splitting ooze hex and hunt prey


Rules Discussion


As a number of oozes have the split ability how does everyone view it when it splits if the first ooze was hit with a witches hex, or a rangers hunt prey.
I myself can see it working in a few different ways
1 the now two oozes are completely new and anything that hit or targeted them before is ignored. In this case a witch could hit both of them with a hex, a rangers hunt prey has to be put back up on one of them, and Persistent Damage goes away.
2 only one of the oozes is new and the other is the original, so a witch could hit the new one with a hex but not the original one if it had already hit it with a hex, the ranger still has the original hunted but not the new one, and Persistent Damage stays on the original.
3 they are both considered the original, and witch cant hit them with a hex they used when it was only one ooze, ranger is now hunting both of them(dumb and not likely at all) and Persistent Damage now is on both of the oozes.

Over all I think 1 is most likely to be the case, but I can see 2 being used at the table so no class is put at a disadvantage, and 3 I put in just to be more complete.


I think the better option is 2. But the "original" concept doesn't apply. The Ranger have to choose which one will keep hunt prey when they split.


I also think 1.
It might bè different for what concerns "tracking", but for the combat purpose I see no reason to ask the ranger to use x numbers of hunt prey.


HumbleGamer wrote:

I also think 1.

It might bè different for what concerns "tracking", but for the combat purpose I see no reason to ask the ranger to use x numbers of hunt prey.

Wrote 1 instead of 3 and forgot to edit.

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