Lawfull evil Party face for a short campaign


Advice


So, after big break, me with my friends are thinking about continue playing, and planning to play a short campaign around 6 sessions. And having decided to diversify my builds, I decided to make a build that is not very focused on combat as a Party face( new role for me as a player)

Starting level is 3rd, 300 gp and 2 traits. Only Paizo content
Other member of team havent decided on the clases yet, but planned Invulnerable Rager, MoMs Monk, classic Alchemist and me

I want create a character, that have high charisma(or intelligent) and tried to resolve conflicts without fighting( both with words and with magic ). But also I want to make him lawfull evil. He will not harm his team, but if necessary, in order to gain personal benefit, he can do dirty things.

I thought about Asmodean Advocate cleric , but i dont want have imp familiar and cleric dont have hypnotism. Another option is bard, but some magic users can recognaze when i casting hypnotism or other mind effect spells.
Other option is occult classes, like Mesmerist, Psychic or Occultist. Their spells havent verbal and somatic components, they have some illusion-like features and can do something themselves in battle.

Another my problem is feats/traits selection. I know about most combat feats and traits, but in social im new


The alchemist would (more or less) cover Intelligence, and manipulation with skills is Charisma based anyway - so personally I'd go for Charisma. But listen to your inner voice - some people rather gravitate towards Intelligence for their characters.

Avoiding fights makes sense for a LE character - they tend to be cow... eh, cautious people. Keep in mind that your attempts to solve things peacefully might be at odds with other players who just want to have bashing monsters, so better talk with the others before session 1.

If you want to hide your spells, Conceal Spell might be worth a look.


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You might consider Sorcerer with Rakshasa Bloodline, and then just choose the spell Hypnotism. Your party is in need of an Arcane caster, and Rakshasa bloodline is perfect for Sorcs who want to play as a deceiving/stealthy/manipulator party face. If you want to surreptitiously cast spells, Conceal Spell, Still Spell, and Silent Spell are your best options, and synergize nicely with Rakshasa's Bloodline Arcana.

If you really want to shine as an "out-of-combat" Party Face Sorcerer, play as a Kitsune for race, and focus on Enchantment spells. Kitsune Sorc FCB is +1/4DC to Enchantment and Kitsune Magic Racial Trait gives +1 DC to enchantment, and then swap Agile racial trait for Kitsune Alt Racial Trait Gregarious, which causes targets who have succumbed to your Diplomacy to take a -2 to all other Cha-based skill checks from you for 24 hours. Pick up Spell Focus and Greater Spell Focus in Enchantment spells, and your spells will be insanely difficult to resist.

As for Social Traits, Gregarious (same name, different trait as aforementioned) lets you reroll a Diplomacy roll 1/day <---- handy. Also, Extremely Fashionable is perfect for you too, because Diplomacy isn't a Class Skill for Sorcs, and this would give it to you, as well as a +1 to Bluff, Intimidate, & Diplomacy.

With 20 Cha and getting Spell Focus and Greater Spell Focus (Enchantment) for your level 1 and lvl 3 feats, and with +1 Enchantment DC from Kitsune Magic, your DC for resisting Hypnotism and Charm Person would be 10 + 1spell lvl + 5 cha + 1 Kitsune + 1 SP + 1 GSP = 19 DC starting at level 3, which is insane.


A Bard with the feat Spellsong can hide casting a spell with a performance. Use perform oratory instead of sing and you basically are making a speech. This to me would fit in with being a face.


Ryze Kuja wrote:

You might consider Sorcerer with Rakshasa Bloodline, and then just choose the spell Hypnotism. Your party is in need of an Arcane caster, and Rakshasa bloodline is perfect for Sorcs who want to play as a deceiving/stealthy/manipulator party face. If you want to surreptitiously cast spells, Conceal Spell, Still Spell, and Silent Spell are your best options, and synergize nicely with Rakshasa's Bloodline Arcana.

