Telekineticist Taking Damage While Gathering Power (w / Force Ward)


Rules Questions


Force Ward: "If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss."

Gather Power: "If the kineticist takes damage during or after gathering power and before using the kinetic blast that releases it, she must succeed at a concentration check (DC = 10 + damage taken + effective spell level of her kinetic blast) or lose the energy in a wild surge that forces her to accept a number of points of burn equal to the number of points by which her gathered power would have reduced the burn cost."

So, what happens if an attack fails to break the Force Ward while the telekineticist is gathering power?

Does it count as a miss, and no check is needed?

Or would they have to make the concentration check as normal?

Please & thank you :)

Liberty's Edge

Force Ward wrote:
You constantly surround yourself with a ward of force. You gain a number of temporary hit points equal to your kineticist level. You always lose these temporary hit points first, even before other temporary hit points.

Not the best description possible, but there is a noticeable piece of text: " before other temporary hit points".

Normally temporary hit points don't stack, they overlap.
Apparently, the temporary hit points from Force ward are separated from your hit points and something different.

Usually "You constantly surround yourself with a ward of force." would be considered fluff, not rule text, but in this instance, it clarifies what is the intention. You are using an external force field that protects you.
That force field hit points aren't part of your hit points, like normal temporary hit points, instead they are the hit point of a barrier protecting you.
As I see it, the damage inflicted to Force Ward has no effect on you and you don't need to make a concentration check.

The Exchange

Diego Rossi wrote:
Normally temporary hit points don't stack, they overlap.

I've had this come up in a few games recently. Can you point me at the text or FAQ that says that temporary HP don't stack? Or is it just that temporary HP are an "other attribute" as defined in the stacking rules?

Agree with Diego. If you take less damage than your force ward soaks up, it counts as a miss and you don't have to make a check.


Belafon wrote:
Diego Rossi wrote:
Normally temporary hit points don't stack, they overlap.

I've had this come up in a few games recently. Can you point me at the text or FAQ that says that temporary HP don't stack?

Agree with Diego. If you take less damage than your force ward soaks up, it counts as a miss and you don't have to make a check.

A possible alternative could be you do still have to make the check, but only DC10+effective spell level.

I am assuming this would extend to when the force ward is broken, you would still have to make the check, but only at a DC based off of the damage that got through the force ward.


Belafon wrote:
Diego Rossi wrote:
Normally temporary hit points don't stack, they overlap.

I've had this come up in a few games recently. Can you point me at the text or FAQ that says that temporary HP don't stack? Or is it just that temporary HP are an "other attribute" as defined in the stacking rules?

Agree with Diego. If you take less damage than your force ward soaks up, it counts as a miss and you don't have to make a check.

https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r43

"Temporary Hit Points: Do temporary hit point from the same source stack?
No. Generally, effects do not stack if they are from the same source (Core Rulebook page 208, Combining Magical Effects). Although temporary hit points are not a "bonus," the principle still applies.

This prevents a creature with energy drain (which grants the creature 5 temporary hit points when used) from draining an entire village of 100 people in order to gain 500 temporary hit points before the PCs arrive to fight it.

Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other."


I find the issue with Temp HP and making checks about taking damage... tedious and annoying. I make it simple: Temp HP damage doesn't count. You have to actually take damage to your actual HP before you have to make those checks, and you only count actual HP damage to determine the DC.

The Exchange

Darkin wrote:
Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other."

That's what I thought.

Liberty's Edge

Darkin wrote:
Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other."

Wow, missed that last row of text for years.


Diego Rossi wrote:
Wow, missed that last row of text for years.

Yeah, lots of people miss it. Just like a lot of people still think a 20th level monk is actually an Outsider rather than just being counted as one for 'magical' purposes.

Temporary HP stacking is the main tactic of one of my favorite healing characters.


It literally says it counts as a miss.

Liberty's Edge

*Thelith wrote:

It literally says it counts as a miss.

Concentration care about the damage, not about hit or miss.

If you have enough Dr and you are hit but aren't damaged, you don't make a concentration check.

Force Ward is more ablative armor than hit points.

Liberty's Edge

I would say no check.

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