Jade Regent (Inactive)

Game Master FuriousPhil

A mysterious destiny awaits a group of adventurers and their friends from the small Varisian town of Sandpoint, a destiny that may eventually take them across the world to visit strange lands and confront powerful enemies.


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Male Human (Varisian) Fighter (shielded fighter) 2

Well, I'm not one to turn down a masterwork weapon, especially as I'm effectively two weapon fighting most of the time, so every bonus to hit would help.

Checking for MW Longsword: (fail on 1-25%) 1d100 ⇒ 98

That costs 315gp, and I can sell my old sword for 7 1/2gp.

That leaves us with about 28gp. Any problems with that plan?


Male Human (Chelaxian) Sorcerer (Oni Bloodline) 2
Stats:
HP 11/11; AC 14, Flat Footed 14, Touch 10; CMD 10; Fort +1, Ref +0, Will +3; Perception -1; Initiative +0

I would be willing to do some Sorcerer/Oracle to Mystic Theurge down the road if we want a little bit of reliable healing on the side.


Male Human (Varisian) Fighter (shielded fighter) 2

My PnP group often uses a party coffer approach -- instead of actually splitting up money, we just pool our treasure and spend it on things people want.

We more or less just did that -- splitting the treasure between a group magic item and an upgrade to my character. Do you want to do it formally? Just have one of us keep a central party fund, and pay for our needs out of it instead of getting personal treasure?


Male Human (Chelaxian) Sorcerer (Oni Bloodline) 2
Stats:
HP 11/11; AC 14, Flat Footed 14, Touch 10; CMD 10; Fort +1, Ref +0, Will +3; Perception -1; Initiative +0

Fine with me.


Male Human (Varisian) Fighter (shielded fighter) 2

If you guys like that approach, then here's this:
Accounting Page

Going through the thread to fill that out, I also found some money and minor magic items we picked up and seemingly forgot about. If someone had the items listed on their sheet, let me know and I'll show them as the owner of it.

Also, if everyone likes this approach I'll dump the remainder of my starting money in the pool -- we can pay for rooms and such for the group out of the communal coffer.

I have the GP and XP columns set to do the math for me, so its easy to keep this up if you want to use this. I can also add anyone who wants access to be able to edit it as well.


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

Amelius, I don't think you need to Mystic Theurge unless you want to :) Given a few levels, Ilir will be able to lay on hands (with mercies!), channel energy, and also cast some spells. He's a hospitaler as well, so he gets even more healing than usual. I can cast some healing spells too, whether from my spell list or, later on, via Use Magic Device.

Even if we had a cleric it'd be a good idea to pick up a wand of CLW so he could spend his spells on buffing and offensive spells rather than healing us!

The accounting page looks good to me, I figure whomever is most lawful in the party should probably be the one to IC handle funds (so either Ilir or Hiro, although at the moment I presume it's Garridan).

As for those scrolls, CLW scrolls should go to me (since I'm the only one that can cast that at the moment - Ilir could use them with a Wisdom check though), False Life to Amelius (since he's the only one that can cast that) and Water Walk... hmm. None of us can cast that, but I could attempt to UMD it in the circumstance that we needed it. The DC is 23, so we might have to hold on to that for a few levels before we risk it! I don't think we should sell it, because it might come in handy at some point down the line. Who knows.

Either myself or Ilir can use the wand, and since I've got the scrolls (and a spontaneous casting if needed) I suggest he take it.


Male Human (Varisian) Fighter (shielded fighter) 2

I assigned owners to all of the magic items, and I also dumped the remainder of my personal money into the group fund. Let me know if anyone else wants to do the same, or if someone disputes the current whereabouts of any given item.

As for dealing with it in character, I'm NG, but of the three of us I would probably be the best bet to handle the money and accounting. With the new folks joining, it's hard to argue with a paladin keeping an eye on the party books!

And I agree with Eliaera about the Mystic Theurge route -- I think we'll be alright for healing, and I rather have more access to sorcerer spells than upper level clerical, personally speaking.

Also, if we do the bookkeeping for that caravan mini-game, I can add it to the spreadsheet as well.


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

I vote anyone but Amelius handles the money.

Not because he's not trustworthy, but because I think he'd lose our pocketbooks. :P


Male Human (Varisian) Fighter (shielded fighter) 2

We'd end up with some awesome magic beans though.