If you really want to shine as an "out-of-combat" Party Face Sorcerer, play as a Kitsune for race, and focus on Enchantment spells. Kitsune Sorc FCB is +1/4DC to Enchantment and Kitsune Magic Racial Trait gives +1 DC to enchantment, and then swap Agile racial trait for Kitsune Alt Racial Trait Gregarious, which causes targets who have succumbed to your Diplomacy to take a -2 to all other Cha-based skill checks from you for 24 hours. Pick up Spell Focus and Greater Spell Focus in Enchantment spells, and your spells will be insanely difficult to resist.

As for Social Traits, Gregarious (same name, different trait as aforementioned) lets you reroll a Diplomacy roll 1/day <---- handy. Also, Extremely Fashionable is perfect for you too, because Diplomacy isn't a Class Skill for Sorcs, and this would give it to you, as well as a +1 to Bluff, Intimidate, & Diplomacy.

With 20 Cha and getting Spell Focus and Greater Spell Focus (Enchantment) for your level 1 and lvl 3 feats, and with +1 Enchantment DC from Kitsune Magic, your DC for resisting Hypnotism and Charm Person would be 10 + 1spell lvl + 5 cha + 1 Kitsune + 1 SP + 1 GSP = 19 DC starting at level 3, which is insane.

Never played full casters and im worry, will "addiction" to spells render me useless in some social interactions? Im used to having at least an average BBA.


Two other options for Arcane casters. Spell Focus and then Bloat,age Initiate and or Magic Tattoo. I'm not sure what it's called but the tattoo adds +1 caster level to your spell focus school. As does Bloatmage so now you have +2 for Enchantment. If you are not a combat hog the loss of Dex and spd won't hurt you as much. I'd suggest Wizard over Sorcerer giving more spell options even with opposition schools.


Mysterious Stranger wrote:
A Bard with the feat Spellsong can hide casting a spell with a performance. Use perform oratory instead of sing and you basically are making a speech. This to me would fit in with being a face.

Looks actually interesting. I like concept of cheerful, outgoing and kind guy who actually tries to manipulate others. Also, as far as I remember, there was an archetype for a bard, changing his type of magic


Pro100Andr wrote:
Ryze Kuja wrote:

You might consider Sorcerer with Rakshasa Bloodline, and then just choose the spell Hypnotism. Your party is in need of an Arcane caster, and Rakshasa bloodline is perfect for Sorcs who want to play as a deceiving/stealthy/manipulator party face. If you want to surreptitiously cast spells, Conceal Spell, Still Spell, and Silent Spell are your best options, and synergize nicely with Rakshasa's Bloodline Arcana.

If you really want to shine as an "out-of-combat" Party Face Sorcerer, play as a Kitsune for race, and focus on Enchantment spells. Kitsune Sorc FCB is +1/4DC to Enchantment and Kitsune Magic Racial Trait gives +1 DC to enchantment, and then swap Agile racial trait for Kitsune Alt Racial Trait Gregarious, which causes targets who have succumbed to your Diplomacy to take a -2 to all other Cha-based skill checks from you for 24 hours. Pick up Spell Focus and Greater Spell Focus in Enchantment spells, and your spells will be insanely difficult to resist.

As for Social Traits, Gregarious (same name, different trait as aforementioned) lets you reroll a Diplomacy roll 1/day <---- handy. Also, Extremely Fashionable is perfect for you too, because Diplomacy isn't a Class Skill for Sorcs, and this would give it to you, as well as a +1 to Bluff, Intimidate, & Diplomacy.

With 20 Cha and getting Spell Focus and Greater Spell Focus (Enchantment) for your level 1 and lvl 3 feats, and with +1 Enchantment DC from Kitsune Magic, your DC for resisting Hypnotism and Charm Person would be 10 + 1spell lvl + 5 cha + 1 Kitsune + 1 SP + 1 GSP = 19 DC starting at level 3, which is insane.

Never played full casters and im worry, will "addiction" to spells render me useless in some social interactions? Im used to having at least an average BBA.

