Amelius Blacktower's page

60 posts. Alias of Kagehiro.

Full Name

Amelius Blacktower


Human (Chelaxian)


Sorcerer (Oni Bloodline) 2

HP 11/11; AC 14, Flat Footed 14, Touch 10; CMD 10; Fort +1, Ref +0, Will +3; Perception -1; Initiative +0




M - 5'10", 150 lbs.








Sandpoint, Varisia


Common, Draconic, Giant, Gnome


Would-be Adventurer

Strength 10
Dexterity 10
Constitution 12
Intelligence 16
Wisdom 8
Charisma 18

About Amelius Blacktower

Experience Points: 2,220 / 5,000

  • Shalelu: 9


    • touch of agony: 7/7
    • 1st: 5/5

    Chelaxian human Sorcerer (Oni Bloodline) 2
    N Medium humanoid (human)
    Init +0; Senses Perception -1

    10, touch 10, flat-footed 10
    hp 11 (2d6+2)
    Fort +1, Ref +0, Will +3

    30 ft.
    Melee spear +1 (1d8; x 3)
    Ranged spear +1 (1d8; 20 ft.; x3)
    Special Abilities touch of agony (3+Cha/day; 1d4 touch; 1 round)
    Spells Known (CL 2nd; concentration +6)
    1st (5/day)—lock gaze, shield
    0 (at will)—daze, detect magic, ghost sound, prestidigitation, resistance

    10, Dex 10, Con 12, Int 16, Wis 8, Cha 18
    Base Atk +1; CMB +1; CMD 11
    Feats Eschew Materials, Fearless Curiosity, Spell Focus (Abjuration)
    Skills [4+6(Int)+2(favored class)=12]

    • +8 Craft (Painting) [2]
    • +6 Diplomacy [2]
    • +8 Intimidate [1]
    • +7 Knowledge (Arcana) [1]
    • +5 Knowledge (History) [2]
    • +4 Knowledge (Planes) [1]
    • +8 Spellcraft [2]
    • +9 Use Magic Device [2]

    Languages Common, Draconic, Giant, Gnome

    Total Load: 34 lbs. [Light Load]
    • spear (6 lbs)
    • scholar's outfit (6 lbs)
    • scrivener's kit (1 lbs)
    • sorcerer's kit (+ masterwork backpack) (21 lbs)
    • 11 gp

    Class Features:

    touch of agony 7/day (melee touch attack; 1d4 nonlethal damage for 2 rounds)
    bloodline arcana (oni) (Whenever you cast a spell of the charm or compulsion subschool, you gain a bonus on Bluff, Diplomacy, and Intimidate skill checks equal to the level of the spell for 1d4 rounds.)


    Childhood Crush (Shalelu) - You’ve never had the guts to act on it, but for as long as you can remember, you’ve had a crush on one of the NPCs. Someday, maybe you’ll be able to earn the NPC’s love, but for now, you’re content to spend time in the NPC’s proximity, or even to do things for the NPC that might earn you a word of thanks or a smile.

    Benefit: You gain a +1 trait bonus on all attack rolls against foes that threaten your crush. Once per day, you may attempt to earn a kind word or a smile from the NPC whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy at the attention gives you a +1 trait bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win the NPC’s love, this +1 trait bonus on saving throws applies at all times, as long as your relationship remains active.)

    Carefully Hidden - Amelius has been secreted away since he was a babe by a powerful abjurer named Sigurd. The old wizard was never willing to divulge any specifics or reasons in regards to his sheltered upbringing, though it has been inferred that it has something to do with the tainted blood that flows through Amelius's veins.

    Benefit: You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.


    Amelius shows very plainly his sheltered upbringing. He has spent so little time in direct sunlight that he appears anemic, so palid is his skin. His build is scrawny to the point that it seems he might collapse under the weight of his clothes. Appearances deceive, however, and Amelius proves this; he displays remarkable endurance quite regularly. His hair, a pitch black disheveled mess, often gets in the way of his coal-like eyes.


    Amelius insists he was raised near Sandpoint. When the young man wandered into town nearly a year ago, frantic and screaming about a missing tower, most people thought he was a raving lunatic. Some still hold to that belief. The only person that seems to genuinely believe his tale is Shalelu.

    Unknown to most, and due entirely to the tireless efforts of an immensely powerful abjurer, a black tower had remained on the outskirts of Sandpoint since the day Amelius was born. This was the tower of Sigurd, the afore-mentioned abjurer, and chosen ward of the oni-tainted child Amelius. Amelius was never permitted to leave the tower, despite several attempts to do so. His only contact with the rest of the world was a window peering out of a lonely tower that none knew existed, and the vast library of tomes and scrolls that lined the entirety of his home. Despite this, Amelius did not hate Sigurd - the old wizard apologized frequently for the unfortunate circumstances, but insisted the necessity of these precautions were of utmost importance. Beyond that, Sigurd had never been very forthcoming about the nature of Amelius's comfortable imprisonment. All that is known to him is that he needed to be hidden away from something terrible, Sigurd is not his father, and he carries an immense power in his blood. All this changed a year ago. Amelius awoke one morning in the grass before the tower - only the tower was no longer there. That black tower that had seemed like a prison for all his years was gone, and Sigurd with it. Humorously, his ranting about a black tower is what earned his new surname, Blacktower.

    Shalelu is the only one who witnessed that brief instance when 'The Black Tower' phased back into the world. An old man carried out the frail form of a much younger man, tears streaming down his face as he did so. He then turned and went back into the tower, which vanished once more and has not been seen since. Amelius has spent the interim at Sandpoint, stretching his social wings and being generally overwhelmed at the notion of there being an entire world out there that he can actually explore! He is quite taken with Shalelu. She was the only person willing to vouch for his mad tale; an act of kindness that has had a lasting impression on him.