Upside: Golden Eggs

Downside: Angry Giants (Secret Upside: XP Source)


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

A party pot sounds like a good idea. IC, Ilir wouldn't be the best choice to keep track of it (the recent long post I made).

OoC-meta, Ilir is a lover, not a fighter; his feat progression will be strongly in the lay on hands/channel eneregy realm. Due this, I don't believe going out of one's way in class progression is necessary. Wands and potions are always a nice touch though.

I'll have another post up later in the afternoon/evening in the gameplay thread.


Game Master

If anyone else wants to weigh in on which locations to investigate, let me know in the gameplay thread. I'll be prepping the locations and encounters for each tonight, and we'll move forward tomorrow. My internet connection is pretty bad right now, so I'm having some trouble connecting and staying online. Don't worry though - I can always find a wifi spot to keep the game going!


Game Master
Garridan Imoroa wrote:

We'd end up with some awesome magic beans though.

Upside: Golden Eggs

Downside: Angry Giants (Secret Upside: XP Source)

Nice. Amelius is doing a great job playing a scatter-brained magic-addled sorcerer so far. In fact, you guys are doing a tremendous job so far role-playing. It's been a fine edge balancing the NPC interaction and letting you guys do your thing as well. I'm going to try to improve the combat part of the game now that we've set a high standard. Look for some better maps, and me doing a better job at sticking to RAW whenever possible. It's still a little challenging to do player turn actions via PbP, but I'll do my best!


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

Amelius is surprisingly lucky when it comes to stabbing things with his spear and not so lucky when it comes to actually affecting things with his spells. Maybe he picked the wrong profession... :)


Male Human (Chelaxian) Sorcerer (Oni Bloodline) 2
Stats:
HP 11/11; AC 14, Flat Footed 14, Touch 10; CMD 10; Fort +1, Ref +0, Will +3; Perception -1; Initiative +0

So true.


Game Master
Ilir Olcana wrote:
Ilir is not of the impression the sorcerer can do that, and he is equally in the dark he should be pre-emptively checking the skeletons with detect evil; he's a temple defender, and while he knows the skill and what it can do, he is of the mind to use it to confirm suspicions, not to use it as a warning mechanism (as would be sensible). He thinks the things would already be fighting them if they were undead, and since there's no question a skeleton would be evil in the first place, he doesn't see much point in the matter.

OK. You're damp and not at all curious if the skeletons are benign or undead. If prestidigitation can be used to clean clothing, I'm house-ruling it so you can dry your laundry with it too. How do wizards do laundry? Beats me, and it's not something a paladin with no ranks in Knowledge (arcane) would know either, but it seems reasonable to me and not at all game-breaking if a wizard or sorcerer can use 0-level magic to do so. As for detect evil, I did spoiler it and qualify it with "if you use detect evil", but I'll refrain from assuming anything about your character's actions in the future. I do things like that to drop hints and keep the pace of the game going. While I try to stick to rules as written most of the time, this isn't a tabletop game, so certain liberties are going to be taken by me to keep the game from slowing down. If you prefer I don't do that for your character, then I won't. Deal?


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

GM, I think you're reading me the wrong way! I didn't take any offense to those assumptions, and I'm actually happy you're doing things like that to keep the pace going!

All I meant to give by my OoC text there was the thinking behind why Ilir wasn't going around detecting evil on every bony body. He is rather green when it comes to these situations; believe me, after seeing them rise to life, he'll begin to get a bit paranoid. As for the cantrip, he's of the impression it causes some magical strain on Eliaera, which he would rather her not stomach. He's not oblivious to his surroundings, just stubbornly difficult to not put others out; he is a paladin after all, and they are usually some of the most stubborn.


Game Master

Ah, then I apologize if I took it the wrong way. Sometimes it's hard in this format to understand what the character might be thinking and what the player is actually aware of. I guess I misunderstood how you were role-playing the character, but now that you've explained it, it makes a bit more sense.

You're doing great so far, and I'm glad you joined the game.


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

And I'm glad you - all of you - would have me!


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

My attack, damage, and initiative rolls have been surprisingly good so far.

This means the moment a powerful threat comes along, the ones and twos are ready to make their appearances!


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

Can you believe it? I'm on 1,979/2,000 XP thanks to the bonus 400 XP from being friends with Ameiko... Gahhh! :)


Game Master

Even without the challenge, those were brutal dice rolls. Sorry Hiro!