Your Cha-based skills are super important, obviously, so as long as you have put 1-3 ranks in all your Cha-skills, your 5 mod from Cha should put all your Cha-skills between +9 and +11, not including any bonuses from traits or the lvl1 Rakshasa ability Silver Tongue, so those are pretty beefy skill checks for a level 3 character. Your Enchantment spells are icing on the cake for when your party really needs you to "solve" a social encounter.


What about other class option? For example a psychic with charisma based discipline like rebirth or rapport? Diplomacy also class skill for them

Bard is good for concept, buffs and other skill checks, but given that the alchemist can buff and pass checks, I doubt that a bard is needed

Cleric and Oracle have diplomacy as class skill and other their ability use charisma. Evangelist Cleric looks interesting, but again, need my team a bard buffs in this composition?


Yeah, those would be good too. Clerics are great don't get me wrong, but Cleric is going to have Wis as a primary attribute, and depending on your Pt buy, a Cleric is going to have a 12-14 Cha because they also need Str/Dex/Con, so Cleric's social skills won't be as high as a class like Bard, Oracle, or Sorcerer who are incentivized to pump Cha before any other ability score. So if you're going to go for Cleric for Cleric spells but also want a high Cha, then Oracle would better imo. Another reason I'm not suggesting Cleric/Oracle though is because you have an Alchemist, who will have a lot of your healing/buffing covered already, although having a Cleric/Oracle in a party like this is still a really good option. But still, I would strongly recommend an arcane caster, either Bard or Sorc. Bards are good for any party, they do a bit of everything, and if you don't want to play as a Sorcerer, a Kitsune Bard with SP/GSP in Enchantment would be just as powerful, if not more, with regards to social encounters due to an extra 4 skill points per level over the Sorc, AND a Bard can help with healing if needed too. The only 1-up that a Rakshasa Bloodline Sorc would have over the Bard at level 3 would be 2 more spells per day, +5 Bluff 8/day and Detect Thoughts 1/day, and the harder DC to spellcraft their spells from the Rakshasa Bloodline Arcana. I think the Bard wins in outright utility and overall social skills though, but the Sorc wins out in "solving encounters" because more spells per day = more Charm/Hypnotism, and the 8/day "Bluff umph" can put your Bluff at +17ish on demand, which will absolutely crush just about any level 3 Sense Motive checks. In order to even compete with a +17 Bluff at lvl 3, they would need to be a full Wis class with similar investment into Sense Motive, and that's extraordinarily rare.

As far as psychic classes, I'm afraid I don't have a lot of hands-on experience with those, neither as a player or a GM.


Normally I wouldn’t suggest multiclassing full casters, but you are playing a short campaign and probably won’t make it past lvl 4 or 5. What if you went Sorc1/Bard1/Oracle1 or Cleric1? Or even Rogue1?


Ryze Kuja wrote:

Yeah, those would be good too. Clerics are great don't get me wrong, but Cleric is going to have Wis as a primary attribute, and depending on your Pt buy, a Cleric is going to have a 12-14 Cha because they also need Str/Dex/Con, so Cleric's social skills won't be as high as a class like Bard, Oracle, or Sorcerer who are incentivized to pump Cha before any other ability score. So if you're going to go for Cleric for Cleric spells but also want a high Cha, then Oracle would better imo. Another reason I'm not suggesting Cleric/Oracle though is because you have an Alchemist, who will have a lot of your healing/buffing covered already, although having a Cleric/Oracle in a party like this is still a really good option. But still, I would strongly recommend an arcane caster, either Bard or Sorc. Bards are good for any party, they do a bit of everything, and if you don't want to play as a Sorcerer, a Kitsune Bard with SP/GSP in Enchantment would be just as powerful, if not more, with regards to social encounters due to an extra 4 skill points per level over the Sorc, AND a Bard can help with healing if needed too. The only 1-up that a Rakshasa Bloodline Sorc would have over the Bard at level 3 would be 2 more spells per day, +5 Bluff 8/day and Detect Thoughts 1/day, and the harder DC to spellcraft their spells from the Rakshasa Bloodline Arcana. I think the Bard wins in outright utility and overall social skills though, but the Sorc wins out in "solving encounters" because more spells per day = more Charm/Hypnotism, and the 8/day "Bluff umph" can put your Bluff at +17ish on demand, which will absolutely crush just about any level 3 Sense Motive checks. In order to even compete with a +17 Bluff at lvl 3, they would need to be a full Wis class with similar investment into Sense Motive, and that's extraordinarily rare.

