Derklord |
Do you not lose physical racial features (including racial feat wings) when you wild shape?
Yeah, you do. Which means in order to get what you desire, you need an activatable class feature that you can activate after polymorphing.
Some options: The Dragon Totem Wings rage power (req. 10th level), the Wings Shaman hex (aviable at 1st but form 1 min/level per day), multiple Sorc bloodlines (require 9th level), multiple Bloodrager blood lines (require 12th level), Fiendflesh or Feyform Shifter, (require 5th level), Fiend Keeper Medium (requires 7th level), falconine Wildsoul Vigilante (requires 12th level), Evangelist's 10th level ability, Crimson Templar's 1st level ability, and Sphere Singer's 5th level performance.
Snorelord |
I'm not sure, and I can't check the wording on the transmutation magic atm.
but would a drow lose their abilities if they shapeshift/wild shape?
I'm pretty sure you lose physical traits when you polymorph. Which for a drow would be dark vision and anything else physical.
I vaguely recall racial feats that adjust or add physical features of your base form being grouped together with racial features in at least one instance so you may also lose them.
Things such as dragon / phoenix / infernal bloodline wings are supernatural activated abilities and therefore can manifest after you wild shape, but I'm hoping someone has a simpler solution than that as that's a lot of feats to get.
Some options: Dragon Totem Wings rage power (req. 10th level), Wings Shaman hex (aviable at 1st but form 1 min/level per day), multiple Sorc bloodlines (require 9th level), multiple Bloodrager blood lines (require 12th level), Fiendflesh or Feyform Shifter, (require 5th level), Fiend Keeper Medium (requires 7th level), falconine Wildsoul Vigilante (requires 12th level), Evangelist's 10th level ability, Crimson Templar's 1st level ability, and Sphere Singer's 5th level performance.
Those options seem to require some hefty multiclassing, deity changing or feat investment. Is there anything anyone can think of that's a little less taxing to get on a druid?
avr |
Mutated shape doesn't mention wing attacks (it only lists primary attacks) but would be a reasonable starting point for homebrew. Two extra secondary attacks would be equivalent to adding a single primary attack to wild shape IMO.
Mysterious Stranger |
Even if you find a spell that grants you wings on the druid list will it work. Only one polymorph spell at a time will work. It specifically mentions wild shape in the rule.
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.
Mutated Shape is probably your only option. Since the feat specifically applies to wild shape it overrides the general rule on polymorph. Wing can be used to make attacks so it should work. The entry on Dragons in the bestiary states list it as a slam. When you turn into a bear grow a set of dragon wings.
Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.
Theaitetos |
Even if you find a spell that grants you wings on the druid list will it work. Only one polymorph spell at a time will work. It specifically mentions wild shape in the rule.
Not all spells that grant wings are polymorph effects.
I know that Shield of Wings and Phantom Limb are non-polymorph wing spells, but they aren't on the Druid spell list. However, as a 3rd-level spell the Shield of Wings can be put into a wand.
Sorcerer bloodline wings can also be acquired via the Eldritch Heritage feat line, although the wings require at least level 11.
Purely cosmetic wings might be achieved with the Wilding feat.
Snorelord |
Luckily just about all spells that grant you wings (other than the ones that turn you into other things entirely) aren't actually polymorph spells, in fact only a handful are even transmutation. Some cause ghostly, divine or supernatural wings to manifest.
Unfortunately my searching reveals that 0% of them are on the druid list, and the vast majority are personal self spells so I won't easily be able to rely on allies to get the wings. Phantom limb works if we have a mid-high level psychic though.
Beaten to mentioning phantom limb by 1 minute. Typical!
Theaitetos |
Beaten to mentioning phantom limb by 1 minute. Typical!
:D
Other non-druid spells: Shadow Dragon Aspect & Angelic Aspect; also Temporary Graft or the non-temporary edge cases:
Fleshcrafting Wings of Darkness or Wicked Wings Demonic Implants!
These grafts usually work like magic items (occupying item slots) and since they don't require activation, they continue to function while polymorphed. Strictly speaking, the GM can still say the wings meld into your body, even if they still function [though that would be really weird].
Derklord |
Those options seem to require some hefty multiclassing, deity changing or feat investment. Is there anything anyone can think of that's a little less taxing to get on a druid?
And I didn't even mention the options that require 15 levels!
Seriously though, there is no easy way, no. The Evangelist would have you only lose a single level of progression on your Druid abilities, but it would still require 16th total level.
I presume you're trying to imitate some specific character form some other media or such? Pathfinder is not well suited for that, as it ties style/flavor and mechanics pretty tightly. Wings are hard to get because wings almost always mean flight.
@Theaitetos: Fleshcrafts and Demonic Implants are equipment, and thus they meld into your form when polymorphing into an animal. There is no ambiguity there. Strictly RAW some of them still function, but any functionailty that's based on a physical aspect is clearly against RAI.
Ryze Kuja |
Druid with the Animal-Feather Domain and Natural Spell feat. Then choose Necromantic Fly instead of Fly.
Fly, Necromantic
School necromancy [evil]; Level alchemist 3, bloodrager 3, magus 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3; Domain travel 3, void 3; Subdomain azata (chaos) 3, feather 3
CASTING
Casting Time 1 standard action
Components V, S, MEFFECT
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTION
This spell functions like fly, except that rather than being sustained by magic, the target grows a pair of batlike or birdlike undead wings that allows them to fly.
The wings have hit dice (d12s) equal to half your caster level and 6 hit points per hit die. The wings are a separate creature for the purpose of all effects (such as targeted and area effects). They use the target’s saving throw bonuses, and the target’s defenses (such as protection from energy) apply to the wings. The wings are destroyed, the spell ends (carrying the target safely to the ground as explained in the fly spell).
The wings are vulnerable to turning or command undead attempts. If effected by the Turn Undead feat, the wings flee (bringing the target with them) on the target’s turn for the duration of the turning. If effected by the Command Undead feat or a spell like command undead, the wings cower and refuse to move the target from its present location (though this doesn’t prevent the target from using other methods to move or performing actions). If commanded, the commanding creature can direct where the target flies but does not otherwise control the target.
Material Component: A black onyx gem worth at least 1 gp.
For thematic reasons, you could ask your GM that this spell not be Undead and not have the [evil] descriptor, and instead be Fey based with vulnerability to Cold Iron? Or something.