't alter degrees of success or anything, just lets you change what you target. Important to note that you can stack it with true strike.
I actually like this better than runes, even though that's what I initially wanted.
This keeps the role of knowledge checks and targeting the correct defense, while applying it to any attack spell. Brilliant way to handle the problems with attack spells.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
gesalt |
![Nargin Haruvex](http://cdn.paizo.com/image/avatar/PZO9087-Nargin_500.jpeg)
Multiclass archetypes for the new classes have bounded spellcasting. It's actually not bad. You end with 2x 6th and 2x 7th instead of the usual 1x 1-8 or 2x 1-6, 1x 7th, 1x 8th with breadth. Problem is the basic feat comes at 6 instead of 4 which is a much more competitive feat slot.
Multiclass Summoner is weird. Eidolon gets master unarmed at 12 but also stops there. Eidolon is nerfed until level 5 as well. Feats are still on a 1/2 level limit too. Maybe there'll be a build to leverage something from it but I'm skeptical.
Multiclass magus is bad. Multiclass spellstrike needs a full minute to recharge and explicitly overrides anything else that lets you recharge. Unless you really want a specific feat or focus spell I give it a hard pass.
Also i somehow missed the magic flail that has the extend rune built in. On strike you can use a reaction to go full scorpion and drag them to you if they fail a fort save and also grappled.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
HumbleGamer |
1 person marked this as a favorite. |
Definitely off with the current balance.
( just checked dragons, and the difference would be from 2 to 4, even considering the +1 vs spells and magical effects).
Hope they add a X use per day or something sort of drawback ( like using the spell like to was 1 or 2 level lower).
Not to say the "free action" metamagic, which seems to say "I don't care about action economy management".
Disappointed.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Davido1000 |
1 person marked this as a favorite. |
Definitely off with the current balance.
( just checked dragons, and the difference would be from 2 to 4, even considering the +1 vs spells and magical effects).
Hope they add a X use per day or something sort of drawback ( like using the spell like to was 1 or 2 level lower).
Not to say the "free action" metamagic, which seems to say "I don't care about action economy management".
Disappointed.
Im not sure what your talking about?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Karmagator |
3 people marked this as a favorite. |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9085-Gearsman.jpg)
Definitely off with the current balance.
( just checked dragons, and the difference would be from 2 to 4, even considering the +1 vs spells and magical effects).
Hope they add a X use per day or something sort of drawback ( like using the spell like to was 1 or 2 level lower).
Not to say the "free action" metamagic, which seems to say "I don't care about action economy management".
Disappointed.
It's not like you don't still have to know which would be better to target. And by that I mean your character has to know. Ofc this gets a lot better if you heavily metagame, but that goes for a lot of things.
And you are definitely underestimating the impact of it being metamagic, even if it is a free action. It means that you can't use any of the other metamagics, and there are quite a few like the ever popular reach spell.
In the end, attack spell are currently underpowered. This is one solution to fixing that, so this is perfectly acceptable.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
gesalt |
![Nargin Haruvex](http://cdn.paizo.com/image/avatar/PZO9087-Nargin_500.jpeg)
HumbleGamer wrote:Im not sure what your talking about?Definitely off with the current balance.
( just checked dragons, and the difference would be from 2 to 4, even considering the +1 vs spells and magical effects).
Hope they add a X use per day or something sort of drawback ( like using the spell like to was 1 or 2 level lower).
Not to say the "free action" metamagic, which seems to say "I don't care about action economy management".
Disappointed.
Probably disappointed that there is literally no reason not to pick up the ring if you ever want to use attack spells. It's also a pretty brute force way to solve the issue of attack spells being useless due to accuracy issues and needing true strike to be worthwhile. Except they forgot to make it incompatible with true strike so now your level 10 mage with a true strike staff is going to be more accurate than the fighter so long as they pick the right save to target.
And it's not like it's hard to realize the big monster might be high fort, low ref, medium will more often than not. Or low fort for a caster enemy..