NielsenE |
I think slow track in general needs better support in terms of how its tracked in the online reporting system.
In addition to the fractional reputation you've pointed out, we also need something that reduces the faction bonus awards (single checkbox at the top level of the report, no way to indicate which characters are slow track).
I don't know a good work around at present.
NielsenE |
Hmm guide says:
"Slow Advancement: the player gains half the rewards( XP, Gold (from Treasure Bundles or Adventure rewards), Downtime days, and Reputation)earned in the adventure, rounding down, as well as access to any other items on the Chronicle."
So sounds like 0 Reputation is correct for Bounties. They still need to fix the reporting aspects of the bonus faction reputation, but that might be the only issue.
Gary Bush |
It is fine but why do you want to do that? I hate the 4 XP model. I have a 9th level character with an odd amount of xp because I played an odd amount of bounties/quests. Will never be able to remove that odd xp now. Maybe they will let me use AcP to get one more XP.
I don't see the reason to do slow on bounties/quests. But it is allowed.
Nefreet |
I don't normally do Slow Track, but I currently have a PC going through all of the Bounties in sequential order. Each Chronicle # matches up with the Bounty # (so #1 was White Fang Wyrm, #2 was Blood of the Beautiful, etc). It's a fun talking point, and feeds that nervous tick to have everything line up.
It's obviously too late to transition the 7 Chronicles he's earned thus far to Slow Track, but I'm GMing a group through all of the Bounties, and can just Slow Track the GM credit, then start playing "him" (same name, now different PC#) Slow Track for the rest of Level 1.
If your PC doesn't have credit for the 2020 FreeRPG Day Module yet, that can help you get your XP back to an even number. It only awards 1xp, 1 Reputation, and can be applied at any level.
Jared Thaler - Personal Opinion |
Soo.... I don't know if this makes it better or worse...
The session reporting page rounds to whole numbers. I know this because my daughter played a bounty at a premium convention and now has ??.5 Achievement points.
But on the session reporting page it rounds those to a whole number of Achievement point. (Meanwhile it reports it correctly on the boon purchase page.)
So I don't know if there is any way of determining if it is actually recording it internally as 0.5, or as 1.
NielsenE |
The round-down statement in the guide also implies that 1xp quest/bounties award 0 XP when run in slow track, and I've been trying to track down anything that indicates otherwise now.
Gary Bush |
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If your PC doesn't have credit for the 2020 FreeRPG Day Module yet, that can help you get your XP back to an even number. It only awards 1xp, 1 Reputation, and can be applied at any level.
I have played but will watch for 2021 to see if they do the same thing. Thanks for the suggestion.
Nefreet |
Nefreet wrote:Quests and Bounties are different in their rewards.Oh, wow, so 0xp, but 2gp?
That's definitely enticing.
Although a Quest normally awards 3.5gp at Level 1, so would that then round down to... 1gp?
Yes. 4gp for Bounties, 3.5gp for Quests.
Which would be 2gp and 1gp on Slow Track, since half of 3.5 (1.75) rounds down to 1.
So Slow Tracking a Quest wouldn't be worth much, but Slow Tracking Bounties could add up to a lot of "free" gold.
Or at least, a lot as far as a level 1 is considered.
NielsenE |
I was pretty sure that something said _quests_ were 0.5 xp on slow track (rather than 1/2 round down), but I think that was in the the season 1 version of the guide.
TwilightKnight |
While I agree that XP and Reputation should not be a fractional number, I would not round a wealth award. If a 2nd level PC only earned nine treasure bundles, you wouldn't round that down to 19gp, you would award them the full 19.8gp. I see no reason not to do the same thing with halving wealth for slow track.
Online Guide Team Lead - JTT |
While I agree that XP and Reputation should not be a fractional number, I would not round a wealth award. If a 2nd level PC only earned nine treasure bundles, you wouldn't round that down to 19gp, you would award them the full 19.8gp. I see no reason not to do the same thing with halving wealth for slow track.
I will have to go back and check, but I am pretty sure that rounding is *only* supposed to apply to Day job days.
I *know* for a fact that gold does not get rounded. I am not 100% sure that reputation doesn't get rounded.
I will almost guarantee that XP should not get rounded to 0, and if it is, that is a bug that needs to be fixed.
NielsenE |
(Ninja'd by Jared, but still keeping the most for some of the analysis.)
It would feel correct for (but note this requires a guide update)
XP/Reputation to not round at all. As long as no adventure is written that awards fractional XP on normal track, we're effectively saying round to the nearest 0.5, but I think its simpler just to say don't round XP/Reputation for slow track.
Downtime days should probably round down to the nearest whole number. That does mean a field commissioned agent loses out disproportionately on slow track quests, but it does keep the rule simple.