This is a tough encounter, but it's the last one for a while. Hopefully things will work out and the rest of your comrades can bring you back to Sandpoint - if they can defeat the undead samurai. Good luck.


Male Human (Varisian) Fighter (shielded fighter) 2
Eliaera wrote:
Can you believe it? I'm on 1,979/2,000 XP thanks to the bonus 400 XP from being friends with Ameiko... Gahhh! :)

See, this is why we should check out '???' places first;)


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4
FuriousPhil wrote:

Even without the challenge, those were brutal dice rolls. Sorry Hiro!

This is a tough encounter, but it's the last one for a while. Hopefully things will work out and the rest of your comrades can bring you back to Sandpoint - if they can defeat the undead samurai. Good luck.

No worries! :-) It was about time for Hiro to take a hit.

What's funny is I was studying the map before my attack trying to figure out how to attack one skeleton without leaving Hiro open to getting flanked by the other two skeletons or a skeleton and the samurai - it never occurred to me that the samurai would just walk on over and put the smack down on Hiro! That was awesome!

I have full confidence in my companions' abilities!


Game Master

Since Amellius is a little...hard-pressed to do anything to assist in the fight here, I am suspending the normal requirements for a ratling familiar (Improved Familiar, 7th level spellcaster, CE alignment) and we can treat Skitterfoot as your actual familiar. As far as familiars go, Skitterfoot is pretty powerful for the following reason - he has SQ scroll use and a CL of 6.

Skitterfoot Stats:

Skitterfoot
CN Tiny magical beast
Init +2 Senses darkvision 60 ft., low-light vision; Perception +6
AC 16 touch 15 flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)
hp 19 (3d10+3) Fort +4 Ref +5 Will +1
Defensive Abilites evasion; Immune disease, poison
Speed 30 ft., burrow 10 ft., climb 20 ft., swim 30 ft.
Melee bite +3 (1d3-2 plus bleed)
Special Attacks bleed (1), sneak attack +1d6
Spell-Like Abilities (CL 6th, concentration +7)
Constant - detect magic, read magic, speak with animals (rodents only), spider climb, tongues
3/day - cause fear (DC 12), dimension door, invisibility (self only)
1/day - summon swarm (rat swarm only)
1/week - commune (only when serving as a familiar; 6 questions, CL 12th)
Str 6 Dex 15 Con 13 Int 12 Wis 10 Cha 13
Base Atk +3 CMB +3 CMD 12 (16 vs. trip)
Feats Dodge, Mobility
Skills Climb +6, Knowledge (planes) +4, Perception +6, Stealth +16, Swim +6
Languages Aklo, tongues
SQ scroll use - a ratling can cast spells from any magic scroll as if it possessed the spell on its spell list

Also, after reviewing the Oni bloodline powers, they are really cool - but mostly as you progress in level. Which is basically coming up after this battle.


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

That rat...

To clarify, Ilir's AC against the samurai is currently 18 due to the smite effect, though it would not have mattered for the last attack it made.


Game Master
Ilir Olcana wrote:

That rat...

To clarify, Ilir's AC against the samurai is currently 18 due to the smite effect, though it would not have mattered for the last attack it made.

Ah, I overlooked that when I typed it out. Sorry about that.


Male Human (Chelaxian) Sorcerer (Oni Bloodline) 2
Stats:
HP 11/11; AC 14, Flat Footed 14, Touch 10; CMD 10; Fort +1, Ref +0, Will +3; Perception -1; Initiative +0

I have a birthday party and a bachelor party keeping me busy all day. If you need to NPC my action, I had intended to ask Skitterfoot to dimension door me behind the skeletons on Garridan (to provide him with flanking and actually stand a chance of hitting one!).


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4
Amelius Blacktower wrote:
I have a birthday party and a bachelor party keeping me busy all day.hitting one!).

I demand cake and strippers!


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

Going to be busy this week with midterms. I may or may not get a chance to post. Go ahead and move for me if necessary.


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4
Eliaera Casateri wrote:
Going to be busy this week with midterms. I may or may not get a chance to post. Go ahead and move for me if necessary.

Best of luck!


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

Based on your last post of Skitterfoot, I have him pegged as having a mad, cackling, high-pitched voice. It amuses me!


Game Master

Skitterfoot is my favorite NPC. The origin of him joining up as Amelius's familiar was that the combat involving him would have been complicated for play by post.

Also, while I'm posting here...it occurred to me that at our current pace, we should finish Jade Regent in about 3 years. Which is a pretty long time, considering.