As far as psychic classes, I'm afraid I don't have a lot of hands-on experience with those, neither as a player or a GM.

I think I am more inclined to utility and social skill. Charm, Hypnotism and such spell I think to use not so often, only when my charactee needs something serious, unusual, or he needs to really influence someone


Ryze Kuja wrote:
Normally I wouldn’t suggest multiclassing full casters, but you are playing a short campaign and probably won’t make it past lvl 4 or 5. What if you went Sorc1/Bard1/Oracle1 or Cleric1? Or even Rogue1?

Rogue for what?


Pro100Andr wrote:
Ryze Kuja wrote:
Normally I wouldn’t suggest multiclassing full casters, but you are playing a short campaign and probably won’t make it past lvl 4 or 5. What if you went Sorc1/Bard1/Oracle1 or Cleric1? Or even Rogue1?
Rogue for what?

Disable Device + Trapfinding, 8+Int Skills, and SnA 1d6 if you wanted. I was just throwing it out there as an idea.

Personally, if you're going to make a chimera of Cha-based casters, I'd go No Archetype Rakshasa Bloodline Sorc 1, No Archetype Bard 1, and No Archetype Lore Mystery Oracle 1.

Take the Lore Keeper Revelation so that you use Cha instead of Int on all Knowledge Checks. Bardic Knowledge brings this up by 1 as well.

You'll have a crapton of spells per day with 3 classes feeding you lvl 0 & lvl 1 spells.


An Antipaladin with the Tyrant archetype could work. This archetype allows the antipaladin to be lawful evil and happily worship Asomodeus if desired. Diplomacy is a class skill for this archetype as well. Spells will not come online until 4th level, but wands are possible. UMD could be used as well with a high CHA.


Purple Worm wrote:
An Antipaladin with the Tyrant archetype could work. This archetype allows the antipaladin to be lawful evil and happily worship Asomodeus if desired. Diplomacy is a class skill for this archetype as well. Spells will not come online until 4th level, but wands are possible. UMD could be used as well with a high CHA.

in my understanding, even a lawful evil antipaladin will betray the group anyway. My character is evil, not villianess. He can do good and bad things, depending on what he needs at the moment


Don’t count on the Alchemist to buff anyone but himself. Alchemy does have a lot of buffs but an Alchemists extracts only affect a single target, and normally only the Alchemist himself.

A Brazen Deceiver Bard may be what you are looking for. They replace the bardic knowledge with a bonus to bluff, disguise and stealth. They also have a performance that reduces the penalty on bluff for telling lies. They use loremaster on bluff instead of knowledge skills. The also get spell song, and their performances are often taken as ordinary speech.

If you want to go the rouge route you could also go for a Archeologist Bard. Basically trade away all your performances for a luck bonus.


Ryze Kuja wrote:
Pro100Andr wrote:
Ryze Kuja wrote:
Normally I wouldn’t suggest multiclassing full casters, but you are playing a short campaign and probably won’t make it past lvl 4 or 5. What if you went Sorc1/Bard1/Oracle1 or Cleric1? Or even Rogue1?
Rogue for what?

Disable Device + Trapfinding, 8+Int Skills, and SnA 1d6 if you wanted. I was just throwing it out there as an idea.

Personally, if you're going to make a chimera of Cha-based casters, I'd go No Archetype Rakshasa Bloodline Sorc 1, No Archetype Bard 1, and No Archetype Lore Mystery Oracle 1.