And as TwilightKnight mentions, we don't round gold from TBs or Earn Income; we shouldn't round gold from slow track. Or if we round it, we round it down to the nearest copper piece. (Since you already divide the downtime days you don't adjust the gold earned from earn income a second time, so we're only concerned with the gold earned from TBs.
Only the first four levels award fractional gold amount of TBs, and none of them when halved require copper pieces. So I think we can safely say no rounding of money earned from TBs on slow track.
Level 1: 1.4 = 0.7 slow track (already silver, no rounding required)
Level 2: 2.2 = 1.1 slow track, no rounding needed
Level 3: 3.8 = 1.9 slow track
Level 4: 6.4 = 3.2
...
Quests say 3.5g (most of them), so thats 1.75, which does require copper, but not fractional copper. So again no rounding should be needed.
Nefreet |
Wouldn't it be easier to get rid of the whole rounding clause all together, say that everything is halved, and then add a clause to Field Commissioned stating that "If you should ever have a fractional number of Downtime Days, round down"?
That eliminates any confusion about Slow Track, and keeps the FC exceptions in one place.
Nefreet |
I will almost guarantee that XP should not get rounded to 0, and if it is, that is a bug that needs to be fixed.
^ I'm going with this for now.
I just finished GMing the 7 Bounties, assigned all 7 Chronicles to the same PC, and applied each as 2gp, 0.5xp and 0.5rep.
Now when I play that character through Bounty #8 at the end of the month (and the next 16 Bounties over the course of the next 16 months) I just have to convince my GMs to fill out my Chronicles the same.
TwilightKnight |
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Why would you need to round Downtime anyway? You either get 8 days for school graduates or 12 days for field commission. Don't wait until they produce the wealth and then round where you may get a fractional number, round the days down to 4/6 and then do the Earned Income. That will never result in anything less than whole silver pieces. The rules language would just need to reference halving Downtime (days) rather than Earned Income (cash) since those are technically two different rules.
To be honest, the cleanest way to resolve this is to simply say you cannot slow track quests/bounty. That leaves us with awards that are always divisible by 2. It just makes the most sense and follows with the methodology of 2E being streamlined.
Jared Thaler - Personal Opinion |
1. You don't round downtime results, you round down time days.
2. Any adventure that gives an odd number of XP, combined with field commission produces an odd number of days (as Nefreet pointed out.)
3. The smallest wealth increment downtime awards is cp, not sp.
4. Cannot slowtrack quests / bounties would simplify things, but would require a rules change from Tonya, figuring out how to implement the existing system does not. I would prefer to us my limited "getting rulings from Tonya" time to fix things that can't be fixed without her input.
Jared Thaler - Personal Opinion |
TwilightKnight wrote:Why would you need to round Downtime anyway?Field Commissioned Quests give 3 days of Downtime.
That's why I was saying we should get rid of the rounding clause from the Slow Track description and place it within the Field Commissioned rules.
Probably a good suggestion, for reasons that will become more clear when the season 3 guide drops.
TwilightKnight |
Not to be argumentative, but Down"time" is the days, which is why that is when the division should occur. Earned income, etc. are the actions you perform during downtime. That's why the language we use matters. We don't divide the Earned Income in half, we divide the Downtime (days). That's all I was trying to point out.
AFAIK the only adventure that awards off XP is Quest/Bounty, so eliminating slow track just for those cases would be the simplest. Technically speaking whether its asking for that rule change or a clarification on how the division should be rounded is probably something that must be approved by Tonya anyway.
Referring to my above point about Downtime, we should never have a case of an odd cp award that needs to be divided so incremental cp is not something we should need to address.
I just think the best way to address this issue to develop the rules so that there are no cases of odd awards that result in incremental values that require rounding rules than have a complex rounding system. YMMV
Nefreet |
Not to be argumentative, but Down"time" is the days, which is why that is when the division should occur.
Also not to be argumentative, but this is the 3rd time I've mentioned this: the number of Downtime Days for a Field Commissioned agent completing a Quest is 3.
Halving that does indeed result in a fractional amount.
Same for the single Free RPG Day adventure we have so far, and most likely for future Free RPG Day adventures, according to Tonya. So they could put the clarification in Slow Track, or they could put the clarification in Field Commissioned. I believe it is better future proofed to put it in the latter, but on that I am happy to agree to disagree.
Jared Thaler - Personal Opinion |
AFAIK the only adventure that awards off XP is Quest/Bounty, so eliminating slow track just for those cases would be the simplest. Technically speaking whether its asking for that rule change or a clarification on how the division should be rounded is probably something that must be approved by Tonya anyway.
Not really, because the second one has already been worked out with Tonya. I just have to finish some higher priority projects and then go dig back through my massive pile of communication with her to find out which way it is supposed to be...