I was thinking, if it would at all be logistically possible, to do a 'real-time' session every once in a while, say every two to three weeks or so. I know we have players from all over the place, so I'm not sure how feasible it is, but it would move the game forward at a quicker pace, albeit in spurts. If you have any feedback on the idea, or would like to try it, let me know.


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

It's possible depending on the times people have. I could possibly do some of the following intervals. For the record, I'm on Eastern time:

S: 11:00 - 22:00
M: 19:00 - 23:00
T: 19:00 - 23:00
W: -
T: 19:00 - 23:00
F: -
S: 16:00 - 19:00


Male Human (Chelaxian) Sorcerer (Oni Bloodline) 2
Stats:
HP 11/11; AC 14, Flat Footed 14, Touch 10; CMD 10; Fort +1, Ref +0, Will +3; Perception -1; Initiative +0

General consistencies are as follows, barring any unexpected developments. I am on Eastern time, btw.

Sunday: After 6:00pm.
Monday: Before 4:00pm (Mondays are my typical tabletop gaming night—one which I'm currently the DM for—so if possible I'd like to avoid Mondays. If it ends up being the only day we can get to work though, I am fine with it.)
Tuesday: Before 4:00pm.
Wednesday: Before 4:00pm.
Thursday: Can't swing Thursdays.
Friday: Before 4:00pm.
Saturday: Can't swing Saturdays.


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

I suspect that I'll be the big problem here... :) Between university, work, and timezones, I don't have a lot of availability that matches.

You basically add +14 hours to get the time in Australia, so that means that I essentially only have a chance on (converted to EST timezone):

- late Monday nights (10pm onwards),
- Friday mornings or evenings (7am~until about noon is probably as late as I can stay up, or 4pm~as late as you can stay up!)
- Saturday mornings or evenings, same time as Fridays.

NOTE: There will be times when I'll have very different availability, namely during semester breaks, which might make things easier if the live games are infrequent...

First of two midterms today~ *sings inspire competence* :)


Game Master

As far as a 'live' session once in a while, I thought it might be an idea worth considering, but only if I can make it work for you guys and your schedules. I'm trying to get an idea of how long the next section is going to run, and if it's possible to do a few combats that way it would move things along a lot faster - it's a ways off at any rate, and I'll let you know in advance. I don't have a problem with our posting frequency now, but slower pacing is one of the drawbacks to this format compared to tabletop.

I'm usually available 5-12 PM EST M-F (as long as my wargaming friends don't rope me into playing Warmachine/Hordes on Friday at the LGS) and S/S if I'm not working out of town (this weekend I'll be in Detroit all day Saturday and Sunday, and won't be able to post until late Sunday.)

Good luck on your midterm exams Eliaera!


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4

If you are taking I-75 up to Detroit, I heard they were doing construction, so book extra time. I live on the Northeast side, so I'm not sure; it might be done by now.


Male Human (Varisian) Fighter (shielded fighter) 2

Yes, good luck on the exams!

I'm available somewhat sporadically, but if I knew I needed to be on at a certain time, I could probably arrange it, particularly on monday, wednesday, and saturday. Tuesday, Thursday, and Sunday are PnP nights for me, so that eats most of my long blocks of free time on those days, and I go shopping/run errands a lot of friday before doing various activities. So for me its more of a day than a time thing, as long as I have a few day warning to schedule things to make time.


Game Master

GAINING LEVELS

Basically, the only thing I need to tell you is how to determine your hp. You do have the option to roll for it in this thread (I'd recommend against it), or you can take the average of your hit die and add the relevant modifiers. Don't forget to add an extra hit point (or skill rank if you prefer) if you are taking a level in your favored class - the one you started with in other words.

If you take the average, it would be 5.5 for 1d10, 4.5 for 1d8 and so on. I let players have +1 hp at every odd level after first to account for this 'carry-over' effect.

Also, if you haven't gained a level at this point because of the Relationship score XP bump, don't worry - there's an opportunity for XP coming up that should put you all at level 2.


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

Week of hell more or less over! Woot!

I was just having a look over all of our characters, and it looks like we have most of the important Knowledge skills covered or at least able to be covered...