Take the Lore Keeper Revelation so that you use Cha instead of Int on all Knowledge Checks. Bardic Knowledge brings this up by 1 as well.

You'll have a crapton of spells per day with 3 classes feeding you lvl 0 & lvl 1 spells.

Dont so like idea of 3 classes. I like more more idea of Lore Oracle 1\Bard(havent decided yet, regular or archetype)

Also, wouldnt such a multiclass introduce problems? I dont know if mastering arcane and divine spells will come in handy, whether the curse of the oracle will greatly interfere (think about lame) and whether the npc will have questions in the game: "You have divine power, but at the same time you sing songs and do performances"


Mysterious Stranger wrote:

Don’t count on the Alchemist to buff anyone but himself. Alchemy does have a lot of buffs but an Alchemists extracts only affect a single target, and normally only the Alchemist himself.

A Brazen Deceiver Bard may be what you are looking for. They replace the bardic knowledge with a bonus to bluff, disguise and stealth. They also have a performance that reduces the penalty on bluff for telling lies. They use loremaster on bluff instead of knowledge skills. The also get spell song, and their performances are often taken as ordinary speech.

If you want to go the rouge route you could also go for a Archeologist Bard. Basically trade away all your performances for a luck bonus.

Brazen Deceiver looks really good, thanks. at first I thought that it replaces all the perfomancies, but then after reading it carefully I realized that only some. I realy like idea of being lieing bard, instead of classic bard

Devil’s Tongue looks also very cool


3rd level? Human Asmodean Advocate.
Figment viper familiar, Silver-Tongued, Skill Focus Profession:Barrister.

Uses Profession:Barrister for Diplomacy and Bluff... At 1st level you have the potential for +12, and it only goes up from there.

Not my original idea... but I did play one to 3rd level previously...

ULTIMATE LAWYER

Liberty's Edge

Here's a different possibility.

Play a LE Sanctified Slayer inquisitor of Abadar! The Infiltrator archetype will add your Wisdom bonus to your Charisma for social skills, and the Trade domain gives you bonus movement speed and the ability to boost your Diplomacy, Bluff, and Sense Motive a few times a day.

If you prefer Asmodeus to Abadar, you could use the Conversion or Politics inquisition instead of Trade, and then you wouldn't need the Infiltrator archetype.

The level 1 Ears of the City spell is great for gathering information, and the Honeyed Tongue spell at level 2 will let you roll twice for Diplomacy!

For combat feats, pick up Power Attack if you want to attack two-handed. If you prefer to stay at range, a human can be effective with Point Blank Shot, Precise Shot, and Rapid Shot by level 3.


keerawa wrote:

Here's a different possibility.

Play a LE Sanctified Slayer inquisitor of Abadar! The Infiltrator archetype will add your Wisdom bonus to your Charisma for social skills, and the Trade domain gives you bonus movement speed and the ability to boost your Diplomacy, Bluff, and Sense Motive a few times a day.

If you prefer Asmodeus to Abadar, you could use the Conversion or Politics inquisition instead of Trade, and then you wouldn't need the Infiltrator archetype.

The level 1 Ears of the City spell is great for gathering information, and the Honeyed Tongue spell at level 2 will let you roll twice for Diplomacy!

For combat feats, pick up Power Attack if you want to attack two-handed. If you prefer to stay at range, a human can be effective with Point Blank Shot, Precise Shot, and Rapid Shot by level 3.

Inquisitor is nice option too, thanks. People above said that my team need arcane character, and i cant understand why.

Infiltator looks interesting, but i dont think that a lot of NPC wil try to check my alignment
Sanctified Slayer for Studied Target and sneak attack?

Liberty's Edge

Quote:


Infiltator looks interesting, but i dont think that a lot of NPC wil try to check my alignment
Sanctified Slayer for Studied Target and sneak attack?