TwilightKnight |
this is the 3rd time...
And this is the third time I'll say, this is why Quests/Bounty should simply not do slow track. Stop focusing on the secondary point and let's work on solving the overarching problem. I just don't understand why people insist on making things so complicated. You don't put a band-aid on a broken leg.
GM Hmm |
In my mind, the main times to Slow Track is if your character is about to level before they are able to complete a trilogy or storyline, or to make up for a weird quest situation. If you are sitting on 2 quests and are too high level to get a full set of four, I'd like to be able to slow track in order to get my XP to an even 4 -- even if it has no mechanical effect on my character otherwise.
So I am glad slow track exists, but I really hope it never becomes common because it slows me down as a GM when I crank out chronicles.
Hmm
Nefreet |
Bringing this back up because of an odd conversation I had earlier.
In the current Guide, under "Adventures", there are two sections: 1) Quests and Scenarios that are "written for the Pathfinder Society campaign", and 2) Pathfinder Adventure Paths, Pathfinder Adventures and Bounties that are "sanctioned for society play".
I was told today that the London Lodge doesn't allow Slow Track for the second category, because they are not "Adventures". They clearly are, according to at least the current iteration of the Guide, so I'm wondering if there was either a ruling previously that excluded sanctioned content from Slow Progression, or whether the Guide was reformatted at some point and the two sections were combined when they were meant to be kept apart.
It is shortly after that section that we are then told what Standard and Slow Progression is, so I could easily see something being copied and pasted wrong at some point during all the transitions.
Online Guide Team Lead - JTT |
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All games sanctioned for society play are adventures. (note the lower case 'a')
There are 2 types of adventure written for society play.
There are several additional types of adventures written for general play, and sanctioned for society play (Adventure Paths, Adventures (capital A), One Shots, Free RPG Day Modules, and Quests.)
All of them are adventures.
Faction Choice, and Advancement speed, both apply to all adventures (Note that in the current guide these are both in the same section, with near identical wording, so it puzzles me how someone could argue that faction choice applies, but the ability to chose advancement speed does not.)
You absolutely can use slow speed on all adventures.
(We did debate not allowing slow speed on quests and bounties and other 1 XP adventures, but decided it was more of a complication than just leaving it as is.)
Nefreet |
Well, Slow Track was introduced just two weeks shy of ten years ago.
.5xp and .5pp has been happening ever since.
You just fill out the Fraction on Chronicles, and hope that some day the website will be able to account for it.
Online Guide Team Lead - JTT |
Or we could just disallow anything that would generate a fractional XP/Reputation) and call it a day. Sure there are people that WANT to slow track a quest, but we don’t NEED to slow track a quest. YMMV
As I said, we discussed this and decided the added complexity was not worth the benefits.
Valkyrie Incarnate |
So, I sat in a Venture Captain dinner a few years ago, and when Tonya announced 2E and the new XP system, she pointedly said it was to eliminate the half experience point issue that was experienced in 1st Edition.
So I guess I would like to know what the point was to change it from 3XP to 12 XP, if we were going to promote the same issue again?
If this was going to be the case, why didn't we go to a 24XP per level, with 8 per scenario, 2 per quest, and finally we can slow track with no fractions...
But we didn't. And this was the mentality: to eliminate the fractional XP. Why do we continue to shoot ourselves in the foot?
roxman007 |
Although this most recent conversation did spurn from the fact that RPGChronicles.net doesn't allow fractions when it fills out Chronicles, even though there is a checkbox for Slow Track, so hopefully an email to the admin or something can get them to update their coding.
Hi, I'm the RPG Chronicles.net guy and I actually took out fractions for slow track things when I was pointed to
https://organizedplayfoundation.org/Lorespire/pfs2guide._.Game+Master+Basic s?highlight=slow#Advancement_Speed
If someone from the OPF weighs in and says that fractions are allowed then I'd be happy to change it back to allowing fractional XP/Rep but I'd like some official guidance on that ruling before I change it from what's on the website.
Nefreet |
It's just 3 comments up thread:
TwilightKnight wrote:Or we could just disallow anything that would generate a fractional XP/Reputation) and call it a day. Sure there are people that WANT to slow track a quest, but we don’t NEED to slow track a quest. YMMVAs I said, we discussed this and decided the added complexity was not worth the benefits.
FLite Venture-Captain, California—Sacramento |
Quests and Bounties are already double slow track of a scenario. You get 1/4 XP. Why make it 1/8?
No one is saying anyone has to do it that doesn't want to. But allowing it does not create significant problems, and forbidding it creates additional rules distinctions between quests and bounties (which we already have too many) and the complication of what to do about people who have already played them slow track, and how to communicate that.