Help with constable gestalt build.


Advice

Silver Crusade

So, its a 15 pt buy, but it is gestalt with feat tax so it hurts a little less. I wanted to play a detective constable. The sort determined law enforcer that would do anything to crack a case. Capable of leading, and contending with nosy rumormongers. He would be a front liner.

My idea is-
Investigator (empiricist)/Cavalier (constable)

After that... I'm not sure.

I was thinking something like-
Str: 13
Dex: 14
Con: 12
Int: 14
Wis: 08
Cha: 12
before racial modifiers.

I was also torn between either making use of dual talented, for +2/+2 (Str+Int)
or taking focused study to grab skill focus. I'm leaning towards dual talented.

As for feats... I'm not sure. I was thinking-
Skill focus (lingustics)+ Orator, This would make use of the focused study trait. 3 skills for the price of 1 is nice (save not counting for feinting. Which I'll never be doing anyway.) and would fit fairly well. And it only really costs +2 to a stat

Iron will and great fortitude will likely be picked up. Both would fit the theme as well.

TWF could be an option, if I went for Dual talented. The studied target bonuses coupled with challenge would make TWF quite dangerous, even if used with a shield. And elephant in the room feat tax makes it a lot less feat intensive.

Also, for cavalier Order.. I'm stuck between picking from either Order of the Lion, Order of the Scales, or Order of the monument. All are fairly flavorful, and all have their strengths. I may have missed an interesting one, so feel free to make suggestions here.


On a 15 point buy for an empiricist investigator where you're considering going for orator, Cha 12 is excessive. Pump that Int!

On orders, Order of the Blue Rose is about taking enemies alive. Order of the Eastern Star helps you stay alive in light armor, and gives psychic sensitivity which lets you use occult skill unlocks - as an investigator you're good at skills. Dragon is about working with allies, Guard gives you a favored terrain which you can change daily (skill & initiative bonuses), Hammer helps fight unarmed or with combat maneuvers.

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