- Garridan has Knowledge (geography) and Knowledge (dungeoneering)
- Hiro has Knowledge (nobility) and has Knowledge (local) as a class skill
- Ilir has Knowledge (religion) as a class skill
- Amelius has Knowledge (arcana), Knowledge (history), and Knowledge (planes)
- I have Knowledge (arcana) and all Knowledge skills as a class skill

I was thinking of taking a rank in Knowledge (nature) this level so we can basically cover all our bases. Obviously Eliaera just finished reading a book about local flora and fauna, trying to identify the bugs and things she's seen in the swamp... :)

Also, suggestions on the loot we found:

- 1 cure light wounds potion to each person, just in case.
- 1 cure moderate wounds potion to Garridan and Hiro. They're the only front-line fighters who don't have their own source of healing.
- 3 potions of lesser restoration kept for party usage like the wand of cure light wounds we bought.
- Wand of identify - looks like Amelius has claimed this one.
- Ring of climbing - Anyone want this?
- Mwk chain shirt - either Hiro or myself, since I imagine Garridan and Ilir would prefer heavier armor.
- Mwk wakizashi - Hiro, definitely.


Male Human (Chelaxian) Sorcerer (Oni Bloodline) 2
Stats:
HP 11/11; AC 14, Flat Footed 14, Touch 10; CMD 10; Fort +1, Ref +0, Will +3; Perception -1; Initiative +0

1d6 ⇒ 3

I'm a sucker for rolling. Haha! Suppose leveling up might be a good idea, afore I forget.


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Sorry for the absence! I've been sick as a dog since returning from San Francisco yesterday. Trying to catch up now.


Male Human (Varisian) Fighter (shielded fighter) 2

Looking at treasure -- everyone should mark down the potions on their sheets: 1 CLW for everyone, and 1 CMW for me and hiro

who will carry the lesser restorations?
who wants the ring of climbing?
who wants the mwk chain shirt?
do you want the mwk wakazashi hiro?

Did I read your post right Ilir -- one of the Jade bracelets given to Sandru?


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4
Garridan Imoroa wrote:

Looking at treasure -- everyone should mark down the potions on their sheets: 1 CLW for everyone, and 1 CMW for me and hiro

who will carry the lesser restorations?
who wants the ring of climbing?
who wants the mwk chain shirt?
do you want the mwk wakazashi hiro?

Did I read your post right Ilir -- one of the Jade bracelets given to Sandru?

If he accepts it, yes. RP-wise, we really haven't gone through the treasure yet, but if we're assuming that happened before we came here, Ilir would express interest in the chain shirt, perhaps the ring if it looked appealing. If others state a claim to them, he would be happy to yield.


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

I'd be happy to take the specified potions. Does anyone mind if I take Whispering Shrike?

As far as live sessions go, I might be able to if given enough advance warning. I'm in the Eastern time zone, and weekday evenings after 9 PM would work best. Unfortunately, I can't make any guarantees about my availability between now and August. We're in the process of selling our house, buying a house in another state, and moving between now and the end of July. I should have more free time once we get settled in at our new place.


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Do we know the properties of Whispering Shrike yet?

Do we want to design our own caravan, or leave it up to the DM? I'm in favor of whatever is easiest.


M Half-Elf Hospitaler 2 AC 16/12/14 / HP 16 / F +8 R +5 W +7 (+2 vs. Enchantments, immune to Fear) / Init. +1 / Perc. +2/ Sense Motive +4
Hiro Takemashi wrote:

Do we know the properties of Whispering Shrike yet?

Do we want to design our own caravan, or leave it up to the DM? I'm in favor of whatever is easiest.

No.

That would be the latter, of which I'm in favor.


Female Human Bard (Arcane Duelist) 2
Stats:
HP: 11/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +5, Will: +3 || Init: +2 || Perception: +5

I'm happy to stat the caravan up or leave it to the GM, whichever! I don't want to have Phil do all the hard work after all. :)


Game Master

It's no problem, I actually already pre-built it at level 1, I just have to update it to level 2 and type in the stats.

I'm going to try the caravan rules, but they don't come into play much until later in the AP (The Hungry Storm, vol. 3). I've heard...mixed things about how well they work, so we'll use them on a trial basis.

At worst I might scrap it entirely if it bogs us down. I wound up doing that with the Trust system in Carrion Crown, and just let the roleplay get the PCs to the same place.


Game Master

I just wanted to mention that me playing an NPC in combat is not going to be a common occurrence, but I wanted to introduce the concept in case you might feel you need an ally in some tough fights in the future. This encounter might have been too difficult without her assistance (CR 6). There's a reason for it all, as you'll soon see...

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