Yes, the Sanctified Slayer's infinite per day studied target is more useful at low levels than a 1/day judgment. It is great in combat, but can also boost Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against your target out of combat, in social situations.

Sneak attack is a nice little boost to your damage at level 4, if you can manage a flank or surprise someone with your sudden but inevitable betrayal. Note: Acid Splash with Studied Target and sneak attack does a decent amount of damage at that level, so you don't even need a weapon in hand!

Infiltrator archetype, Conversion inquisition, and Politics Inquisition are 3 different ways to get Wisdom to either replace or add to your Cha bonus for social skills, so that you can keep Cha at 12 or even dump it to 8 and still get your face job done.


In Pathfinder the idea you need arcane or divine magic is false. There is so much overlap with different spell casters the distinction is meaningless unless maybe you are limited to the core rule book. Even then it is not cut and dry. A bard is an arcane caster but has very little in the way of direct combat spells. Sure they have a lot of enchantment and illusions, but almost no direct damage spells. When you start adding in the other books the distinction between arcane and divine becomes even murkier.

One advantage to a Bard is that they are a CHA based caster with UMD as a class skill, and a decent number of skill points. With this and the right items they can cast any spell they need. Inquisitors only real dump stat is CHA. You party has no real caster so who is going to use the scrolls, wands and staves you find?

Bards get early access to one very good buff. Heroism is a 2nd level bard spells. This is a long lasting spell that applies to just about everything you do. They also get a lot of illusion and enchantment spells. This seems to fit more with the avoiding combat than the inquisitor..

If you are going with an inquisitor don’t bother with the politics inquisition. You add both your CHA and WIS modifier to bluff to lie and Diplomacy to influence others. This sounds good but is actually one of the weakest inquisitions. First of all your WIS bonus is only added for some rolls not to all like most other inquisitions. Second you add both the modifiers which means you cannot dump CHA, without taking a hit. Its 8th level ability is also limited to the goals of others. Reformation is a much better choice.
Many of an inquisitors spells are combat buffs and utility spells. They can be useful that would be focusing on combat which I thought you were trying to avoid.

One thing to consider is that this is a short lived campaign so chances are you are probably not going to be gaining more than a level or two. Ignore any of the higher level abilities from whatever class you choose since you are unlikely to ever gain them.


Mysterious Stranger wrote:

In Pathfinder the idea you need arcane or divine magic is false. There is so much overlap with different spell casters the distinction is meaningless unless maybe you are limited to the core rule book. Even then it is not cut and dry. A bard is an arcane caster but has very little in the way of direct combat spells. Sure they have a lot of enchantment and illusions, but almost no direct damage spells. When you start adding in the other books the distinction between arcane and divine becomes even murkier.

One advantage to a Bard is that they are a CHA based caster with UMD as a class skill, and a decent number of skill points. With this and the right items they can cast any spell they need. Inquisitors only real dump stat is CHA. You party has no real caster so who is going to use the scrolls, wands and staves you find?

Bards get early access to one very good buff. Heroism is a 2nd level bard spells. This is a long lasting spell that applies to just about everything you do. They also get a lot of illusion and enchantment spells. This seems to fit more with the avoiding combat than the inquisitor..

If you are going with an inquisitor don’t bother with the politics inquisition. You add both your CHA and WIS modifier to bluff to lie and Diplomacy to influence others. This sounds good but is actually one of the weakest inquisitions. First of all your WIS bonus is only added for some rolls not to all like most other inquisitions. Second you add both the modifiers which means you cannot dump CHA, without taking a hit. Its 8th level ability is also limited to the goals of others. Reformation is a much better choice.
Many of an inquisitors spells are combat buffs and utility spells. They can be useful that would be focusing on combat which I thought you were trying to avoid.

One thing to consider is that this is a short lived campaign so chances are you are probably not going to be gaining more than a level or two. Ignore any of the higher level abilities from whatever...

I already wanted to take the bard myself. But I dont quite understand how Spellsong works (considering the archetype)


Basically when you cast a spell you make a performance skill roll. In order for someone to realize you are casting a spell they need to make an opposed perception or sense motive roll. To detect when you are using a bardic performance they need to make a sense motive roll of 10 + ½ bard level + your CHA modifier or they don’t realize you are doing anything besides talking. Since the archetype replaces counter song, distraction and versatile performance, you really only need on perform skill. I would probably go with perform oratory myself, but it really does not matter.


since I have decided on the class, lets solve the statistics , feats and such things

Half- Elf 3 Brazen Deceiver Bard
Str 12
Dex14
Con 12
int 10
Wis 11
Cha 18
Traits : Gregaious, Silvertongued
Feats : Skill Focus Diplomacy, toughness(?), Introspective Perfomance(?)


Persuasive, Confabulist, Rhetorical Finish...

I built a Brazen Deceiver who started with 4 levels of Charlatan-Guild Agent Rogue for Rumormonger, Obfuscate Story, Steal Story, Blackmarket Connections, and Gossip Collector... first level of Bard, level 5, took Extra Rogue Talent for Convincing Lie...

Took the Amiable Blunder trait, and as a Tengu also has the Lovable Scoundrel feat... so he can reroll fails if he gets caught lying.

At level 15 Deceptive Tale applies to Impossible Lies, and you can literally convince pretty much anyone of anything you want... they will believe you, and others will believe them...


The 11 in WIS is a waste. Put it into either STR to increase your carrying capacity and possibly qualify for combat feats, or CON to make it slightly harder to kill your character.

Toughness is not worth taking so don’t bother with that. Introspective performance does not do much for you. The only performances it will apply to are inspire competence and inspire courage

Persuasive would boost your diplomacy even higher.

Voices of velvet gives you a +1 to both diplomacy and perform oratory. The bonus to oratory will help hiding casting your spells with Spellsong.

If you are going to be a worshiper of Asmodeous consider picking up the feat Verify. The -2 penalty to saves vs your spells and performances is actually pretty good. The +5 Bonus to sense motive to make sure people are honoring your deals is also pretty good.


Mysterious Stranger wrote:

The 11 in WIS is a waste. Put it into either STR to increase your carrying capacity and possibly qualify for combat feats, or CON to make it slightly harder to kill your character.

Toughness is not worth taking so don’t bother with that. Introspective performance does not do much for you. The only performances it will apply to are inspire competence and inspire courage

Persuasive would boost your diplomacy even higher.

Voices of velvet gives you a +1 to both diplomacy and perform oratory. The bonus to oratory will help hiding casting your spells with Spellsong.

If you are going to be a worshiper of Asmodeous consider picking up the feat Verify. The -2 penalty to saves vs your spells and performances is actually pretty good. The +5 Bonus to sense motive to make sure people are honoring your deals is also pretty good.

I take 1 point in wisdom with the expectation that on 4th i will have 12 wisdom. But yes, this 1 poiunt in STR or CON can be usable

Persuasive looks good thanks. +16 Diplomacy on 3rd level is really cool. But what about 3rd level feat? I need take another social feat, or i can take 1 combat feat like power attack or dodge? Or maybe extra perfomance rounds, if i will use spellsong and perfomance often?

be a worshiper of Asmodeous is good idea, but i dont want too much rely on the gods


Rhetorical Flourish and Blustering Bluff give me possibility to reroll Bluff and Diplomzcy


Verify has a requirement that you worship Asmodeous. But other than that you don’t need to do devote every waking second to him. You are not a divine spell caster so as long as you don’t piss of Asmodeous you should be good (Or maybe evil).

Branching out of your feats is not a bad idea. There is nothing wrong with taking some combat feats as well as social feats. Keep in mind though that you are a medium BAB class without a good STR, or weapon finesse. Since your DEX is only gives you a +1 above what your STR will give you weapon finesse is not that effective.

Spell focus would boost the DC of some of your spells so that may be worthwhile.

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